46 Commits

Author SHA1 Message Date
4042bbd623 font: render font texture 2026-05-20 19:12:09 -05:00
51167365d5 minecraft: hacky diffuse lighting 2026-04-30 20:35:11 -05:00
e1db1bc978 main: move projection scaling to CPU-side code 2026-04-30 19:27:24 -05:00
9137cba3b4 view: translate/rotate view with gamepad 2026-04-30 19:22:40 -05:00
b79473a881 minecraft: texture sampling 2026-04-30 15:43:28 -05:00
46924c8451 minecraft: send view and projection matrices to vertex shader 2026-04-30 13:53:58 -05:00
4cc844addf minecraft: draw world
This is currently off-screen, because no view/projection transform is
sent to the vertex shader.
2026-04-30 12:28:57 -05:00
8102ad7870 minecraft: load per-world data 2026-04-29 22:20:24 -05:00
759006dd2f minecraft: initial 2026-04-27 22:55:07 -05:00
9f636548db scene/reload: implement run-time texture reload 2026-04-21 22:07:38 -05:00
352958f031 implement support for loading textures from uncompressed TGA files 2026-04-21 21:07:48 -05:00
65455ad471 collada: mouse view control 2026-04-18 19:30:32 -05:00
dbd36f2d2c collada: animated eidelwind 2026-04-18 18:24:09 -05:00
440272ad7a shadow texture array 2026-04-18 12:22:50 -05:00
1ae766c648 geometry shader 2026-04-16 18:23:46 -05:00
b7c25fc41f collada: draw scene textures 2026-04-15 22:43:59 -05:00
e9c0c9627c collada: load scene textures 2026-04-15 21:35:46 -05:00
635e27b03f adjust shadow bias constants 2026-04-15 17:31:16 -05:00
3e78886a95 fix vkFlushMappedMemoryRanges and vkCmdBeginRendering validation errors 2026-04-15 16:57:50 -05:00
cdce2d64f3 fix vkBindImageMemory and vkFlushMappedMemoryRanges validation errors 2026-04-15 15:16:38 -05:00
6731129670 main: support for Wayland surfaceCapabilities 2026-04-15 14:59:21 -05:00
fbe6b157ff draw shadows with percentage closer filtering 2026-04-15 14:52:43 -05:00
3e3175a085 collada: render light projection to shadow depth buffer 2026-04-14 22:36:30 -05:00
c395b3e7bb collada: pass light node position to shader 2026-04-14 19:25:31 -05:00
2b0b29aeb9 shadow_test: box visualization for light 2026-04-14 19:17:43 -05:00
779b837caa collada scene animation 2026-04-14 18:43:37 -05:00
8a9198c3e8 collada: use storagebuffers, draw material colors 2026-04-12 23:33:56 -05:00
c30394c3ed collada: per-scene pipelines and descriptor sets 2026-04-12 21:58:22 -05:00
0a33f58f04 render collada scene 2026-04-11 22:27:12 -05:00
1456e04200 separate samplers and sampled images 2026-04-11 13:22:27 -05:00
466c7b030e load mipmaps from .dds, enable anisotropy 2026-04-10 23:21:30 -05:00
3061a1e09c replace bufferDeviceAddress with uniform buffers 2026-04-10 20:25:13 -05:00
256969454f phong lighting 2026-04-07 18:54:28 -05:00
ba01d3716c stencil outline 2026-04-07 18:10:02 -05:00
1a365ca5d7 enable stencil buffer 2026-04-07 18:04:46 -05:00
b5f769a3a5 recreateSwapchain: create/destroy renderSemaphores 2026-04-07 15:49:59 -05:00
9b0ba08ccb vertexIndexBuffer: use allocateFromMemoryRequirements / non-coherent memory 2026-04-07 15:08:06 -05:00
be45d0960e shaderData: use a single VkDeviceMemory allocation for all frames 2026-04-07 14:49:16 -05:00
0502906e28 incomplete support for macOS builds 2026-04-07 12:53:37 -05:00
70fea48b38 load files from .pack file 2026-04-07 12:53:29 -05:00
cad2532e04 move volk to repository 2026-04-06 20:38:58 -05:00
fcf77baf57 free memory prior to exit 2026-04-06 19:52:29 -05:00
c1766f3396 recreate swapchain on window resize 2026-04-06 18:36:57 -05:00
75d765702a render texture 2026-04-06 00:29:10 -05:00
df24407d9d shader: use push constants and buffer device address 2026-04-05 13:15:39 -05:00
a978c8a9e6 initial 2026-04-04 23:50:52 -05:00