love-demo/main.lua

59 lines
1.7 KiB
Lua

local rotation
local texture
local ffi = require 'ffi'
local _math = require '_math'
local mat4 = _math.mat4
local vec3 = _math.vec3
local vec4 = _math.vec4
local scalar = _math.scalar
local collada_scene = require 'collada_scene'
local collada_scene_animate = require 'collada_scene.animate'
local collada_scene_node_state = require 'collada_scene.node_state'
local scene_test = require 'scene.test.test'
local scene_noodle = require 'scene.noodle.noodle'
local node_state
function love.load(args)
love.window.setMode(1024, 1024, {depth=true})
collada_scene.load_buffers()
collada_scene.load_images("scene/noodle", scene_noodle.descriptor.images)
node_state = collada_scene_node_state(scene_noodle.descriptor.nodes)
end
local rotation = 0.0
local t = 0.0
function love.draw()
local radius = 100
local mx, my = love.mouse.getPosition()
width, height = love.graphics.getDimensions()
local aspect_ratio = width / height
local projection = mat4.perspective_fov_rh(scalar.convert_to_radians(45),
aspect_ratio,
0.1,
1000.0)
local view = mat4.look_at_rh(vec3(-54.43401, -35.53392, 57.3912),
vec3(0.0, 0.0, 13.41141),
vec3(0, 0, 1))
local world1 = mat4.rotation_x(rotation)
local world2 = mat4.rotation_z(rotation * 0.5)
--local world3 = mat4.translation(0, 0, -0.5)
local transform = view * projection
collada_scene_animate.update(t, node_state)
t = t + 0.016
love.graphics.setDepthMode("less", true)
collada_scene.draw_nodes(node_state, transform)
end