95 lines
1.9 KiB
Lua
95 lines
1.9 KiB
Lua
local input_format = {
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FLOAT1 = {},
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FLOAT2 = {},
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FLOAT3 = {},
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FLOAT4 = {},
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INT1 = {},
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INT2 = {},
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INT3 = {},
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INT4 = {}
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}
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local light_type = {
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AMBIENT = {},
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DIRECTIONAL = {},
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POINT = {},
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SPOT = {}
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}
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local color_or_texture_type = {
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COLOR = {},
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TEXTURE = {}
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}
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local effect_type = {
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BLINN = {},
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LAMBERT = {},
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PHONG = {},
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CONSTANT = {}
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}
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local transform_type = {
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LOOKAT = {},
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MATRIX = {},
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ROTATE = {},
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SCALE = {},
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SKEW = {},
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TRANSLATE = {}
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}
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local node_type = {
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JOINT = {},
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NODE = {}
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}
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local interpolation = {
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LINEAR = {},
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BEZIER = {}
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}
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local target_attribute = {
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A = {}, -- alpha color component
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ANGLE = {}, -- euler angle
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B = {}, -- blue color component
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G = {}, -- green color component
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P = {}, -- third texture component
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Q = {}, -- fourth texture component
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R = {}, -- red color component
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S = {}, -- first texture coordinate
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T = {}, -- second texture coordinate
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TIME = {}, -- time in seconds
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U = {}, -- first generic parameter
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V = {}, -- second generic parameter
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W = {}, -- fourth cartesian coordinate
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X = {}, -- first cartesian coordinate
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Y = {}, -- second cartesian coordinate
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Z = {}, -- third cartesian coordinate
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ALL = {}
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}
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local rotate_target_attributes = {
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target_attribute.X,
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target_attribute.Y,
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target_attribute.Z,
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target_attribute.ANGLE,
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}
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local translate_scale_target_attributes = {
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target_attribute.X,
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target_attribute.Y,
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target_attribute.Z,
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}
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return {
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input_format = input_format,
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light_type = light_type,
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color_or_texture_type = color_or_texture_type,
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effect_type = effect_type,
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transform_type = transform_type,
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node_type = node_type,
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interpolation = interpolation,
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target_attribute = target_attribute,
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rotate_target_attributes = rotate_target_attributes,
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translate_scale_target_attributes = translate_scale_target_attributes,
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}
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