main: incomplete map scrolling
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485b2f8dd5
commit
8682decd56
159
main.cpp
159
main.cpp
@ -94,7 +94,8 @@ constexpr inline void render_block(const uint32_t base_pattern,
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const uint32_t cell_y = map_y * 4 + block_y;
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const uint32_t cell_x = map_x * 4 + block_x;
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vdp2.vram.u16[64 * cell_y + cell_x] = (base_pattern & 0xfff) + tile_ix;
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// assumes NBG0 map plane_a is at offset 0
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vdp2.vram.u16[64 * (cell_y % 64) + (cell_x % 64)] = (base_pattern & 0xfff) + tile_ix;
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//vdp2.vram.u32[64 * cell_y + cell_x] = base_pattern + tile_ix;
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}
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}
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@ -102,16 +103,24 @@ constexpr inline void render_block(const uint32_t base_pattern,
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constexpr int32_t last_map = map_t::wardens_house;
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struct draw_state_t {
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struct draw_t {
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struct {
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uint16_t tilesets[tilesets_ix_last]; // div 32
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uint16_t spritesheets[spritesheets_ix_last]; // div 128
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} base_pattern;
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};
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struct player_t {
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struct {
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int16_t x;
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int16_t y;
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};
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};
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struct state_t {
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int32_t map_ix;
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draw_state_t draw;
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draw_t draw;
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player_t player;
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};
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static state_t state = { 0 };
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@ -144,16 +153,22 @@ void load_vram()
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for (uint32_t i = 0; i < tilesets_ix_last; i++)
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vdp2_top = load_tileset(vdp2_top, tilesets_ix[i]);
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vdp2.reg.CYCA0 = 0x0fff'ffff;
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vdp2.reg.CYCA1 = 0xffff'ffff;
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vdp2.reg.CYCB0 = 0xffff'ffff;
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vdp2.reg.CYCB1 = 0x4fff'ffff;
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vdp2.reg.CYCA0 = 0x0121'ffff;
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vdp2.reg.CYCA1 = 0x0121'ffff;
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vdp2.reg.CYCB0 = 0x4565'ffff;
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vdp2.reg.CYCB1 = 0x4565'ffff;
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uint32_t vdp1_top = (sizeof (union vdp1_vram));
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for (uint32_t i = 0; i < spritesheets_ix_last; i++)
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vdp1_top = load_sprite(vdp1_top, spritesheets_ix[i]);
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}
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// screen space
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constexpr int32_t origin_px_x = ((320 - 160) / 2);
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constexpr int32_t origin_px_y = ((240 - 144) / 2);
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constexpr int32_t origin_cell_x = origin_px_x / 8;
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constexpr int32_t origin_cell_y = origin_px_y / 8;
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void render_sprites()
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{
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uint32_t ix = 2;
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@ -172,30 +187,106 @@ void render_sprites()
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vdp1.vram.cmd[ix].COLR = color_address; // non-palettized (rgb15) color data
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vdp1.vram.cmd[ix].SRCA = character_address;
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vdp1.vram.cmd[ix].SIZE = SIZE__X(16) | SIZE__Y(16);
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vdp1.vram.cmd[ix].XA = 5 * 16;
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vdp1.vram.cmd[ix].YA = 5 * 16;
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vdp1.vram.cmd[ix].XA = origin_px_x + 4 * 16;
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vdp1.vram.cmd[ix].YA = origin_px_y + 4 * 16 - 4;
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ix++;
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constexpr uint16_t top_x = 80 - 1;
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constexpr uint16_t top_y = 48 - 1;
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constexpr uint16_t bot_x = 239 + 1;
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constexpr uint16_t bot_y = 191 + 1;
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vdp1.vram.cmd[ix].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__POLYLINE;
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vdp1.vram.cmd[ix].LINK = 0;
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// "Set [ECD] to '1' for polygons, polylines, and lines"
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// "Be sure to set [SPD] to '1' for polygons, polylines, and lines"
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//
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// The "user clip mode" bit is not set in PMOD here, so setting "user clip
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// coordinates" has no effect on this draw command. However, "system clip
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// coordinates" and "local coordinates" are always applied, and must be set to
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// reasonable values.
