a56def6074
add font and text data
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The original font is a bit of a mess, and includes many duplicate
characters.
I decided to reorganize the characters in a new set of glyphs, in
derivced/font.png.
This also includes very basic parsing for text data.
2023-07-30 03:09:20 +00:00
59bd2d8903
render_map: draw 1 more row/column of world coordinates
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...for south/east/west only. This is for jumps, which scroll the
screen 32 pixels instead of 16.
There is no north jump.
2023-07-29 06:40:13 +00:00
0b61a59117
font: initial
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the fonts are loaded, but nothing is drawn.
2023-07-29 06:38:45 +00:00
e57d93400e
main: start vdp1 drawing immediately after updating the command list
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This appears to reduce position artifacts between vdp1/vdp2 drawings.
2023-07-29 04:27:35 +00:00
fde161dabf
main: add ledge jumps
2023-07-29 03:56:40 +00:00
62988e73ac
main: add warp events
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You can now walk from pallet town to the mount moon exit.
2023-07-29 00:18:01 +00:00
e6cae1c242
coordinates: rework map rendering
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This also adds interactive player movement.
I am much more satisfied with the coordinate space math in this
commit compared to the previous commit.
2023-07-28 05:46:36 +00:00
9645b4b414
main: add connection drawing
2023-07-27 05:32:54 +00:00
da49dbeb2b
Makefile: improve build rules slightly
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I'm still not satisfied with the Makefile, but this at least makes it
converge in a single make invocation again.
This also removes the enum value arrays.
2023-07-26 18:17:45 +00:00
d8fb314a79
main: primitive map scrolling
2023-07-25 22:32:41 -07:00
8682decd56
main: incomplete map scrolling
2023-07-26 03:44:30 +00:00
485b2f8dd5
main: rework sprite and tileset loading
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All sprites and tilesets can fit at the same time. Load everything all
at once to avoid flickering during drawing.
2023-07-25 23:46:44 +00:00
1b71c6cfb6
sprites: initial implementation
2023-07-25 20:52:44 +00:00
3b9cbf82aa
main: use border_block from map_objects
2023-07-25 08:06:27 +00:00
b03055c3a5
move generated source code to gen/ directory
2023-07-25 05:35:35 +00:00
c1a96584e4
input: added
2023-07-25 05:35:33 +00:00
210e1bd22a
tools: switch tileset storage format to 2 bits per pixel
2023-07-25 05:35:19 +00:00
c55300ea75
initial
2023-07-25 05:34:48 +00:00