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bilbo
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Joined on
2023-04-23
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47
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Starred Repositories
bilbo
pushed to
main
at
bilbo/core_decoder
2025-02-12 04:54:26 +00:00
0b73dbff8a
main: use one primary buffer
bilbo
pushed to
main
at
bilbo/core_decoder
2025-02-12 04:48:23 +00:00
0fffccad41
add renderer
bilbo
pushed to
main
at
bilbo/core_decoder
2025-02-12 00:32:38 +00:00
ded9185216
initial
bilbo
created branch
main
in
bilbo/core_decoder
2025-02-12 00:32:38 +00:00
bilbo
created repository
bilbo/core_decoder
2025-02-12 00:32:23 +00:00
bilbo
pushed to
main
at
bilbo/dreamcast
2025-02-11 23:34:11 +00:00
7022779eb7
modifier_volume_cube: read ISTNRM after interrupt
bilbo
pushed to
main
at
bilbo/dreamcast
2025-02-11 20:13:45 +00:00
37ccafc9c8
core: add timeout bool
bilbo
pushed to
main
at
bilbo/dreamcast
2025-02-10 22:19:19 +00:00
ad2e968f07
modifier_volume_cube: add lighting
bilbo
pushed to
main
at
bilbo/dreamcast
2025-02-10 21:08:03 +00:00
be19abcdcf
example: add modifier_volume_cube
bilbo
pushed to
main
at
bilbo/sandbox
2025-02-09 21:23:30 +00:00
70e503a4eb
improve vertex order and triangle generation
bilbo
pushed to
main
at
bilbo/sandbox
2025-02-09 20:04:39 +00:00
11ee5c9828
silhouette triangulation
bilbo
pushed to
main
at
bilbo/sandbox
2025-02-09 18:56:56 +00:00
e053b9646f
draw cube with silhouette
bilbo
pushed to
main
at
bilbo/sandbox
2025-02-09 16:38:10 +00:00
b918082340
add cube
bilbo
pushed to
main
at
bilbo/sandbox
2025-02-08 22:29:15 +00:00
b87a79148d
detect angle between light and square
bilbo
pushed to
main
at
bilbo/dreamcast
2025-02-08 02:47:27 +00:00
05d2ead439
math: add mat3x3
bilbo
pushed to
main
at
bilbo/sandbox
2025-02-08 02:36:08 +00:00
eb7e708e35
3d orientation
7cee41de2a
2d orientation
f48edc2210
initial
bilbo
created branch
main
in
bilbo/sandbox
2025-02-08 02:36:08 +00:00
bilbo
created repository
bilbo/sandbox
2025-02-08 02:35:34 +00:00
bilbo
pushed to
main
at
bilbo/dreamcast
2025-02-06 14:26:16 +00:00
192792e30a
iso9660/test: add rock ridge parsing
bilbo
pushed to
main
at
bilbo/dreamcast
2025-02-06 14:25:59 +00:00
058d1d658c
example: add elizabeth and speck
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