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vdp1.vram.cmd[ix].PMOD = PMOD__ECD | PMOD__SPD;
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vdp1.vram.cmd[ix].COLR = COLR__RGB | rgb15(255, 0, 255);
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vdp1.vram.cmd[ix].XA = top_x;
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vdp1.vram.cmd[ix].YA = top_y;
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vdp1.vram.cmd[ix].XB = bot_x;
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vdp1.vram.cmd[ix].YB = top_y;
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vdp1.vram.cmd[ix].XC = bot_x;
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vdp1.vram.cmd[ix].YC = bot_y;
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vdp1.vram.cmd[ix].XD = top_x;
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vdp1.vram.cmd[ix].YD = bot_y;
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ix++;
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vdp1.vram.cmd[ix].CTRL = CTRL__END;
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}
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static uint16_t scroll = 0;
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/*
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in block units:
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world screen
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-----------|---------
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player 0,0 | map 4,4
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scrolled 16,16
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player 1,1 |
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world | screen
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--------------------------|---------
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top left = player x - 5 | (add 4)
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top right = player x - 5 | (add 4)
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----
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screen scroll
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0,0 -> screen 0,0
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1,1 -> screen 16,16
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*/
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void render_map()
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{
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/*
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if (++scroll > 60) {
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scroll = 0;
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state.player.x += 1;
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state.player.y += 1;
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}
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*/
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vdp2.reg.SCXIN0 = state.player.x * 16;
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vdp2.reg.SCYIN0 = state.player.y * 16;
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/*
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vdp2.reg.WPSX0 = 80 << 1;
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vdp2.reg.WPSY0 = 48;
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vdp2.reg.WPEX0 = 239 << 1;
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vdp2.reg.WPEY0 = 191;
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vdp2.reg.WCTLA = WCTLA__N0W0E | WCTLA__N0W0A__OUTSIDE;
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*/
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const map_t& map = maps[maps_ix[state.map_ix]];
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const uint8_t border_block = map_objects[maps_ix[state.map_ix]].border_block;
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const uint32_t base_pattern = state.draw.base_pattern.tilesets[map.tileset];
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vdp2.reg.PNCN0 = PNCN0__N0PNB__1WORD | PNCN0__N0CNSM | PNCN0__N0SCN((base_pattern >> 10) & 0x1f);
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for (uint32_t map_y = 0; map_y < 16; map_y++) {
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for (uint32_t map_x = 0; map_x < 16; map_x++) {
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int32_t origin_x = state.player.x;
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int32_t origin_y = state.player.y;
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for (int32_t y = origin_y - 5; y <= origin_y + 6; y++) {
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for (int32_t x = origin_x - 5; x <= origin_x + 5; x++) {
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const uint8_t block =
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(map_x < map.width && map_y < map.height)
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? map.blocks.start[map.width * map_y + map_x]
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(x < static_cast<int32_t>(map.width) && y < static_cast<int32_t>(map.height) && x > 0 && y > 0)
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? map.blocks.start[map.width * y + x]
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: border_block;
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render_block(base_pattern,
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tilesets[map.tileset],
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map_x,
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map_y,
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x + 4,
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y + 3,
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block);
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}
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}
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@ -308,13 +399,17 @@ void init_vdp1()
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void init_vdp2()
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{
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vdp2.reg.PRISA = PRISA__S0PRIN(7); // Sprite register 0 PRIority Number
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vdp2.reg.PRINA = PRINA__N0PRIN(5)
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| PRINA__N1PRIN(6);
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// DISP: Please make sure to change this bit from 0 to 1 during V blank.
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vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE
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| TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320);
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vdp2.reg.EXTEN = 0;
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/* set the color mode to 5bits per channel, 1024 colors */
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vdp2.reg.RAMCTL = RAMCTL__CRKTE | RAMCTL__CRMD__RGB_5BIT_1024 | RAMCTL__VRAMD | RAMCTL__VRBMD;
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vdp2.reg.RAMCTL = RAMCTL__CRKTE | RAMCTL__CRMD__RGB_5BIT_1024;// | RAMCTL__VRAMD | RAMCTL__VRBMD;
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/* disable display of NBG0 */
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vdp2.reg.BGON = 0;
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@ -324,31 +419,49 @@ void init_vdp2()
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set character size for NBG0 to 1x1 cell */
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vdp2.reg.CHCTLA = CHCTLA__N0CHCN__16_COLOR
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| CHCTLA__N0BMEN__CELL_FORMAT
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| CHCTLA__N0CHSZ__1x1_CELL;
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| CHCTLA__N0CHSZ__1x1_CELL
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| CHCTLA__N1CHCN__16_COLOR
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| CHCTLA__N1BMEN__CELL_FORMAT
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| CHCTLA__N1CHSZ__1x1_CELL;
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/* plane size */
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vdp2.reg.PLSZ = PLSZ__N0PLSZ__1x1;
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vdp2.reg.PLSZ = PLSZ__N0PLSZ__1x1
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| PLSZ__N1PLSZ__1x1;
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/* map plane offset
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1-word: value of bit 6-0 * 0x2000
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2-word: value of bit 5-0 * 0x4000
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*/
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constexpr int plane_a = 0;
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constexpr int nbg0_plane_a = 0;
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constexpr int nbg1_plane_a = 1;
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//constexpr int plane_a_offset = plane_a * 0x2000;
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//constexpr int page_size = 64 * 64 * 2; // N0PNB__1WORD (16-bit)
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//constexpr int plane_size = page_size * 1;
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vdp2.reg.MPOFN = MPOFN__N0MP(0); // bits 8~6
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vdp2.reg.MPABN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(plane_a); // bits 5~0
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vdp2.reg.MPCDN0 = MPABN0__N0MPD(0) | MPABN0__N0MPC(0); // bits 5~0
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// bits 8~6
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vdp2.reg.MPOFN = MPOFN__N0MP(0)
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| MPOFN__N1MP(0);
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vdp2.reg.MPABN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(nbg0_plane_a); // bits 5~0
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vdp2.reg.MPCDN0 = MPCDN0__N0MPD(0) | MPCDN0__N0MPC(0); // bits 5~0
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vdp2.reg.MPABN1 = MPABN1__N1MPB(0) | MPABN1__N1MPA(nbg1_plane_a); // bits 5~0
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vdp2.reg.MPCDN1 = MPCDN1__N1MPD(0) | MPCDN1__N1MPC(0); // bits 5~0
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auto& base_pattern = state.draw.base_pattern.tilesets[tileset_t::overworld];
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vdp2.reg.PNCN0 = PNCN0__N0PNB__1WORD | PNCN0__N0CNSM | PNCN0__N0SCN((base_pattern >> 10) & 0x1f);
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vdp2.reg.PNCN1 = PNCN1__N1PNB__1WORD | PNCN1__N1CNSM | PNCN1__N1SCN((base_pattern >> 10) & 0x1f);
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vdp2.vram.u16[0x2000 / 2 + 0] = (base_pattern & 0xfff) + 1;
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vdp2.vram.u16[0x2000 / 2 + 1] = (base_pattern & 0xfff) + 2;
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palette_data();
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}
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void main()
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{
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state.map_ix = map_t::celadon_city;
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state.map_ix = map_t::pallet_town;
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load_vram();
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