31 Commits

Author SHA1 Message Date
2a46f6e550 Makefile_cross: add gcc/mingw build 2026-01-13 09:38:59 -06:00
83338bada4 main: add 3d volume visualization 2026-01-12 16:00:00 -06:00
7939bb8b97 bloom: improve blur/exposure constants 2026-01-09 20:11:30 -06:00
0c27a5aeac bloom: blend blur result with the scene 2026-01-08 23:49:33 -06:00
48b1c3b8d4 draw light positions again 2026-01-08 21:24:02 -06:00
8d438ed178 bloom: implement two-pass gaussian blur 2026-01-08 18:26:40 -06:00
efdcf9a92f font: set blend state 2026-01-06 23:21:31 -06:00
e3f8197dc1 font.fx: geometry shaded text string 2026-01-06 23:03:32 -06:00
c2557116a8 font.fx: generate quad via geometry shader 2026-01-06 22:15:24 -06:00
16f2ee8a1e font: render 1 glyph 2026-01-06 19:45:52 -06:00
5a97b0ba7e main: new second input layout and effect 2026-01-06 14:34:10 -06:00
b7a4ab82d9 main: move "mesh" rendering state out of "global" initialization 2026-01-06 13:47:19 -06:00
b35f6af638 partially restructure project 2026-01-05 18:12:02 -06:00
c5ed512b73 animation: recalculate frame index for each animation channel 2026-01-05 16:57:50 -06:00
31e8291e94 add robot_player; re-enable texturing 2026-01-05 13:09:28 -06:00
a8b1297ddc add makefile build process 2026-01-05 11:26:22 -06:00
6a5b56ce95 animate rigged figure 2026-01-04 21:29:32 -06:00
473bf1965b gltf: draw rigged_simple animation
This includes a slightly more correct interpretation of GLTF animation
samplers.
2026-01-04 19:15:39 -06:00
3451ca26c7 use matrix multiplication operator 2026-01-04 14:50:09 -06:00
2477f849c7 basic skinned animation demo 2026-01-03 15:48:39 -06:00
532288906d 'simple' gltf animation 2026-01-01 18:42:54 -06:00
03e76232d6 add support for window resize 2025-12-31 20:03:41 -06:00
4d9e6d675d add texture sampling 2025-12-31 18:42:36 -06:00
96e0a3ab7b lighting 2025-12-31 17:32:29 -06:00
8833c106a8 use D3D10CreateEffectFromMemory 2025-12-31 15:18:28 -06:00
98804d9ee4 add release build 2025-12-31 14:41:24 -06:00
7862a974fc add depth buffer 2025-12-31 13:24:34 -06:00
6e7c61c705 draw a second cube 2025-12-31 13:04:09 -06:00
24c7faad4d load shader from resource 2025-12-30 22:13:55 -06:00
26eb97286d main.cpp: rotating cube 2025-12-30 16:12:36 -06:00
44f7f07c2e initial 2025-12-30 15:01:41 -06:00