37 Commits

Author SHA1 Message Date
9449f3f4d7 Makefile: set mconsole/mwindows in ldflags 2026-01-13 16:51:01 -06:00
82660a3bc1 print: use WriteConsoleA for debug output 2026-01-13 16:40:57 -06:00
20cb55a63e Makefile: build fxo in release/debug directories 2026-01-13 14:39:50 -06:00
6236225ce6 fix Windows build on Windows 2026-01-13 14:20:03 -06:00
7985ad3434 remove dependency on d3dx
This is mostly because it is not possible to statically link d3dx10.

Coincidentally, the directxmath API appears to be superior to d3dxmath in most
ways.
2026-01-13 12:50:02 -06:00
12e04e1f40 Makefile: use GCC/mingw by default 2026-01-13 11:29:03 -06:00
2a46f6e550 Makefile_cross: add gcc/mingw build 2026-01-13 09:38:59 -06:00
83338bada4 main: add 3d volume visualization 2026-01-12 16:00:00 -06:00
7939bb8b97 bloom: improve blur/exposure constants 2026-01-09 20:11:30 -06:00
0c27a5aeac bloom: blend blur result with the scene 2026-01-08 23:49:33 -06:00
48b1c3b8d4 draw light positions again 2026-01-08 21:24:02 -06:00
8d438ed178 bloom: implement two-pass gaussian blur 2026-01-08 18:26:40 -06:00
efdcf9a92f font: set blend state 2026-01-06 23:21:31 -06:00
e3f8197dc1 font.fx: geometry shaded text string 2026-01-06 23:03:32 -06:00
c2557116a8 font.fx: generate quad via geometry shader 2026-01-06 22:15:24 -06:00
16f2ee8a1e font: render 1 glyph 2026-01-06 19:45:52 -06:00
5a97b0ba7e main: new second input layout and effect 2026-01-06 14:34:10 -06:00
b7a4ab82d9 main: move "mesh" rendering state out of "global" initialization 2026-01-06 13:47:19 -06:00
b35f6af638 partially restructure project 2026-01-05 18:12:02 -06:00
c5ed512b73 animation: recalculate frame index for each animation channel 2026-01-05 16:57:50 -06:00
31e8291e94 add robot_player; re-enable texturing 2026-01-05 13:09:28 -06:00
a8b1297ddc add makefile build process 2026-01-05 11:26:22 -06:00
6a5b56ce95 animate rigged figure 2026-01-04 21:29:32 -06:00
473bf1965b gltf: draw rigged_simple animation
This includes a slightly more correct interpretation of GLTF animation
samplers.
2026-01-04 19:15:39 -06:00
3451ca26c7 use matrix multiplication operator 2026-01-04 14:50:09 -06:00
2477f849c7 basic skinned animation demo 2026-01-03 15:48:39 -06:00
532288906d 'simple' gltf animation 2026-01-01 18:42:54 -06:00
03e76232d6 add support for window resize 2025-12-31 20:03:41 -06:00
4d9e6d675d add texture sampling 2025-12-31 18:42:36 -06:00
96e0a3ab7b lighting 2025-12-31 17:32:29 -06:00
8833c106a8 use D3D10CreateEffectFromMemory 2025-12-31 15:18:28 -06:00
98804d9ee4 add release build 2025-12-31 14:41:24 -06:00
7862a974fc add depth buffer 2025-12-31 13:24:34 -06:00
6e7c61c705 draw a second cube 2025-12-31 13:04:09 -06:00
24c7faad4d load shader from resource 2025-12-30 22:13:55 -06:00
26eb97286d main.cpp: rotating cube 2025-12-30 16:12:36 -06:00
44f7f07c2e initial 2025-12-30 15:01:41 -06:00