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bilbo
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2023-04-23
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bilbo
pushed to
main
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bilbo/love-demo
2026-03-01 01:04:37 +00:00
e4ba80ae80
add global parameters
bilbo
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bilbo/love-demo
2026-02-28 23:58:18 +00:00
2c81aeec6e
font: string rendering
bilbo
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bilbo/love-demo
2026-02-28 22:04:49 +00:00
64b0d8fab9
collada_scene: rough ssao implementation
bilbo
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bilbo/love-demo
2026-02-27 03:13:22 +00:00
ba777fbf3c
collada_scene: shadow mapping
bilbo
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bilbo/love-demo
2026-02-27 00:46:38 +00:00
8f22a0faf2
collada_scene: get camera and light position from scene
bilbo
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bilbo/love-demo
2026-02-26 22:51:52 +00:00
85174f15f6
screen-space sobel filter
bilbo
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bilbo/love-demo
2026-02-26 17:44:39 +00:00
a2f4a31dcf
collada_scene: draw sci_fi_ship
bilbo
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bilbo/love-demo
2026-02-25 03:20:24 +00:00
8d8c87c5b0
collada_scene: skinned animation
bilbo
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bilbo/d3d10
2026-02-25 03:16:43 +00:00
69f6ebbef3
collada/lua_header: avoid lua's local variable limit
bilbo
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bilbo/love-demo
2026-02-25 01:40:57 +00:00
5f867891fa
scene: add noodle
bilbo
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bilbo/d3d10
2026-02-25 01:40:12 +00:00
8447125147
collada/lua_header: avoid lua's local variable limit
bilbo
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bilbo/love-demo
2026-02-24 23:48:01 +00:00
e5148ac4b8
collada_scene/animate: implement bezier interpolation
bilbo
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bilbo/love-demo
2026-02-24 22:48:42 +00:00
ae351e1527
collada_scene: node animation
bilbo
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bilbo/love-demo
2026-02-24 19:09:44 +00:00
491de45834
collada_scene: node_instance: store transform table
bilbo
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bilbo/love-demo
2026-02-24 17:35:11 +00:00
12d2f8ffb7
collada_scene: replaces all uses of love.graphics.Mesh with vertex pulling
bilbo
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bilbo/love-demo
2026-02-24 17:34:26 +00:00
025d2707ee
collada_scene: replaces all uses of love.graphics.Mesh with vertex pulling
bilbo
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bilbo/d3d10
2026-02-24 16:59:14 +00:00
e41f8667f0
collada: lua: emit uri in image table
bilbo
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bilbo/love-demo
2026-02-24 04:52:56 +00:00
bef01af5e8
collada_scene: materials, lighting, textures
bilbo
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bilbo/love-demo
2026-02-24 04:00:48 +00:00
6534e64957
collada_scene: colored materials and lighting
bilbo
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bilbo/love-demo
2026-02-24 02:08:54 +00:00
5d1bdfc00f
main: scene node instances
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