aa72969f36
happy_mask_salesman: unrot
2025-07-25 20:34:19 -05:00
6eda2bba0a
examples/cube: unrot
2025-05-15 20:04:34 -05:00
32a294c209
add majora model
2024-09-15 19:16:02 -05:00
7e1c251a22
gen: move to separate repository
2024-09-15 19:14:56 -05:00
ed46a806b7
examples: add happy_mask_salesman
2024-09-11 13:27:28 -05:00
b49f61292f
model: enable 4-color and 16-color modes
2024-09-11 12:16:03 -05:00
3aea58f4a9
arm9: use instruction TCM
2024-09-11 08:58:05 -05:00
b7720547c7
ulala: use VTX_16
2024-09-11 06:26:23 -05:00
0fe7105d44
examples: add ulala
2024-09-11 06:20:44 -05:00
e13e4ba987
main: rename to "2d_engine"
2024-09-10 12:43:37 -05:00
62d6a3b2a6
arm7: copy to exclusive internal ram
...
Before this commit, attempting to start the rom on real NDS/DSi
hardware would result in the display of a solid white screen, with
no apparent evidence of the arm9 program running.
After much testing, I found that this issue was directly caused "main
mmeory" bus contention. Because arm7 and arm9 are both attempting to
read instructions from ewram at the same time, and arm9 bus access
stalls completely.
I also found that this could not be mitigated with giving arm9
priority in EXMEMCNT.
The solution appears to be to relocate arm7 code execution from
main/shared memory to an arm7-internal memory.
After this commit, the examples now function as intended on real
NDS/DSi hardware.
2024-09-10 12:16:19 -05:00
95baf481d7
examples/majora: slight cleanup
2024-09-05 10:45:41 -05:00
6d464a6d9b
texture build process rework
2024-09-05 10:39:56 -05:00
140f243ad3
examples: add majora
2024-09-04 22:03:27 -05:00
909e041082
examples: add icosphere
2024-09-04 01:51:23 -05:00
ba8201acee
cube: enable backface culling
2024-09-03 23:26:29 -05:00
a6a18162bf
cube: add perspective matrix
2024-09-03 23:26:20 -05:00
df31f45fd1
examples: add cube
2024-09-03 22:42:12 -05:00
fb624b986b
examples: add texture example
2024-09-03 14:00:37 -05:00
751d15a31c
triangle_rotating: add display squareness correction
2024-09-03 03:08:54 -05:00
8a56e6de94
examples: add triangle_rotating example
2024-09-03 02:54:56 -05:00
73428f90b1
examples: add triangle
2024-09-03 02:10:42 -05:00
14c5ecb076
math: add sin and cos 1.12 fixed point functions.
2024-09-03 00:25:47 -05:00
3b7a18bb5d
header: correct device capacity / hook addresses
2024-09-02 23:04:13 -05:00
85c41eed53
dump.py: initial
2024-09-02 23:03:14 -05:00
838388caaf
patch.py: add secure area crc
2024-09-02 23:02:51 -05:00
c0395c9a7e
Makefile: add arm9/arm7 rules
2024-09-02 23:02:38 -05:00
04cfb2ea0e
rework build process
2024-09-01 23:01:00 -05:00
3459842128
spinning triangle
2024-09-01 04:34:08 -05:00
76dc15b1c0
3d engine bits
2024-09-01 00:52:18 -05:00
9e6cd43860
rotating bowser
2024-08-31 12:59:45 -05:00
4dd7a033ac
palette
2024-08-31 10:28:27 -05:00
9e9764ef38
bg
2024-08-31 07:13:36 -05:00
ec85edbc14
add oam, more bits
2024-08-31 04:20:12 -05:00
810c6975b1
registers: add graphics_engine_bits for DISPCNT
2024-08-31 01:58:07 -05:00
977213d712
add trivial example program
2024-08-30 05:49:23 -05:00
b2e8b3b1ea
registers: add struct declarations
2024-08-30 04:26:57 -05:00
46cfc93060
remove DB_ prefix
2024-08-30 04:25:20 -05:00
3e2f9fddc1
base16 offset static assertions
2024-08-30 02:44:20 -05:00
f3b11ed49f
add graphics engine header files
2024-08-30 02:39:53 -05:00
710afdfc43
initial
2024-08-30 01:47:21 -05:00