• Joined on 2023-04-23
bilbo pushed to main at bilbo/core_decoder 2025-02-12 04:54:26 +00:00
0b73dbff8a main: use one primary buffer
bilbo pushed to main at bilbo/core_decoder 2025-02-12 04:48:23 +00:00
0fffccad41 add renderer
bilbo pushed to main at bilbo/core_decoder 2025-02-12 00:32:38 +00:00
ded9185216 initial
bilbo created branch main in bilbo/core_decoder 2025-02-12 00:32:38 +00:00
bilbo created repository bilbo/core_decoder 2025-02-12 00:32:23 +00:00
bilbo pushed to main at bilbo/dreamcast 2025-02-11 23:34:11 +00:00
7022779eb7 modifier_volume_cube: read ISTNRM after interrupt
bilbo pushed to main at bilbo/dreamcast 2025-02-11 20:13:45 +00:00
37ccafc9c8 core: add timeout bool
bilbo pushed to main at bilbo/dreamcast 2025-02-10 22:19:19 +00:00
ad2e968f07 modifier_volume_cube: add lighting
bilbo pushed to main at bilbo/dreamcast 2025-02-10 21:08:03 +00:00
be19abcdcf example: add modifier_volume_cube
bilbo pushed to main at bilbo/sandbox 2025-02-09 21:23:30 +00:00
70e503a4eb improve vertex order and triangle generation
bilbo pushed to main at bilbo/sandbox 2025-02-09 20:04:39 +00:00
11ee5c9828 silhouette triangulation
bilbo pushed to main at bilbo/sandbox 2025-02-09 18:56:56 +00:00
e053b9646f draw cube with silhouette
bilbo pushed to main at bilbo/sandbox 2025-02-09 16:38:10 +00:00
b918082340 add cube
bilbo pushed to main at bilbo/sandbox 2025-02-08 22:29:15 +00:00
b87a79148d detect angle between light and square
bilbo pushed to main at bilbo/dreamcast 2025-02-08 02:47:27 +00:00
05d2ead439 math: add mat3x3
bilbo pushed to main at bilbo/sandbox 2025-02-08 02:36:08 +00:00
eb7e708e35 3d orientation
7cee41de2a 2d orientation
f48edc2210 initial
bilbo created branch main in bilbo/sandbox 2025-02-08 02:36:08 +00:00
bilbo created repository bilbo/sandbox 2025-02-08 02:35:34 +00:00
bilbo pushed to main at bilbo/dreamcast 2025-02-06 14:26:16 +00:00
192792e30a iso9660/test: add rock ridge parsing
bilbo pushed to main at bilbo/dreamcast 2025-02-06 14:25:59 +00:00
058d1d658c example: add elizabeth and speck