=============== saturn-aseprite =============== This is a humble conversion utility from ``.aseprite`` files to Sega Saturn VDP2 palette/character/pattern name table formats. Python >= 3.7 is required. Usage/example: .. code:: python aseprite.py rustboro.aseprite In the case of ``rustboro.aseprite`` (an Aseprite file with two tilesets and two layers), the following files will be generated (also printed on stderr): .. code:: palette.bin character_pattern__tileset_0.bin character_pattern__tileset_1.bin pattern_name_table__layer_0.bin pattern_name_table__layer_1.bin The ``palette.bin`` and ``character_pattern__tileset_*.bin`` files can be directly copied to VDP2 CRAM and VRAM respectively. ``pattern_name_table__layer_*.bin`` need to be trivially modified to point to the correct character addresses, as in: .. code:: c extern uint32_t size; extern uint32_t * buf; for (uint32_t i = 0; i < size / 4; i++) { uint32_t data = buf[i]; uint32_t character_number = (data & 0x7fff) * 8 + character_offset; uint32_t flags = data & 0xf0000000; vdp2.vram.u32[(vram_offset / 4) + i] = flags | character_number; }
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