d3d10/Makefile

33 lines
902 B
Makefile

BUILD_TYPE ?= debug
all: $(BUILD_TYPE)/d3d10.exe
$(BUILD_TYPE)/d3d10.exe
%.fxo: %.fx
fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $<
SHADERS = \
main.fxo \
font.fxo \
volume.fxo \
bloom.fxo \
static.fxo
$(BUILD_TYPE)/%.res: %.rc $(SHADERS)
rc.exe /d "_UNICODE" /d "UNICODE" /fo $@ $<
$(BUILD_TYPE)/%.obj: src/%.cpp
cl.exe /Fo"$@" /Fd"$(BUILD_TYPE)\vc80.pdb" @"compile_$(BUILD_TYPE).rsp" $<
OBJS = \
$(BUILD_TYPE)/robot_player.obj \
$(BUILD_TYPE)/cube.obj \
$(BUILD_TYPE)/main.obj \
$(BUILD_TYPE)/print.obj \
$(BUILD_TYPE)/render_state.obj \
$(BUILD_TYPE)/main.res
$(BUILD_TYPE)/d3d10.exe: $(OBJS)
link.exe /OUT:"$(BUILD_TYPE)\d3d10.exe" /PDB:"$(BUILD_TYPE)\d3d10.pdb" @"link_$(BUILD_TYPE).rsp" $(OBJS) /NOLOGO /ERRORREPORT:PROMPT
mt.exe -manifest d3d10.exe.${BUILD_TYPE}.manifest -outputresource:$(BUILD_TYPE)\d3d10.exe;1 -nologo