2118b1fbd9
render_state: add DDS texture image loading
2026-01-29 13:27:38 -06:00
4d952b0a90
collada/header: add lights
...
This also automates the collada header/buffer build process.
2026-01-28 21:07:13 -06:00
683115e0c1
collada: implement animated rotate and scale
...
This also improves the correctness of channel source interpretation.
2026-01-27 22:02:25 -06:00
b8cea38d9f
collada_scene: basic scene rendering
2026-01-26 13:21:12 -06:00
e868d33281
initial collada mesh rendering
2026-01-24 01:14:40 -06:00
bccb3632ae
collada: incomplete collada file parser
2026-01-23 18:16:36 -06:00
cdf49949c3
add xinput
2026-01-13 19:21:17 -06:00
9449f3f4d7
Makefile: set mconsole/mwindows in ldflags
2026-01-13 16:51:01 -06:00
82660a3bc1
print: use WriteConsoleA for debug output
2026-01-13 16:40:57 -06:00
20cb55a63e
Makefile: build fxo in release/debug directories
2026-01-13 14:39:50 -06:00
6236225ce6
fix Windows build on Windows
2026-01-13 14:20:03 -06:00
7985ad3434
remove dependency on d3dx
...
This is mostly because it is not possible to statically link d3dx10.
Coincidentally, the directxmath API appears to be superior to d3dxmath in most
ways.
2026-01-13 12:50:02 -06:00
12e04e1f40
Makefile: use GCC/mingw by default
2026-01-13 11:29:03 -06:00
83338bada4
main: add 3d volume visualization
2026-01-12 16:00:00 -06:00
48b1c3b8d4
draw light positions again
2026-01-08 21:24:02 -06:00
8d438ed178
bloom: implement two-pass gaussian blur
2026-01-08 18:26:40 -06:00
5a97b0ba7e
main: new second input layout and effect
2026-01-06 14:34:10 -06:00
b35f6af638
partially restructure project
2026-01-05 18:12:02 -06:00
c5ed512b73
animation: recalculate frame index for each animation channel
2026-01-05 16:57:50 -06:00
31e8291e94
add robot_player; re-enable texturing
2026-01-05 13:09:28 -06:00
a8b1297ddc
add makefile build process
2026-01-05 11:26:22 -06:00