d3d10/Makefile

55 lines
1.2 KiB
Makefile

BUILD_TYPE ?= debug
PREFIX = i686-w64-mingw32-
WINDRES = $(PREFIX)windres
CXX = $(PREFIX)g++
OPT = -g -Og
CXXSTD += -std=gnu++14
CFLAGS += -march=core2
CFLAGS += -Wall -Werror -Wfatal-errors
CFLAGS += -Wno-unused-but-set-variable
CFLAGS += -Wno-unknown-pragmas
CXXFLAGS += -fno-exceptions
CFLAGS += -municode
WOPT += -municode
INCLUDE = \
-I./include
%.fxo: %.fx
ifeq ($(OS),Windows_NT)
fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $<
else
@echo fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $<
@wine fxc.exe @"shader_$(BUILD_TYPE).rsp" /T fx_4_0 /nologo /Fo $@ $<
endif
SHADERS = \
main.fxo \
font.fxo \
volume.fxo \
bloom.fxo \
static.fxo
$(BUILD_TYPE)/%.res: %.rc $(SHADERS)
$(WINDRES) -O coff -o $@ $<
$(BUILD_TYPE)/%.obj: src/%.cpp
$(CXX) $(CXXSTD) $(CFLAGS) $(CXXFLAGS) $(WOPT) $(OPT) -o $@ $(INCLUDE) -c $<
OBJS = \
$(BUILD_TYPE)/robot_player.obj \
$(BUILD_TYPE)/cube.obj \
$(BUILD_TYPE)/main.obj \
$(BUILD_TYPE)/print.obj \
$(BUILD_TYPE)/render_state.obj \
$(BUILD_TYPE)/main.res
$(BUILD_TYPE)/d3d10.exe: $(OBJS)
$(CXX) $(LDFLAGS) $(WOPT) -o $@ $(OBJS) -ld3d10