main: fix rendering

This commit is contained in:
Zack Buhman 2025-08-28 12:52:44 -05:00
parent 0b73dbff8a
commit c7ff986012
4 changed files with 72 additions and 23 deletions

View File

@ -25,7 +25,7 @@ class IspTspInstructionWord:
dcalc_ctrl: int
def __init__(self, value):
assert (value & 0xfffff) == 0
assert (value & 0xfffff) == 0, (value, hex(value))
self.depth_compare_mode = (value >> 29) & 0b111
self.culling_mode = (value >> 27) & 0b11
self.z_write_disable = (value >> 26) & 1
@ -114,14 +114,19 @@ class ISPTSPParameterMV:
def expected_skip_size(isp_tsp):
pass
def parse_parameter(mem, offset, skip, tag_offset, vertex_count, modifier_volume):
def parse_parameter(mem, offset, skip, shadow, tag_offset, vertex_count, modifier_volume):
assert skip >= 0, skip
skip = (skip + 3) # size of one vertex
assert shadow in {True, False}
if shadow:
skip = (skip * 2 + 3)
else:
skip = (skip + 3) # size of one vertex
params = []
def unpack(i, t):
i_offset = offset + i * 4
#print("I_OFFSET:", i_offset)
value, = struct.unpack("<" + t, mem[i_offset:i_offset + 4])
return value

45
main.py
View File

@ -28,10 +28,12 @@ assert (holly.REGION_BASE & 0b11) == 0, holly.REGION_BASE
region_array_entries = decode_region_array_entries(texture_memory, holly.REGION_BASE)
DEBUG = False
DEBUG = True
def walk_region_array(*, tile_callback=None, parameter_callback=None, flush_callback=None):
for entry in region_array_entries:
if DEBUG:
print(entry.tile)
lists = [
("opaque_list_pointer", entry.opaque_list_pointer),
("opaque_modifier_volume_list_pointer", entry.opaque_modifier_volume_list_pointer),
@ -56,15 +58,15 @@ def walk_region_array(*, tile_callback=None, parameter_callback=None, flush_call
print(ol_entry)
offset += 4
if type(ol_entry) == triangle_array:
param_offset = ol_entry.triangle_array_start
param_offset = holly.PARAM_BASE + ol_entry.triangle_array_start
for i in range(ol_entry.number_of_triangles + 1):
modifier_volume = list_type_name in {"opaque_modifier_volume_list_pointer", "translucent_modifier_volume_list_pointer"}
param_offset, parameter = parse_parameter(texture_memory, param_offset,
skip=ol_entry.skip,
shadow=ol_entry.shadow,
tag_offset=0,
vertex_count=3,
modifier_volume=modifier_volume)
if parameter_callback is not None:
parameter_callback(entry.tile, list_type_name, list_pointer, ol_entry, parameter)
@ -85,7 +87,7 @@ def walk_region_array(*, tile_callback=None, parameter_callback=None, flush_call
flush_callback(entry.tile)
def new_tile_surface():
surface = pygame.Surface((32, 32), pygame.SRCALPHA)
surface = pygame.Surface((32, 32))
surface.fill((0, 0, 0, 0))
return surface
@ -98,9 +100,11 @@ def draw_background(tile):
t = holly.ISP_BACKGND_T
skip = (t >> 24) & 0b111
tag_address = ((t >> 3) & 0x1fffff) * 4
parameter_address = tag_address + holly.PARAM_BASE
param_offset, parameter = parse_parameter(texture_memory, tag_address,
param_offset, parameter = parse_parameter(texture_memory, parameter_address,
skip=skip,
shadow=0,
tag_offset=0,
vertex_count=3,
modifier_volume=False)
@ -115,49 +119,49 @@ def draw_background(tile):
points = [(0, 0), (640, 0), (640, 480), (0, 480)]
tile_ix = tile.tile_y_position * x_tiles + tile.tile_x_position
global primary_buffer
pygame.draw.polygon(primary_buffer, color, points)
def tile_callback(tile):
draw_background(tile)
def flush_callback(tile, *, screen):
tile_ix = tile.tile_y_position * x_tiles + tile.tile_x_position
global primary_buffer
screen.blit(primary_buffer, (tile.tile_x_position * 32, tile.tile_y_position * 32))
pygame.display.flip()
time.sleep(0.1)
def parameter_callback(tile, list_type_name, list_pointer, ol_entry, parameter):
# tile=RegionArrayTile(last_region=1, z_clear=0, flush_accumulate=0, tile_y_position=14, tile_x_position=19)
if list_type_name != "opaque_list_pointer":
return
left = tile.tile_x_position * 32
top = tile.tile_y_position * 32
tile_ix = tile.tile_y_position * x_tiles + tile.tile_x_position
assert type(ol_entry) == triangle_array, ol_entry
assert len(parameter.vertices) == 3, parameter.vertices
assert len(parameter.vertices[0].attributes) >= 1, parameter
if list_type_name in {"opaque_modifier_volume_list_pointer", "translucent_modifier_volume_list_pointer"}:
argb_color = 0x00000000
return
else:
assert len(parameter.vertices[0].attributes) >= 1, parameter
argb_color = parameter.vertices[0].attributes[0]
points = [
(vertex.x - left, vertex.y - top)
for vertex in parameter.vertices
]
argb_color = parameter.vertices[0].attributes[0]
alpha = (argb_color >> 24) & 0xff
red = (argb_color >> 16) & 0xff
green = (argb_color >> 8) & 0xff
blue = (argb_color >> 0) & 0xff
color = (red, green, blue, alpha)
assert red > 10 or blue > 10 or green > 10, argb_color
color = (red, green, blue)
pygame.draw.polygon(primary_buffer, color, points)
def main():
walk_region_array(tile_callback=None,
parameter_callback=None,
flush_callback=None)
def draw():
pygame.init()
screen = pygame.display.set_mode((640, 480))
@ -178,4 +182,5 @@ def draw():
pygame.quit()
#main()
draw()

