collada: draw scene textures
This commit is contained in:
parent
e9c0c9627c
commit
b7c25fc41f
@ -1,8 +1,4 @@
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shader/triangle.spv
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shader/collada.spv
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data/scenes/shadow_test/shadow_test.vtx
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data/scenes/shadow_test/shadow_test.idx
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data/scenes/shadow_test/images/0_leaf_white.dds
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checker.idx
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checker.vtx
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sprite.data
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@ -24,6 +24,16 @@ namespace collada::scene {
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XMFLOAT4 diffuse;
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XMFLOAT4 specular;
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};
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struct MaterialImage {
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int emission;
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int ambient;
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int diffuse;
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int specular;
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};
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struct MaterialColorImage {
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MaterialColor color;
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MaterialImage image;
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};
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struct PushConstant {
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int nodeIndex;
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int materialIndex;
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@ -34,7 +44,8 @@ namespace collada::scene {
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static constexpr uint32_t perFrameDescriptorCount = 2;
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static constexpr uint32_t constantDescriptorCount = 1;
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static constexpr uint32_t uniformBufferDescriptorCount = maxFrames * perFrameDescriptorCount + constantDescriptorCount;
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static constexpr uint32_t descriptorCount = uniformBufferDescriptorCount + 2;
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// +3: linear sampler, shadow sampled image, scene sampled image (array)
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static constexpr uint32_t bindingCount = uniformBufferDescriptorCount + 3;
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// externally initialized, opaque handle
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VkInstance instance;
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@ -79,7 +90,7 @@ namespace collada::scene {
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struct {
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Scene scene; // global(?)
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Node * nodes; // per-scene
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MaterialColor * materialColors; // per-scene
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MaterialColorImage * materialColorImages; // per-scene
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} shaderData;
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struct {
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VkDeviceMemory memory;
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@ -97,10 +108,10 @@ namespace collada::scene {
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void * nodesMapped;
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} frame[maxFrames];
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struct { // must match constantDescriptorCount
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VkBuffer materialColorsBuffer;
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VkDeviceAddress materialColorsOffset;
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VkDeviceAddress materialColorsSize;
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void * materialColorsMapped;
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VkBuffer materialColorImagesBuffer;
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VkDeviceAddress materialColorImagesOffset;
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VkDeviceAddress materialColorImagesSize;
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void * materialColorImagesMapped;
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} constant;
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} shaderDataDevice;
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@ -143,7 +154,7 @@ namespace collada::scene {
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void create_pipelines(collada::types::descriptor const * const descriptor);
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void create_uniform_buffers(collada::types::descriptor const * const descriptor);
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void create_descriptor_sets();
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void create_descriptor_sets(collada::types::descriptor const * const descriptor);
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void write_descriptor_sets(collada::types::descriptor const * const descriptor);
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void load_material_constants(collada::types::descriptor const * const descriptor);
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void load_images(collada::types::descriptor const * const descriptor);
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@ -35,22 +35,35 @@ struct Scene
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float4 LightPosition; // view space
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};
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struct MaterialColor
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{
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struct MaterialImage {
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int Emission;
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int Ambient;
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int Diffuse;
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int Specular;
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};
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struct MaterialColor {
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float4 Emission;
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float4 Ambient;
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float4 Diffuse;
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float4 Specular;
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};
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struct MaterialColorImage
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{
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MaterialColor Color;
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MaterialImage Image;
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};
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// set 0: per-frame
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[[vk::binding(0, 0)]] ConstantBuffer<Scene> Scene;
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[[vk::binding(1, 0)]] StructuredBuffer<Node> Nodes;
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// set 1: constant
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[[vk::binding(0, 1)]] StructuredBuffer<MaterialColor> MaterialColors;
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[[vk::binding(0, 1)]] StructuredBuffer<MaterialColorImage> MaterialColorImages;
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[[vk::binding(1, 1)]] SamplerState LinearSampler;
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[[vk::binding(2, 1)]] Texture2D ShadowTexture;
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[[vk::binding(3, 1)]] Texture2D SceneTexture[];
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struct PushConstant {
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int NodeIndex;
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@ -116,10 +129,25 @@ float ShadowPCF(float3 position, float bias)
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[shader("pixel")]
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float4 PSMain(VSOutput input) : SV_TARGET
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{
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//float3 color = texture.Sample(samplers[0], input.Texture).bgr;
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float4 diffuseColor = MaterialColors[constants.MaterialIndex].Diffuse;
