d3d10/Makefile
Zack Buhman 4d952b0a90 collada/header: add lights
This also automates the collada header/buffer build process.
2026-01-28 21:07:13 -06:00

101 lines
2.3 KiB
Makefile

BUILD_TYPE ?= debug
ifeq ($(BUILD_TYPE),debug)
OPT = -g -Og
CFLAGS += -D_DEBUG
LDFLAGS += -mconsole
LDOPT =
else
OPT = -O2
LDOPT = -flto
LDFLAGS += -mwindows
endif
PREFIX = i686-w64-mingw32-
WINDRES = $(PREFIX)windres
CXX = $(PREFIX)g++
CXXSTD += -std=gnu++14
CFLAGS += -march=core2
CFLAGS += -Wall -Werror -Wfatal-errors
CFLAGS += -Wno-unused-but-set-variable
CFLAGS += -Wno-unknown-pragmas
CFLAGS += -I./include
CFLAGS += -municode
LDFLAGS += -municode
LDFLAGS += -static-libgcc
CXXFLAGS += -fno-exceptions
LIBS = -ld3d10
all: $(BUILD_TYPE)/d3d10.exe
$(BUILD_TYPE)/%.fxo: src/%.fx
@mkdir -p $(@D)
ifeq ($(OS),Windows_NT)
fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $<
else
@echo fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $<
@wine fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $<
endif
SHADERS = \
$(BUILD_TYPE)/effect/main.fxo \
$(BUILD_TYPE)/effect/font.fxo \
$(BUILD_TYPE)/effect/volume.fxo \
$(BUILD_TYPE)/effect/bloom.fxo \
$(BUILD_TYPE)/effect/static.fxo \
$(BUILD_TYPE)/effect/collada.fxo \
$(BUILD_TYPE)/effect/collada_scene.fxo
SCENES = \
src/scenes/curve_interpolation/curve_interpolation.cpp
$(BUILD_TYPE)/%.res: %.rc $(SHADERS) $(SCENES)
@mkdir -p $(@D)
$(WINDRES) -O coff -I$(BUILD_TYPE)/effect -o $@ $<
$(BUILD_TYPE)/%.obj: src/%.cpp
@mkdir -p $(@D)
$(CXX) $(CXXSTD) $(CFLAGS) $(CXXFLAGS) $(WOPT) $(OPT) -o $@ -c $<
COLLADA_PY_SOURCE = \
$(wildcard collada/*.py)
include/scenes/%.hpp: $(COLLADA_PY_SOURCE)
@mkdir -p $(@D)
PYTHONPATH=. python -m collada.main $@
src/scenes/%.cpp: scenes/%.DAE include/scenes/%.hpp
@mkdir -p $(@D)
PYTHONPATH=. python -m collada.main $< $@ $(<:.DAE=.vtx) $(<:.DAE=.idx)
OBJS = \
$(BUILD_TYPE)/main.res \
$(BUILD_TYPE)/robot_player.obj \
$(BUILD_TYPE)/cube.obj \
$(BUILD_TYPE)/main.obj \
$(BUILD_TYPE)/print.obj \
$(BUILD_TYPE)/render_state.obj \
$(BUILD_TYPE)/input.obj \
$(BUILD_TYPE)/collada.obj \
$(BUILD_TYPE)/collada_scene.obj \
$(BUILD_TYPE)/scenes/curve_interpolation/curve_interpolation.obj
$(BUILD_TYPE)/d3d10.exe: $(OBJS)
@mkdir -p $(@D)
$(CXX) $(LDFLAGS) $(LDOPT) -o $@ $(OBJS) $(LIBS)
.SUFFIXES:
.INTERMEDIATE:
.SECONDARY:
.PHONY: all clean
%: RCS/%,v
%: RCS/%
%: %,v
%: s.%
%: SCCS/s.%