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3e3175a085
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collada: render light projection to shadow depth buffer
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2026-04-14 22:36:30 -05:00 |
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c395b3e7bb
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collada: pass light node position to shader
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2026-04-14 19:25:31 -05:00 |
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2b0b29aeb9
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shadow_test: box visualization for light
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2026-04-14 19:17:43 -05:00 |
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779b837caa
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collada scene animation
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2026-04-14 18:43:37 -05:00 |
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8a9198c3e8
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collada: use storagebuffers, draw material colors
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2026-04-12 23:33:56 -05:00 |
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c30394c3ed
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collada: per-scene pipelines and descriptor sets
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2026-04-12 21:58:22 -05:00 |
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0a33f58f04
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render collada scene
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2026-04-11 22:27:12 -05:00 |
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1456e04200
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separate samplers and sampled images
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2026-04-11 13:22:27 -05:00 |
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466c7b030e
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load mipmaps from .dds, enable anisotropy
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2026-04-10 23:21:30 -05:00 |
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3061a1e09c
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replace bufferDeviceAddress with uniform buffers
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2026-04-10 20:25:13 -05:00 |
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256969454f
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phong lighting
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2026-04-07 18:54:28 -05:00 |
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ba01d3716c
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stencil outline
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2026-04-07 18:10:02 -05:00 |
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1a365ca5d7
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enable stencil buffer
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2026-04-07 18:04:46 -05:00 |
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b5f769a3a5
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recreateSwapchain: create/destroy renderSemaphores
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2026-04-07 15:49:59 -05:00 |
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9b0ba08ccb
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vertexIndexBuffer: use allocateFromMemoryRequirements / non-coherent memory
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2026-04-07 15:08:06 -05:00 |
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be45d0960e
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shaderData: use a single VkDeviceMemory allocation for all frames
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2026-04-07 14:49:16 -05:00 |
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0502906e28
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incomplete support for macOS builds
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2026-04-07 12:53:37 -05:00 |
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70fea48b38
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load files from .pack file
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2026-04-07 12:53:29 -05:00 |
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cad2532e04
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move volk to repository
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2026-04-06 20:38:58 -05:00 |
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fcf77baf57
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free memory prior to exit
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2026-04-06 19:52:29 -05:00 |
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c1766f3396
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recreate swapchain on window resize
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2026-04-06 18:36:57 -05:00 |
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75d765702a
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render texture
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2026-04-06 00:29:10 -05:00 |
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df24407d9d
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shader: use push constants and buffer device address
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2026-04-05 13:15:39 -05:00 |
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a978c8a9e6
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initial
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2026-04-04 23:50:52 -05:00 |
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