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16f2ee8a1e
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font: render 1 glyph
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2026-01-06 19:45:52 -06:00 |
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5a97b0ba7e
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main: new second input layout and effect
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2026-01-06 14:34:10 -06:00 |
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b7a4ab82d9
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main: move "mesh" rendering state out of "global" initialization
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2026-01-06 13:47:19 -06:00 |
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b35f6af638
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partially restructure project
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2026-01-05 18:12:02 -06:00 |
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c5ed512b73
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animation: recalculate frame index for each animation channel
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2026-01-05 16:57:50 -06:00 |
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31e8291e94
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add robot_player; re-enable texturing
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2026-01-05 13:09:28 -06:00 |
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a8b1297ddc
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add makefile build process
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2026-01-05 11:26:22 -06:00 |
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6a5b56ce95
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animate rigged figure
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2026-01-04 21:29:32 -06:00 |
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473bf1965b
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gltf: draw rigged_simple animation
This includes a slightly more correct interpretation of GLTF animation
samplers.
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2026-01-04 19:15:39 -06:00 |
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3451ca26c7
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use matrix multiplication operator
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2026-01-04 14:50:09 -06:00 |
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2477f849c7
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basic skinned animation demo
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2026-01-03 15:48:39 -06:00 |
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532288906d
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'simple' gltf animation
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2026-01-01 18:42:54 -06:00 |
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03e76232d6
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add support for window resize
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2025-12-31 20:03:41 -06:00 |
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4d9e6d675d
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add texture sampling
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2025-12-31 18:42:36 -06:00 |
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96e0a3ab7b
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lighting
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2025-12-31 17:32:29 -06:00 |
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8833c106a8
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use D3D10CreateEffectFromMemory
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2025-12-31 15:18:28 -06:00 |
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98804d9ee4
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add release build
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2025-12-31 14:41:24 -06:00 |
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7862a974fc
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add depth buffer
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2025-12-31 13:24:34 -06:00 |
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6e7c61c705
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draw a second cube
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2025-12-31 13:04:09 -06:00 |
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24c7faad4d
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load shader from resource
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2025-12-30 22:13:55 -06:00 |
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26eb97286d
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main.cpp: rotating cube
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2025-12-30 16:12:36 -06:00 |
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44f7f07c2e
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initial
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2025-12-30 15:01:41 -06:00 |
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