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float4 specularColor = MaterialColors[constants.MaterialIndex].Specular;
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float4 emissionColor = MaterialColors[constants.MaterialIndex].Emission;
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MaterialColorImage MCI = MaterialColorImages[constants.MaterialIndex];
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float4 diffuseColor;
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float4 specularColor;
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float4 emissionColor;
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if (MCI.Image.Diffuse >= 0) {
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diffuseColor = SceneTexture[MCI.Image.Diffuse].Sample(LinearSampler, input.Texture).bgra;
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} else {
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diffuseColor = MCI.Color.Diffuse;
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}
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if (MCI.Image.Specular >= 0) {
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specularColor = SceneTexture[MCI.Image.Specular].Sample(LinearSampler, input.Texture).bgra;
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} else {
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specularColor = MCI.Color.Specular;
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}
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if (MCI.Image.Emission >= 0) {
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emissionColor = SceneTexture[MCI.Image.Emission].Sample(LinearSampler, input.Texture).bgra;
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} else {
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emissionColor = MCI.Color.Emission;
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}
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float3 N = normalize(input.Normal);
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float3 L = normalize(input.LightDirection);
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@ -14,10 +14,10 @@ namespace collada::scene {
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vulkan.load_vertex_index_buffer(descriptor->position_normal_texture_buffer,
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descriptor->index_buffer);
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vulkan.create_uniform_buffers(descriptor);
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vulkan.create_descriptor_sets();
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vulkan.write_descriptor_sets(descriptor);
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vulkan.create_descriptor_sets(descriptor);
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vulkan.load_material_constants(descriptor);
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vulkan.load_images(descriptor);
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vulkan.write_descriptor_sets(descriptor);
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vulkan.create_pipelines(descriptor);
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node_state.allocate_node_instances(descriptor->nodes, descriptor->nodes_count);
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@ -204,7 +204,7 @@ namespace collada::scene {
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VkDeviceSize offsets[uniformBufferDescriptorCount];
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shaderData.nodes = NewM<Node>(descriptor->nodes_count);
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shaderData.materialColors = NewM<MaterialColor>(descriptor->materials_count);
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shaderData.materialColorImages = NewM<MaterialColorImage>(descriptor->materials_count);
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uint32_t memoryRequirementsIndex = 0;
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// per-frame
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@ -232,14 +232,14 @@ namespace collada::scene {
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};
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// material color buffer
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VkBufferCreateInfo materialColorsBufferCreateInfo{
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VkBufferCreateInfo materialColorImagesBufferCreateInfo{
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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.size = (sizeof (MaterialColor)) * descriptor->materials_count,
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.size = (sizeof (MaterialColorImage)) * descriptor->materials_count,
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.usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE
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};
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VK_CHECK(vkCreateBuffer(device, &materialColorsBufferCreateInfo, nullptr, &shaderDataDevice.constant.materialColorsBuffer));
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vkGetBufferMemoryRequirements(device, shaderDataDevice.constant.materialColorsBuffer, &memoryRequirements[memoryRequirementsIndex++]);
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VK_CHECK(vkCreateBuffer(device, &materialColorImagesBufferCreateInfo, nullptr, &shaderDataDevice.constant.materialColorImagesBuffer));
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vkGetBufferMemoryRequirements(device, shaderDataDevice.constant.materialColorImagesBuffer, &memoryRequirements[memoryRequirementsIndex++]);
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assert(memoryRequirementsIndex == uniformBufferDescriptorCount);
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@ -273,10 +273,10 @@ namespace collada::scene {
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shaderDataDevice.frame[i].nodesMapped = (void *)(((size_t)shaderDataDevice.mappedData) + shaderDataDevice.frame[i].nodesOffset);
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VK_CHECK(vkBindBufferMemory(device, shaderDataDevice.frame[i].nodesBuffer, shaderDataDevice.memory, shaderDataDevice.frame[i].nodesOffset));
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}
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shaderDataDevice.constant.materialColorsOffset = offsets[offsetsIndex];
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shaderDataDevice.constant.materialColorsSize = memoryRequirements[offsetsIndex++].size;
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shaderDataDevice.constant.materialColorsMapped = (void *)(((size_t)shaderDataDevice.mappedData) + shaderDataDevice.constant.materialColorsOffset);
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VK_CHECK(vkBindBufferMemory(device, shaderDataDevice.constant.materialColorsBuffer, shaderDataDevice.memory, shaderDataDevice.constant.materialColorsOffset));
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shaderDataDevice.constant.materialColorImagesOffset = offsets[offsetsIndex];
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shaderDataDevice.constant.materialColorImagesSize = memoryRequirements[offsetsIndex++].size;
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shaderDataDevice.constant.materialColorImagesMapped = (void *)(((size_t)shaderDataDevice.mappedData) + shaderDataDevice.constant.materialColorImagesOffset);
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VK_CHECK(vkBindBufferMemory(device, shaderDataDevice.constant.materialColorImagesBuffer, shaderDataDevice.memory, shaderDataDevice.constant.materialColorImagesOffset));
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assert(offsetsIndex == uniformBufferDescriptorCount);
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}
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@ -285,7 +285,7 @@ namespace collada::scene {
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// descriptor sets
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//////////////////////////////////////////////////////////////////////
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void vulkan::create_descriptor_sets()
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void vulkan::create_descriptor_sets(collada::types::descriptor const * const descriptor)
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{
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//
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// pool
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@ -294,11 +294,11 @@ namespace collada::scene {
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VkDescriptorPoolSize descriptorPoolSizes[descriptorPoolSizesCount]{
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{
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.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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.descriptorCount = maxFrames + 1, // why +1?
