main: incomplete map scrolling

This commit is contained in:
Zack Buhman 2023-07-26 03:44:30 +00:00
parent 485b2f8dd5
commit 8682decd56

159
main.cpp
View File

@ -94,7 +94,8 @@ constexpr inline void render_block(const uint32_t base_pattern,
const uint32_t cell_y = map_y * 4 + block_y;
const uint32_t cell_x = map_x * 4 + block_x;
vdp2.vram.u16[64 * cell_y + cell_x] = (base_pattern & 0xfff) + tile_ix;
// assumes NBG0 map plane_a is at offset 0
vdp2.vram.u16[64 * (cell_y % 64) + (cell_x % 64)] = (base_pattern & 0xfff) + tile_ix;
//vdp2.vram.u32[64 * cell_y + cell_x] = base_pattern + tile_ix;
}
}
@ -102,16 +103,24 @@ constexpr inline void render_block(const uint32_t base_pattern,
constexpr int32_t last_map = map_t::wardens_house;
struct draw_state_t {
struct draw_t {
struct {
uint16_t tilesets[tilesets_ix_last]; // div 32
uint16_t spritesheets[spritesheets_ix_last]; // div 128
} base_pattern;
};
struct player_t {
struct {
int16_t x;
int16_t y;
};
};
struct state_t {
int32_t map_ix;
draw_state_t draw;
draw_t draw;
player_t player;
};
static state_t state = { 0 };
@ -144,16 +153,22 @@ void load_vram()
for (uint32_t i = 0; i < tilesets_ix_last; i++)
vdp2_top = load_tileset(vdp2_top, tilesets_ix[i]);
vdp2.reg.CYCA0 = 0x0fff'ffff;
vdp2.reg.CYCA1 = 0xffff'ffff;
vdp2.reg.CYCB0 = 0xffff'ffff;
vdp2.reg.CYCB1 = 0x4fff'ffff;
vdp2.reg.CYCA0 = 0x0121'ffff;
vdp2.reg.CYCA1 = 0x0121'ffff;
vdp2.reg.CYCB0 = 0x4565'ffff;
vdp2.reg.CYCB1 = 0x4565'ffff;
uint32_t vdp1_top = (sizeof (union vdp1_vram));
for (uint32_t i = 0; i < spritesheets_ix_last; i++)
vdp1_top = load_sprite(vdp1_top, spritesheets_ix[i]);
}
// screen space
constexpr int32_t origin_px_x = ((320 - 160) / 2);
constexpr int32_t origin_px_y = ((240 - 144) / 2);
constexpr int32_t origin_cell_x = origin_px_x / 8;
constexpr int32_t origin_cell_y = origin_px_y / 8;
void render_sprites()
{
uint32_t ix = 2;
@ -172,30 +187,106 @@ void render_sprites()
vdp1.vram.cmd[ix].COLR = color_address; // non-palettized (rgb15) color data
vdp1.vram.cmd[ix].SRCA = character_address;
vdp1.vram.cmd[ix].SIZE = SIZE__X(16) | SIZE__Y(16);
vdp1.vram.cmd[ix].XA = 5 * 16;
vdp1.vram.cmd[ix].YA = 5 * 16;
vdp1.vram.cmd[ix].XA = origin_px_x + 4 * 16;
vdp1.vram.cmd[ix].YA = origin_px_y + 4 * 16 - 4;
ix++;
constexpr uint16_t top_x = 80 - 1;
constexpr uint16_t top_y = 48 - 1;
constexpr uint16_t bot_x = 239 + 1;
constexpr uint16_t bot_y = 191 + 1;
vdp1.vram.cmd[ix].CTRL = CTRL__JP__JUMP_NEXT | CTRL__COMM__POLYLINE;
vdp1.vram.cmd[ix].LINK = 0;
// "Set [ECD] to '1' for polygons, polylines, and lines"
// "Be sure to set [SPD] to '1' for polygons, polylines, and lines"
//
// The "user clip mode" bit is not set in PMOD here, so setting "user clip
// coordinates" has no effect on this draw command. However, "system clip
// coordinates" and "local coordinates" are always applied, and must be set to
// reasonable values.
vdp1.vram.cmd[ix].PMOD = PMOD__ECD | PMOD__SPD;
vdp1.vram.cmd[ix].COLR = COLR__RGB | rgb15(255, 0, 255);
vdp1.vram.cmd[ix].XA = top_x;
vdp1.vram.cmd[ix].YA = top_y;
vdp1.vram.cmd[ix].XB = bot_x;
vdp1.vram.cmd[ix].YB = top_y;
vdp1.vram.cmd[ix].XC = bot_x;
vdp1.vram.cmd[ix].YC = bot_y;
vdp1.vram.cmd[ix].XD = top_x;
vdp1.vram.cmd[ix].YD = bot_y;
ix++;
vdp1.vram.cmd[ix].CTRL = CTRL__END;
}
static uint16_t scroll = 0;
/*
in block units:
world screen
-----------|---------
player 0,0 | map 4,4
scrolled 16,16
player 1,1 |
world | screen
--------------------------|---------
top left = player x - 5 | (add 4)
top right = player x - 5 | (add 4)
----
screen scroll
0,0 -> screen 0,0
1,1 -> screen 16,16
*/
void render_map()
{
/*
if (++scroll > 60) {
scroll = 0;
state.player.x += 1;
state.player.y += 1;
