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Zack Buhman 8d8c87c5b0 collada_scene: skinned animation
2026-02-25 03:14:30 +00:00
collada_scene
collada_scene: skinned animation
2026-02-25 03:14:30 +00:00
scene
collada_scene: skinned animation
2026-02-25 03:14:30 +00:00
_math.lua
collada_scene: skinned animation
2026-02-25 03:14:30 +00:00
.gitignore
_math: initial matrix/vector math library
2026-02-22 21:28:08 +00:00
bird.dds
_math: initial matrix/vector math library
2026-02-22 21:28:08 +00:00
collada_scene.lua
collada_scene: skinned animation
2026-02-25 03:14:30 +00:00
collada_types.lua
collada_scene: node animation
2026-02-24 22:42:50 +00:00
index.idx
main: draw mesh from binary vertex/index buffers
2026-02-22 03:51:22 +00:00
main.lua
collada_scene: skinned animation
2026-02-25 03:14:30 +00:00
pixel.glsl
collada_scene: materials, lighting, textures
2026-02-24 04:47:03 +00:00
position_normal_texture.vtx
main: draw mesh from binary vertex/index buffers
2026-02-22 03:51:22 +00:00
skinned_vertex.glsl
collada_scene: skinned animation
2026-02-25 03:14:30 +00:00
vertex.glsl
collada_scene: replaces all uses of love.graphics.Mesh with vertex pulling
2026-02-24 17:29:17 +00:00
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6 MiB
Languages
Lua 95.8%
GLSL 4.1%
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