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.descriptorCount = maxFrames,
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},
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{
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.type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = maxFrames + 1, // +1 for materialColors
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.descriptorCount = maxFrames + 1, // +1 for materialColorImages
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},
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{
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.type = VK_DESCRIPTOR_TYPE_SAMPLER,
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@ -306,7 +306,7 @@ namespace collada::scene {
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},
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{
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.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.descriptorCount = 1,
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.descriptorCount = (uint32_t)descriptor->images_count + 1, // +1 for shadow sampler
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},
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};
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VkDescriptorPoolCreateInfo descriptorPoolCreateInfo{
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@ -362,7 +362,7 @@ namespace collada::scene {
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// uniform buffer descriptor set layout/allocation (set 1, constant)
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//
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{
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constexpr int bindingCount = 3;
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constexpr int bindingCount = 4;
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VkDescriptorSetLayoutBinding descriptorSetLayoutBindings[bindingCount]{
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{
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.binding = 0,
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@ -376,11 +376,17 @@ namespace collada::scene {
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT
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},
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{
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{ // shadow sampled image
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.binding = 2,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.descriptorCount = 1,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT
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},
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{ // scene images
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.binding = 3,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.descriptorCount = (uint32_t)descriptor->images_count,
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.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT
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}
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};
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@ -407,7 +413,7 @@ namespace collada::scene {
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void vulkan::write_descriptor_sets(collada::types::descriptor const * const descriptor)
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{
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VkWriteDescriptorSet writeDescriptorSets[descriptorCount];
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VkWriteDescriptorSet writeDescriptorSets[bindingCount];
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uint32_t writeIndex = 0;
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VkDescriptorBufferInfo sceneDescriptorBufferInfos[maxFrames];
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@ -442,10 +448,10 @@ namespace collada::scene {
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};
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}
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VkDescriptorBufferInfo materialColorsDescriptorBufferInfo{
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.buffer = shaderDataDevice.constant.materialColorsBuffer,
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VkDescriptorBufferInfo materialColorImagesDescriptorBufferInfo{
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.buffer = shaderDataDevice.constant.materialColorImagesBuffer,
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.offset = 0,
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.range = shaderDataDevice.constant.materialColorsSize,
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.range = shaderDataDevice.constant.materialColorImagesSize,
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};
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writeDescriptorSets[writeIndex++] = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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@ -453,7 +459,7 @@ namespace collada::scene {
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.dstBinding = 0,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.pBufferInfo = &materialColorsDescriptorBufferInfo
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.pBufferInfo = &materialColorImagesDescriptorBufferInfo
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};
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VkDescriptorImageInfo samplerDescriptorImageInfo = {
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.sampler = linearSampler,
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@ -479,9 +485,27 @@ namespace collada::scene {
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.pImageInfo = &sampledImageDescriptorImageInfo
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};
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assert(writeIndex == descriptorCount);
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// scene images
