use D3D10CreateEffectFromMemory
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parent
98804d9ee4
commit
8833c106a8
37
main.cpp
37
main.cpp
@ -245,28 +245,23 @@ HRESULT InitDirect3DDevice()
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// effect
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ID3D10Blob * pBlobErrors = NULL;
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DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS | D3D10_SHADER_DEBUG;
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hr = D3DX10CreateEffectFromResource(NULL,
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L"RES_MAIN_FXO",
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L"main.fxo",
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NULL,
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NULL,
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"fx_4_0",
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dwShaderFlags,
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0,
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g_pd3dDevice,
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NULL,
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NULL,
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&g_pEffect,
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&pBlobErrors,
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NULL);
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HRSRC hRes = FindResource(NULL, L"RES_MAIN_FXO", RT_RCDATA);
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if (hRes == NULL) {
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print("FindResource\n");
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return -1;
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}
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DWORD dwResSize = SizeofResource(NULL, hRes);
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HGLOBAL hData = LoadResource(NULL, hRes);
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void * pData = LockResource(hData);
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hr = D3D10CreateEffectFromMemory(pData,
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dwResSize,
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0,
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g_pd3dDevice,
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NULL,
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&g_pEffect
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);
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if (FAILED(hr)) {
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print("D3DX10CreateEffectFromResource\n");
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if (pBlobErrors != NULL) {
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const char * pError = (const char *)pBlobErrors->GetBufferPointer();
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print("pError: %p\n", pError);
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}
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print("D3D10CreateEffectFromMemory\n");
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return hr;
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}
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