View File

@ -16,6 +16,14 @@ class triangle_strip:
self.skip = (value >> 21) & 0b111
self.triangle_strip_start = (value & 0x1fffff) << 2
def __repr__(self):
fields = (
f'{name}={hex(value)}'
for field in self.__dataclass_fields__.values() if field.repr
for name, value in ((field.name, self.__getattribute__(field.name)),)
)
return f'{self.__class__.__name__}({", ".join(fields)})'
@dataclass
class triangle_array:
number_of_triangles: int
@ -31,6 +39,14 @@ class triangle_array:
self.skip = (value >> 21) & 0b111
self.triangle_array_start = (value & 0x1fffff) << 2
def __repr__(self):
fields = (
f'{name}={hex(value)}'
for field in self.__dataclass_fields__.values() if field.repr
for name, value in ((field.name, self.__getattribute__(field.name)),)
)
return f'{self.__class__.__name__}({", ".join(fields)})'
@dataclass
class quad_array:
number_of_quads: int
@ -46,6 +62,14 @@ class quad_array:
self.skip = (value >> 21) & 0b111
self.quad_array_start = (value & 0x1fffff) << 2
def __repr__(self):
fields = (
f'{name}={hex(value)}'
for field in self.__dataclass_fields__.values() if field.repr
for name, value in ((field.name, self.__getattribute__(field.name)),)
)
return f'{self.__class__.__name__}({", ".join(fields)})'
@dataclass
class object_pointer_block_link:
end_of_list: int
@ -58,6 +82,13 @@ class object_pointer_block_link:
self.end_of_list = (value >> 28) & 1
self.next_pointer_block = value & 0xffffff
def __repr__(self):
fields = (
f'{name}={hex(value)}'
for field in self.__dataclass_fields__.values() if field.repr
for name, value in ((field.name, self.__getattribute__(field.name)),)
)
return f'{self.__class__.__name__}({", ".join(fields)})'
def decode_ol_entry(mem, offset):
value, = struct.unpack("<I", mem[offset:offset+4])

View File

@ -30,6 +30,14 @@ class RegionArrayPointer:
self.empty_ptr = (value >> 31) & 1
self.pointer_to_object_list = value & 0xffffff
def __repr__(self):
fields = (
f'{name}={hex(value)}'
for field in self.__dataclass_fields__.values() if field.repr
for name, value in ((field.name, self.__getattribute__(field.name)),)
)
return f'{self.__class__.__name__}({", ".join(fields)})'
@dataclass
class RegionArrayEntry:
tile: RegionArrayTile