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VkDescriptorImageInfo * sceneDescriptorImageInfos = NewM<VkDescriptorImageInfo>(descriptor->images_count);
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for (int i = 0; i < descriptor->images_count; i++) {
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sceneDescriptorImageInfos[i] = {
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.imageView = images[i].imageView,
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.imageLayout = VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL
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};
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}
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writeDescriptorSets[writeIndex++] = {
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.dstSet = descriptorSet1,
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.dstBinding = 3,
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.descriptorCount = (uint32_t)descriptor->images_count,
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.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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.pImageInfo = sceneDescriptorImageInfos
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};
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assert(writeIndex == bindingCount);
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vkUpdateDescriptorSets(device, writeIndex, writeDescriptorSets, 0, nullptr);
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free(sceneDescriptorImageInfos);
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}
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//////////////////////////////////////////////////////////////////////
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@ -490,33 +514,51 @@ namespace collada::scene {
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void vulkan::load_material_constants(collada::types::descriptor const * const descriptor)
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{
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constexpr collada::types::color_or_texture_type TEXTURE = collada::types::color_or_texture_type::TEXTURE;
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// store
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for (int i = 0; i < descriptor->materials_count; i++) {
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collada::types::effect const * const effect = descriptor->materials[i]->effect;
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MaterialColorImage & mci = shaderData.materialColorImages[i];
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switch (effect->type) {
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case collada::types::effect_type::BLINN:
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shaderData.materialColors[i].emission = *(XMFLOAT4 *)(&effect->blinn.emission.color);
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shaderData.materialColors[i].ambient = *(XMFLOAT4 *)(&effect->blinn.ambient.color);
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shaderData.materialColors[i].diffuse = *(XMFLOAT4 *)(&effect->blinn.diffuse.color);
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shaderData.materialColors[i].specular = *(XMFLOAT4 *)(&effect->blinn.specular.color);
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mci.color.emission = *(XMFLOAT4 *)(&effect->blinn.emission.color);
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mci.color.ambient = *(XMFLOAT4 *)(&effect->blinn.ambient.color);
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mci.color.diffuse = *(XMFLOAT4 *)(&effect->blinn.diffuse.color);
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mci.color.specular = *(XMFLOAT4 *)(&effect->blinn.specular.color);
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mci.image.emission = (effect->blinn.emission.type == TEXTURE) ? effect->blinn.emission.texture.image_index : -1;
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mci.image.ambient = (effect->blinn.ambient.type == TEXTURE) ? effect->blinn.ambient.texture.image_index : -1;
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mci.image.diffuse = (effect->blinn.diffuse.type == TEXTURE) ? effect->blinn.diffuse.texture.image_index : -1;
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mci.image.specular = (effect->blinn.specular.type == TEXTURE) ? effect->blinn.specular.texture.image_index : -1;
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break;
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case collada::types::effect_type::LAMBERT:
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shaderData.materialColors[i].emission = *(XMFLOAT4 *)(&effect->lambert.emission.color);
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shaderData.materialColors[i].ambient = *(XMFLOAT4 *)(&effect->lambert.ambient.color);
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shaderData.materialColors[i].diffuse = *(XMFLOAT4 *)(&effect->lambert.diffuse.color);
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shaderData.materialColors[i].specular = XMFLOAT4{0, 0, 0, 0};
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mci.color.emission = *(XMFLOAT4 *)(&effect->lambert.emission.color);
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mci.color.ambient = *(XMFLOAT4 *)(&effect->lambert.ambient.color);
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mci.color.diffuse = *(XMFLOAT4 *)(&effect->lambert.diffuse.color);
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mci.color.specular = XMFLOAT4{0, 0, 0, 0};
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mci.image.emission = (effect->lambert.emission.type == TEXTURE) ? effect->lambert.emission.texture.image_index : -1;
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mci.image.ambient = (effect->lambert.ambient.type == TEXTURE) ? effect->lambert.ambient.texture.image_index : -1;
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mci.image.diffuse = (effect->lambert.diffuse.type == TEXTURE) ? effect->lambert.diffuse.texture.image_index : -1;
