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bilbo
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d3d10
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Zack Buhman
6236225ce6
fix Windows build on Windows
2026-01-13 14:20:03 -06:00
font
partially restructure project
2026-01-05 18:12:02 -06:00
include
remove dependency on d3dx
2026-01-13 12:50:02 -06:00
models
remove dependency on d3dx
2026-01-13 12:50:02 -06:00
src
remove dependency on d3dx
2026-01-13 12:50:02 -06:00
texture
main: add 3d volume visualization
2026-01-12 16:00:00 -06:00
.gitignore
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
bloom.fx
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
compile_debug.rsp
partially restructure project
2026-01-05 18:12:02 -06:00
compile_release.rsp
partially restructure project
2026-01-05 18:12:02 -06:00
environment.bat
initial
2025-12-30 15:01:41 -06:00
font.fx
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
link_debug.rsp
add makefile build process
2026-01-05 11:26:22 -06:00
link_release.rsp
add makefile build process
2026-01-05 11:26:22 -06:00
main.fx
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
main.rc
main: add 3d volume visualization
2026-01-12 16:00:00 -06:00
Makefile
fix Windows build on Windows
2026-01-13 14:20:03 -06:00
Makefile_msvc
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
notes.txt
initial
2025-12-30 15:01:41 -06:00
shader_debug.rsp
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
shader_release.rsp
draw light positions again
2026-01-08 21:24:02 -06:00
static.fx
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
volume.fx
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
Description
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7.9
MiB
Languages
C++
99.3%
HLSL
0.6%