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bilbo
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2023-04-23
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bilbo
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bilbo/d3d10
2026-01-14 03:30:01 +00:00
6cfa7ec571
RenderVolumeMesh: draw 3d volume as instanced cubes
bilbo
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bilbo/d3d10
2026-01-14 02:20:34 +00:00
ead9c883fe
view rotation and translation
cdf49949c3
add xinput
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bilbo
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bilbo/d3d10
2026-01-14 00:05:24 +00:00
efa08063c0
draw instanced cubes
bilbo
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bilbo/d3d10
2026-01-13 22:56:25 +00:00
9449f3f4d7
Makefile: set mconsole/mwindows in ldflags
82660a3bc1
print: use WriteConsoleA for debug output
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bilbo
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bilbo/d3d10
2026-01-13 22:23:24 +00:00
151873afb1
main: setforegroundwindow
bilbo
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bilbo/d3d10
2026-01-13 20:46:40 +00:00
20cb55a63e
Makefile: build fxo in release/debug directories
bilbo
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main
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bilbo/d3d10
2026-01-13 20:27:39 +00:00
6236225ce6
fix Windows build on Windows
bilbo
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main
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bilbo/gltf
2026-01-13 18:58:49 +00:00
b86b57c62a
render_cpp: generate directxmath type names
bilbo
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bilbo/d3d10
2026-01-13 18:58:08 +00:00
7985ad3434
remove dependency on d3dx
bilbo
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bilbo/gltf
2026-01-13 18:31:51 +00:00
5c37fb26dc
render_cpp.py: wrap models in namespaces
bilbo
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main
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bilbo/d3d10
2026-01-13 17:35:22 +00:00
12e04e1f40
Makefile: use GCC/mingw by default
bilbo
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bilbo/d3d10
2026-01-13 15:44:15 +00:00
2a46f6e550
Makefile_cross: add gcc/mingw build
bilbo
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bilbo/d3d10
2026-01-12 22:06:56 +00:00
83338bada4
main: add 3d volume visualization
bilbo
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bilbo/saturn-aseprite
2026-01-10 05:46:58 +00:00
669f771dc1
background.py: generate correct 7shades PLSZ value
bilbo
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bilbo/d3d10
2026-01-10 02:17:36 +00:00
7939bb8b97
bloom: improve blur/exposure constants
bilbo
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main
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bilbo/d3d10
2026-01-09 05:54:46 +00:00
0c27a5aeac
bloom: blend blur result with the scene
bilbo
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main
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bilbo/d3d10
2026-01-09 03:29:15 +00:00
48b1c3b8d4
draw light positions again
bilbo
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bilbo/d3d10
2026-01-09 03:03:44 +00:00
8092e5cb01
draw light positions again
bilbo
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main
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bilbo/gltf
2026-01-09 01:24:00 +00:00
a94b3044b0
restore support for non-animated meshes
bilbo
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bilbo/d3d10
2026-01-09 00:31:54 +00:00
8d438ed178
bloom: implement two-pass gaussian blur
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