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mci.image.specular = -1;
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break;
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case collada::types::effect_type::PHONG:
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shaderData.materialColors[i].emission = *(XMFLOAT4 *)(&effect->phong.emission.color);
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shaderData.materialColors[i].ambient = *(XMFLOAT4 *)(&effect->phong.ambient.color);
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shaderData.materialColors[i].diffuse = *(XMFLOAT4 *)(&effect->phong.diffuse.color);
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shaderData.materialColors[i].specular = *(XMFLOAT4 *)(&effect->phong.specular.color);
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mci.color.emission = *(XMFLOAT4 *)(&effect->phong.emission.color);
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mci.color.ambient = *(XMFLOAT4 *)(&effect->phong.ambient.color);
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mci.color.diffuse = *(XMFLOAT4 *)(&effect->phong.diffuse.color);
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mci.color.specular = *(XMFLOAT4 *)(&effect->phong.specular.color);
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mci.image.emission = (effect->phong.emission.type == TEXTURE) ? effect->phong.emission.texture.image_index : -1;
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mci.image.ambient = (effect->phong.ambient.type == TEXTURE) ? effect->phong.ambient.texture.image_index : -1;
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mci.image.diffuse = (effect->phong.diffuse.type == TEXTURE) ? effect->phong.diffuse.texture.image_index : -1;
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mci.image.specular = (effect->phong.specular.type == TEXTURE) ? effect->phong.specular.texture.image_index : -1;
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break;
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case collada::types::effect_type::CONSTANT:
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shaderData.materialColors[i].emission = *(XMFLOAT4 *)(&effect->constant.color);
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shaderData.materialColors[i].ambient = XMFLOAT4{0, 0, 0, 0};
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shaderData.materialColors[i].diffuse = XMFLOAT4{0, 0, 0, 0};
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shaderData.materialColors[i].specular = XMFLOAT4{0, 0, 0, 0};
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mci.color.emission = *(XMFLOAT4 *)(&effect->constant.color);
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mci.color.ambient = XMFLOAT4{0, 0, 0, 0};
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mci.color.diffuse = XMFLOAT4{0, 0, 0, 0};
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mci.color.specular = XMFLOAT4{0, 0, 0, 0};
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mci.image.emission = -1;
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mci.image.ambient = -1;
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mci.image.diffuse = -1;
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mci.image.specular = -1;
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break;
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default:
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assert(false);
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@ -525,7 +567,7 @@ namespace collada::scene {
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}
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// copy
|
||||
memcpy(shaderDataDevice.constant.materialColorsMapped, &shaderData.materialColors[0], (sizeof (MaterialColor)) * descriptor->materials_count);
|
||||
memcpy(shaderDataDevice.constant.materialColorImagesMapped, &shaderData.materialColorImages[0], (sizeof (MaterialColorImage)) * descriptor->materials_count);
|
||||
|
||||
// flush
|
||||
|
||||
@ -533,8 +575,8 @@ namespace collada::scene {
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
|
||||
.memory = shaderDataDevice.memory,
|
||||
.offset = shaderDataDevice.constant.materialColorsOffset,
|
||||
.size = shaderDataDevice.constant.materialColorsSize,
|
||||
.offset = shaderDataDevice.constant.materialColorImagesOffset,
|
||||
.size = shaderDataDevice.constant.materialColorImagesSize,
|
||||
},
|
||||
};
|
||||
alignMappedMemoryRanges(physicalDeviceProperties.limits.nonCoherentAtomSize,
|
||||
@ -925,7 +967,7 @@ namespace collada::scene {
|
||||
free(images);
|
||||
|
||||
free(shaderData.nodes);
|
||||
free(shaderData.materialColors);
|
||||
free(shaderData.materialColorImages);
|
||||
|
||||
vkDestroyBuffer(device, vertexIndex.buffer, nullptr);
|
||||
vkFreeMemory(device, vertexIndex.memory, nullptr);
|
||||
@ -934,7 +976,7 @@ namespace collada::scene {
|
||||
vkDestroyBuffer(device, shaderDataDevice.frame[i].sceneBuffer, nullptr);
|
||||
vkDestroyBuffer(device, shaderDataDevice.frame[i].nodesBuffer, nullptr);
|
||||
}
|
||||
vkDestroyBuffer(device, shaderDataDevice.constant.materialColorsBuffer, nullptr);
|
||||
vkDestroyBuffer(device, shaderDataDevice.constant.materialColorImagesBuffer, nullptr);
|
||||
vkFreeMemory(device, shaderDataDevice.memory, nullptr);
|
||||
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayouts[0], nullptr);
|
||||
|
||||
494
src/main.cpp
494
src/main.cpp
@ -39,11 +39,6 @@ VkImageView shadowDepthImageView{ VK_NULL_HANDLE };
|
||||
VkImageView shadowDepthImageViewDepth{ VK_NULL_HANDLE };
|
||||
VkDeviceMemory shadowDepthMemory{ VK_NULL_HANDLE };
|
||||
|
||||
VkBuffer vertexIndexBuffer{ VK_NULL_HANDLE };
|
||||
VkDeviceMemory vertexIndexBufferMemory{ VK_NULL_HANDLE };
|
||||
VkDeviceSize vertexBufferSize{ 0 };
|
||||
VkDeviceSize indexBufferSize{ 0 };
|
||||
|
||||
VkFence fences[maxFramesInFlight];
|
||||
VkSemaphore presentSemaphores[maxFramesInFlight];
|
||||
VkSemaphore * renderSemaphores{ nullptr };
|
||||
@ -51,30 +46,12 @@ VkSemaphore * renderSemaphores{ nullptr };