}
*/
vdp2.reg.SCXIN0 = state.player.x * 16;
vdp2.reg.SCYIN0 = state.player.y * 16;
/*
vdp2.reg.WPSX0 = 80 << 1;
vdp2.reg.WPSY0 = 48;
vdp2.reg.WPEX0 = 239 << 1;
vdp2.reg.WPEY0 = 191;
vdp2.reg.WCTLA = WCTLA__N0W0E | WCTLA__N0W0A__OUTSIDE;
*/
const map_t& map = maps[maps_ix[state.map_ix]];
const uint8_t border_block = map_objects[maps_ix[state.map_ix]].border_block;
const uint32_t base_pattern = state.draw.base_pattern.tilesets[map.tileset];
vdp2.reg.PNCN0 = PNCN0__N0PNB__1WORD | PNCN0__N0CNSM | PNCN0__N0SCN((base_pattern >> 10) & 0x1f);
for (uint32_t map_y = 0; map_y < 16; map_y++) {
for (uint32_t map_x = 0; map_x < 16; map_x++) {
int32_t origin_x = state.player.x;
int32_t origin_y = state.player.y;
for (int32_t y = origin_y - 5; y <= origin_y + 6; y++) {
for (int32_t x = origin_x - 5; x <= origin_x + 5; x++) {
const uint8_t block =
(map_x < map.width && map_y < map.height)
? map.blocks.start[map.width * map_y + map_x]
(x < static_cast<int32_t>(map.width) && y < static_cast<int32_t>(map.height) && x > 0 && y > 0)
? map.blocks.start[map.width * y + x]
: border_block;
render_block(base_pattern,
tilesets[map.tileset],
map_x,
map_y,
x + 4,
y + 3,
block);
}
}
@ -308,13 +399,17 @@ void init_vdp1()
void init_vdp2()
{
vdp2.reg.PRISA = PRISA__S0PRIN(7); // Sprite register 0 PRIority Number
vdp2.reg.PRINA = PRINA__N0PRIN(5)
| PRINA__N1PRIN(6);
// DISP: Please make sure to change this bit from 0 to 1 during V blank.
vdp2.reg.TVMD = ( TVMD__DISP | TVMD__LSMD__NON_INTERLACE
| TVMD__VRESO__240 | TVMD__HRESO__NORMAL_320);
vdp2.reg.EXTEN = 0;
/* set the color mode to 5bits per channel, 1024 colors */
vdp2.reg.RAMCTL = RAMCTL__CRKTE | RAMCTL__CRMD__RGB_5BIT_1024 | RAMCTL__VRAMD | RAMCTL__VRBMD;
vdp2.reg.RAMCTL = RAMCTL__CRKTE | RAMCTL__CRMD__RGB_5BIT_1024;// | RAMCTL__VRAMD | RAMCTL__VRBMD;
/* disable display of NBG0 */
vdp2.reg.BGON = 0;
@ -324,31 +419,49 @@ void init_vdp2()
set character size for NBG0 to 1x1 cell */
vdp2.reg.CHCTLA = CHCTLA__N0CHCN__16_COLOR
| CHCTLA__N0BMEN__CELL_FORMAT
| CHCTLA__N0CHSZ__1x1_CELL;
| CHCTLA__N0CHSZ__1x1_CELL
| CHCTLA__N1CHCN__16_COLOR
| CHCTLA__N1BMEN__CELL_FORMAT
| CHCTLA__N1CHSZ__1x1_CELL;
/* plane size */
vdp2.reg.PLSZ = PLSZ__N0PLSZ__1x1;
vdp2.reg.PLSZ = PLSZ__N0PLSZ__1x1
| PLSZ__N1PLSZ__1x1;
/* map plane offset
1-word: value of bit 6-0 * 0x2000
2-word: value of bit 5-0 * 0x4000
*/
constexpr int plane_a = 0;
constexpr int nbg0_plane_a = 0;
constexpr int nbg1_plane_a = 1;
//constexpr int plane_a_offset = plane_a * 0x2000;
//constexpr int page_size = 64 * 64 * 2; // N0PNB__1WORD (16-bit)
//constexpr int plane_size = page_size * 1;
vdp2.reg.MPOFN = MPOFN__N0MP(0); // bits 8~6
vdp2.reg.MPABN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(plane_a); // bits 5~0
vdp2.reg.MPCDN0 = MPABN0__N0MPD(0) | MPABN0__N0MPC(0); // bits 5~0
// bits 8~6
vdp2.reg.MPOFN = MPOFN__N0MP(0)
| MPOFN__N1MP(0);
vdp2.reg.MPABN0 = MPABN0__N0MPB(0) | MPABN0__N0MPA(nbg0_plane_a); // bits 5~0
vdp2.reg.MPCDN0 = MPCDN0__N0MPD(0) | MPCDN0__N0MPC(0); // bits 5~0
vdp2.reg.MPABN1 = MPABN1__N1MPB(0) | MPABN1__N1MPA(nbg1_plane_a); // bits 5~0
vdp2.reg.MPCDN1 = MPCDN1__N1MPD(0) | MPCDN1__N1MPC(0); // bits 5~0
auto& base_pattern = state.draw.base_pattern.tilesets[tileset_t::overworld];
vdp2.reg.PNCN0 = PNCN0__N0PNB__1WORD | PNCN0__N0CNSM | PNCN0__N0SCN((base_pattern >> 10) & 0x1f);
vdp2.reg.PNCN1 = PNCN1__N1PNB__1WORD | PNCN1__N1CNSM | PNCN1__N1SCN((base_pattern >> 10) & 0x1f);
vdp2.vram.u16[0x2000 / 2 + 0] = (base_pattern & 0xfff) + 1;
vdp2.vram.u16[0x2000 / 2 + 1] = (base_pattern & 0xfff) + 2;
palette_data();
}
void main()
{
state.map_ix = map_t::celadon_city;
state.map_ix = map_t::pallet_town;
load_vram();