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3e3175a085
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collada: render light projection to shadow depth buffer
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2026-04-14 22:36:30 -05:00 |
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c395b3e7bb
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collada: pass light node position to shader
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2026-04-14 19:25:31 -05:00 |
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8a9198c3e8
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collada: use storagebuffers, draw material colors
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2026-04-12 23:33:56 -05:00 |
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c30394c3ed
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collada: per-scene pipelines and descriptor sets
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2026-04-12 21:58:22 -05:00 |
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0a33f58f04
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render collada scene
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2026-04-11 22:27:12 -05:00 |
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1456e04200
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separate samplers and sampled images
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2026-04-11 13:22:27 -05:00 |
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466c7b030e
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load mipmaps from .dds, enable anisotropy
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2026-04-10 23:21:30 -05:00 |
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3061a1e09c
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replace bufferDeviceAddress with uniform buffers
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2026-04-10 20:25:13 -05:00 |
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256969454f
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phong lighting
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2026-04-07 18:54:28 -05:00 |
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ba01d3716c
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stencil outline
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2026-04-07 18:10:02 -05:00 |
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75d765702a
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render texture
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2026-04-06 00:29:10 -05:00 |
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df24407d9d
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shader: use push constants and buffer device address
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2026-04-05 13:15:39 -05:00 |
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a978c8a9e6
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initial
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2026-04-04 23:50:52 -05:00 |
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