|
||||
VkCommandPool commandPool{ VK_NULL_HANDLE };
|
||||
VkCommandBuffer commandBuffers[maxFramesInFlight];
|
||||
|
||||
enum {
|
||||
MAIN_PIPELINE = 0,
|
||||
OUTLINE_PIPELINE = 1,
|
||||
};
|
||||
|
||||
VkPipeline pipelines[2]{ VK_NULL_HANDLE, VK_NULL_HANDLE };
|
||||
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
||||
|
||||
VkImage textureImage{ VK_NULL_HANDLE };
|
||||
VkImageView textureImageView{ VK_NULL_HANDLE };
|
||||
VkDeviceMemory textureImageMemory{ VK_NULL_HANDLE };
|
||||
VkSampler textureSamplers[3]{ VK_NULL_HANDLE, VK_NULL_HANDLE, VK_NULL_HANDLE };
|
||||
|
||||
VkDescriptorPool descriptorPool{ VK_NULL_HANDLE };
|
||||
VkDescriptorSetLayout uniformBufferDescriptorSetLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet uniformBufferDescriptorSets[maxFramesInFlight];
|
||||
VkDescriptorSetLayout textureDescriptorSetLayout{ VK_NULL_HANDLE };
|
||||
VkDescriptorSet textureDescriptorSet{ VK_NULL_HANDLE };
|
||||
|
||||
XMINT2 windowSize{};
|
||||
|
||||
ShaderData shaderData{};
|
||||
ShaderDataDevice shaderDataDevice{};
|
||||
|
||||
void print_memoryPropertyFlags(VkMemoryPropertyFlags propertyFlags)
|
||||
{
|
||||
int index = 0;
|
||||
@ -517,102 +494,6 @@ int main()
|
||||
};
|
||||
VK_CHECK(vkCreateImageView(device, &imageViewCreateInfo, nullptr, &shadowDepthImageViewDepth));
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// mesh
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
{
|
||||
uint32_t vertexSize;
|
||||
void const * vertexStart = file::open("checker.vtx", &vertexSize);
|
||||
uint32_t indexSize;
|
||||
void const * indexStart = file::open("checker.idx", &indexSize);
|
||||
vertexBufferSize = vertexSize;
|
||||
indexBufferSize = indexSize;
|
||||
|
||||
VkDeviceSize bufferSize{ vertexSize + indexSize };
|
||||
VkBufferCreateInfo vertexIndexBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = bufferSize,
|
||||
.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
|
||||
};
|
||||
VK_CHECK(vkCreateBuffer(device, &vertexIndexBufferCreateInfo, nullptr, &vertexIndexBuffer));
|
||||
|
||||
VkMemoryRequirements memoryRequirements;
|
||||
vkGetBufferMemoryRequirements(device, vertexIndexBuffer, &memoryRequirements);
|
||||
VkMemoryPropertyFlags memoryPropertyFlags{ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT };
|
||||
VkMemoryAllocateFlags memoryAllocateFlags{};
|
||||
VkDeviceSize stride;
|
||||
allocateFromMemoryRequirements(device,
|
||||
physicalDeviceProperties.limits.nonCoherentAtomSize,
|
||||
physicalDeviceMemoryProperties,
|
||||
memoryRequirements,
|
||||
memoryPropertyFlags,
|
||||
memoryAllocateFlags,
|
||||
1,
|
||||
&vertexIndexBufferMemory,
|
||||
&stride);
|
||||
VK_CHECK(vkBindBufferMemory(device, vertexIndexBuffer, vertexIndexBufferMemory, 0));
|
||||
|
||||
void * vertexIndexMappedData;
|
||||
VK_CHECK(vkMapMemory(device, vertexIndexBufferMemory, 0, VK_WHOLE_SIZE, 0, &vertexIndexMappedData));
|
||||
memcpy((void *)(((ptrdiff_t)vertexIndexMappedData) + 0), vertexStart, vertexSize);
|
||||
memcpy((void *)(((ptrdiff_t)vertexIndexMappedData) + vertexSize), indexStart, indexSize);
|
||||
|
||||
VkMappedMemoryRange mappedMemoryRange{
|
||||
.sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE,
|
||||
.memory = vertexIndexBufferMemory,
|
||||
.offset = 0,
|
||||
.size = VK_WHOLE_SIZE,
|
||||
};
|
||||
vkFlushMappedMemoryRanges(device, 1, &mappedMemoryRange);
|
||||
|
||||
vkUnmapMemory(device, vertexIndexBufferMemory);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// shader buffers
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
{
|
||||
for (uint32_t i = 0; i < maxFramesInFlight; i++) {
|
||||
VkBufferCreateInfo bufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.size = (sizeof (ShaderData)),
|
||||
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE
|
||||
};
|
||||
|
||||
VK_CHECK(vkCreateBuffer(device, &bufferCreateInfo, nullptr, &shaderDataDevice.frame[i].buffer));
|
||||
}
|
||||
|
||||
VkMemoryRequirements memoryRequirements;
|
||||
vkGetBufferMemoryRequirements(device, shaderDataDevice.frame[0].buffer, &memoryRequirements);
|
||||
|
||||
VkMemoryPropertyFlags memoryPropertyFlags{ VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT };
|
||||
VkMemoryAllocateFlags memoryAllocateFlags{ };
|
||||
allocateFromMemoryRequirements(device,
|
||||
physicalDeviceProperties.limits.nonCoherentAtomSize,
|
||||
physicalDeviceMemoryProperties,
|
||||
memoryRequirements,
|
||||
memoryPropertyFlags,
|
||||
memoryAllocateFlags,
|
||||
maxFramesInFlight,
|
||||
&shaderDataDevice.memory,
|
||||
&shaderDataDevice.stride);
|
||||
|
||||
VkDeviceSize offset{ 0 };
|
||||
VkDeviceSize size{ VK_WHOLE_SIZE };
|
||||
VkMemoryMapFlags flags{ 0 };
|
||||
VK_CHECK(vkMapMemory(device, shaderDataDevice.memory, offset, size, flags, &shaderDataDevice.mappedData));
|
||||
|
||||
for (uint32_t i = 0; i < maxFramesInFlight; i++) {
|
||||
VkDeviceSize offset{ shaderDataDevice.stride * i };
|
||||
|
||||
VK_CHECK(vkBindBufferMemory(device, shaderDataDevice.frame[i].buffer, shaderDataDevice.memory, offset));
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// synchronization objects
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@ -686,365 +567,6 @@ int main()
|
||||
};
|
||||
VK_CHECK(vkCreateSampler(device, &samplerCreateInfo2, nullptr, &textureSamplers[2]));
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// descriptors
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// pool
|
||||
//
|
||||
|
||||
VkDescriptorPoolSize descriptorPoolSizes[3]{
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.descriptorCount = 3,
|
||||
},
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
},
|
||||
{
|
||||
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = maxFramesInFlight,
|
||||
}
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
|
||||
.maxSets = 3,
|
||||
.poolSizeCount = 3,
|
||||
.pPoolSizes = descriptorPoolSizes
|
||||
};
|
||||
VK_CHECK(vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool));
|
||||
|
||||
//
|
||||
// uniform buffer descriptor set layout/allocation
|
||||
//
|
||||
|
||||
VkDescriptorSetLayoutBinding uniformBufferDescriptorSetLayoutBinding{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo uniformBufferDescriptorSetLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = 1,
|
||||
.pBindings = &uniformBufferDescriptorSetLayoutBinding
|
||||
};
|
||||
VK_CHECK(vkCreateDescriptorSetLayout(device, &uniformBufferDescriptorSetLayoutCreateInfo, nullptr, &uniformBufferDescriptorSetLayout));
|
||||
|
||||
VkDescriptorSetLayout uniformBufferDescriptorSetLayouts[maxFramesInFlight];
|
||||
for (uint32_t i = 0; i < maxFramesInFlight; i++) {
|
||||
uniformBufferDescriptorSetLayouts[i] = uniformBufferDescriptorSetLayout;
|
||||
};
|
||||
|
||||
VkDescriptorSetAllocateInfo uniformBufferDescriptorSetAllocateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.descriptorPool = descriptorPool,
|
||||
.descriptorSetCount = maxFramesInFlight,
|
||||
.pSetLayouts = uniformBufferDescriptorSetLayouts
|
||||
};
|
||||
VK_CHECK(vkAllocateDescriptorSets(device, &uniformBufferDescriptorSetAllocateInfo, uniformBufferDescriptorSets));
|
||||
|
||||
//
|
||||
// texture descriptor set layout/allocation
|
||||
//
|
||||
|
||||
VkDescriptorSetLayoutBinding textureDescriptorSetLayoutBindings[2]{
|
||||
{
|
||||
.binding = 0,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.descriptorCount = 3,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT
|
||||
},
|
||||
{
|
||||
.binding = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT
|
||||
}
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo textureDescriptorSetLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
|
||||
.bindingCount = 2,
|
||||
.pBindings = textureDescriptorSetLayoutBindings
|
||||
};
|
||||
VK_CHECK(vkCreateDescriptorSetLayout(device, &textureDescriptorSetLayoutCreateInfo, nullptr, &textureDescriptorSetLayout));
|
||||
|
||||
VkDescriptorSetAllocateInfo textureDescriptorSetAllocateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
|
||||
.descriptorPool = descriptorPool,
|
||||
.descriptorSetCount = 1,
|
||||
.pSetLayouts = &textureDescriptorSetLayout
|
||||
};
|
||||
VK_CHECK(vkAllocateDescriptorSets(device, &textureDescriptorSetAllocateInfo, &textureDescriptorSet));
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// descriptor set writes
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
constexpr int writeDescriptorSetsCount = 2 + maxFramesInFlight;
|
||||
VkWriteDescriptorSet writeDescriptorSets[writeDescriptorSetsCount];
|
||||
|
||||
VkDescriptorImageInfo textureSamplerDescriptorImageInfos[3] = {
|
||||
{
|
||||
.sampler = textureSamplers[0],
|
||||
},
|
||||
{
|
||||
.sampler = textureSamplers[1],
|
||||
},
|
||||
{
|
||||
.sampler = textureSamplers[2],
|
||||
},
|
||||
};
|
||||
writeDescriptorSets[0] = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = textureDescriptorSet,
|
||||
.dstBinding = 0,
|
||||
.descriptorCount = 3,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
.pImageInfo = textureSamplerDescriptorImageInfos
|
||||
};
|
||||
VkDescriptorImageInfo textureImageDescriptorImageInfo = {
|
||||
.imageView = textureImageView,
|
||||
.imageLayout = VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL
|
||||
};
|
||||
writeDescriptorSets[1] = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = textureDescriptorSet,
|
||||
.dstBinding = 1,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
|
||||
.pImageInfo = &textureImageDescriptorImageInfo
|
||||
};
|
||||
|
||||
for (uint32_t i = 0; i < maxFramesInFlight; i++) {
|
||||
VkDescriptorBufferInfo descriptorBufferInfo {
|
||||
.buffer = shaderDataDevice.frame[i].buffer,
|
||||
.offset = 0,
|
||||
.range = VK_WHOLE_SIZE,
|
||||
};
|
||||
|
||||
writeDescriptorSets[2 + i] = {
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.dstSet = uniformBufferDescriptorSets[i],
|
||||
.dstBinding = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pBufferInfo = &descriptorBufferInfo
|
||||
};
|
||||
}
|
||||
|
||||
// update all three descriptor sets
|
||||
vkUpdateDescriptorSets(device, writeDescriptorSetsCount, writeDescriptorSets, 0, nullptr);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// shaders
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
uint32_t triangleSize;
|
||||
void const * triangleStart = file::open("shader/triangle.spv", &triangleSize);
|
||||
|
||||
VkShaderModuleCreateInfo shaderModuleCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
|
||||
.codeSize = triangleSize,
|
||||
.pCode = (uint32_t *)triangleStart
|
||||
};
|
||||
VkShaderModule shaderModule{};
|
||||
VK_CHECK(vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule));
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// pipeline
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
VkDescriptorSetLayout descriptorSetLayouts[2] = {
|
||||
uniformBufferDescriptorSetLayout,
|
||||
textureDescriptorSetLayout,
|
||||
};
|
||||
|
||||
VkPushConstantRange pushConstantRange{
|
||||
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.size = (sizeof (int32_t))
|
||||
};
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
|
||||
.setLayoutCount = 2,
|
||||
.pSetLayouts = descriptorSetLayouts,
|
||||
.pushConstantRangeCount = 1,
|
||||
.pPushConstantRanges = &pushConstantRange
|
||||
};
|
||||
VK_CHECK(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
||||
|
||||
VkVertexInputBindingDescription vertexBindingDescriptions[1]{
|
||||
{
|
||||
.binding = 0,
|
||||
.stride = ((3 + 3 + 2) * (sizeof (float))),
|
||||
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
|
||||
}
|
||||
};
|
||||
VkVertexInputAttributeDescription vertexAttributeDescriptions[3]{
|
||||
{ .location = 0, .binding = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = 3 * 4 * 0 },
|
||||
{ .location = 1, .binding = 0, .format = VK_FORMAT_R32G32B32_SFLOAT, .offset = 3 * 4 * 1 },
|
||||
{ .location = 2, .binding = 0, .format = VK_FORMAT_R32G32_SFLOAT, .offset = 3 * 4 * 2 },
|
||||
};
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.vertexBindingDescriptionCount = 1,
|
||||
.pVertexBindingDescriptions = vertexBindingDescriptions,
|
||||
.vertexAttributeDescriptionCount = 3,
|
||||
.pVertexAttributeDescriptions = vertexAttributeDescriptions,
|
||||
};
|
||||
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST
|
||||
};
|
||||
|
||||
VkPipelineShaderStageCreateInfo shaderStages[2]{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "VSMain"
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "PSMain"
|
||||
}
|
||||
};
|
||||
|
||||
VkPipelineShaderStageCreateInfo outlineShaderStages[2]{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "VSOutlineMain"
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = shaderModule,
|
||||
.pName = "PSOutlineMain"
|
||||
}
|
||||
};
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.viewportCount = 1,
|
||||
.scissorCount = 1
|
||||
};
|
||||
|
||||
constexpr uint32_t dynamicStateCount = 2;
|
||||
VkDynamicState dynamicStates[dynamicStateCount]{
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.dynamicStateCount = dynamicStateCount,
|
||||
.pDynamicStates = dynamicStates
|
||||
};
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.depthTestEnable = VK_TRUE,
|
||||
.depthWriteEnable = VK_TRUE,
|
||||
.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL,
|
||||
.stencilTestEnable = VK_TRUE,
|
||||
.front = {
|
||||
.failOp = VK_STENCIL_OP_REPLACE,
|
||||
.passOp = VK_STENCIL_OP_REPLACE,
|
||||
.depthFailOp = VK_STENCIL_OP_REPLACE,
|
||||
.compareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.compareMask = 0x01,
|
||||
.writeMask = 0x01,
|
||||
.reference = 1,
|
||||
},
|
||||
};
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo outlineDepthStencilState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.depthTestEnable = VK_TRUE,
|
||||
.depthWriteEnable = VK_TRUE,
|
||||
.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL,
|
||||
.stencilTestEnable = VK_TRUE,
|
||||
.front = {
|
||||
.failOp = VK_STENCIL_OP_KEEP,
|
||||
.passOp = VK_STENCIL_OP_REPLACE,
|
||||
.depthFailOp = VK_STENCIL_OP_KEEP,
|
||||
.compareOp = VK_COMPARE_OP_NOT_EQUAL,
|
||||
.compareMask = 0x01,
|
||||
.writeMask = 0x00,
|
||||
.reference = 1,
|
||||
},
|
||||
};
|
||||
|
||||
VkPipelineRenderingCreateInfo renderingCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachmentFormats = &surfaceFormat.format,
|
||||
.depthAttachmentFormat = depthFormat,
|
||||
.stencilAttachmentFormat = depthFormat
|
||||
};
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachment{
|
||||
.colorWriteMask = 0xF
|
||||
};
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &blendAttachment
|
||||
};
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.cullMode = VK_CULL_MODE_BACK_BIT,
|
||||
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||
.lineWidth = 1.0f
|
||||
};
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfos[2]{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &renderingCreateInfo,
|
||||
.stageCount = 2,
|
||||
.pStages = shaderStages,
|
||||
.pVertexInputState = &vertexInputState,
|
||||
.pInputAssemblyState = &inputAssemblyState,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizationState,
|
||||
.pMultisampleState = &multisampleState,
|
||||
.pDepthStencilState = &depthStencilState,
|
||||
.pColorBlendState = &colorBlendState,
|
||||
.pDynamicState = &dynamicState,
|
||||
.layout = pipelineLayout
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = &renderingCreateInfo,
|
||||
.stageCount = 2,
|
||||
.pStages = outlineShaderStages,
|
||||
.pVertexInputState = &vertexInputState,
|
||||
.pInputAssemblyState = &inputAssemblyState,
|
||||
.pViewportState = &viewportState,
|
||||
.pRasterizationState = &rasterizationState,
|
||||
.pMultisampleState = &multisampleState,
|
||||
.pDepthStencilState = &outlineDepthStencilState,
|
||||
.pColorBlendState = &colorBlendState,
|
||||
.pDynamicState = &dynamicState,
|
||||
.layout = pipelineLayout
|
||||
}
|
||||
};
|
||||
VK_CHECK(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 2, pipelineCreateInfos, nullptr, pipelines));
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// initialize collada
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@ -1457,11 +979,7 @@ int main()
|
||||
for (uint32_t i = 0; i < maxFramesInFlight; i++) {
|
||||
vkDestroyFence(device, fences[i], nullptr);
|
||||
vkDestroySemaphore(device, presentSemaphores[i], nullptr);
|
||||
|
||||
vkDestroyBuffer(device, shaderDataDevice.frame[i].buffer, nullptr);
|
||||
}
|
||||
vkUnmapMemory(device, shaderDataDevice.memory);
|
||||
vkFreeMemory(device, shaderDataDevice.memory, nullptr);
|
||||
|
||||
for (uint32_t i = 0; i < swapchainImageCount; i++) {
|
||||
vkDestroySemaphore(device, renderSemaphores[i], nullptr);
|
||||
@ -1477,26 +995,14 @@ int main()
|
||||
vkDestroyImageView(device, shadowDepthImageView, nullptr);
|
||||
vkDestroyImageView(device, shadowDepthImageViewDepth, nullptr);
|
||||
|
||||
vkDestroyBuffer(device, vertexIndexBuffer, nullptr);
|
||||
vkFreeMemory(device, vertexIndexBufferMemory, nullptr);
|
||||
|
||||
vkDestroyImageView(device, textureImageView, nullptr);
|
||||
vkDestroySampler(device, textureSamplers[0], nullptr);
|
||||
vkDestroySampler(device, textureSamplers[1], nullptr);
|
||||
vkDestroySampler(device, textureSamplers[2], nullptr);
|
||||
vkDestroyImage(device, textureImage, nullptr);
|
||||
vkFreeMemory(device, textureImageMemory, nullptr);
|
||||
|
||||
vkDestroyDescriptorSetLayout(device, uniformBufferDescriptorSetLayout, nullptr);
|
||||
vkDestroyDescriptorSetLayout(device, textureDescriptorSetLayout, nullptr);
|
||||
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
vkDestroyPipeline(device, pipelines[0], nullptr);
|
||||
vkDestroyPipeline(device, pipelines[1], nullptr);
|
||||
vkDestroySwapchainKHR(device, swapchain, nullptr);
|
||||
vkDestroySurfaceKHR(instance, surface, nullptr);
|
||||
vkDestroyCommandPool(device, commandPool, nullptr);
|
||||
vkDestroyShaderModule(device, shaderModule, nullptr);
|
||||
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_QuitSubSystem(SDL_INIT_VIDEO);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user