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bilbo
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bilbo
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bilbo/dreamcast-minimal
2025-08-27 02:02:14 +00:00
a2cb316110
cube_ta_fullscreen_textured: reorder vsync wait
bilbo
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bilbo/dreamcast
2025-08-27 01:44:10 +00:00
cf70518bfd
dreamcast2: add cuba_ta_fullscreen_textured
bilbo
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bilbo/dreamcast
2025-08-27 01:01:06 +00:00
77f7869e91
ftdi_transfer: add reset command
b54b635e61
dreamcast2: triangle_ta*: remove while (1) loop
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bilbo
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bilbo/dreamcast
2025-08-27 00:50:30 +00:00
9ecb8c6f5f
dreamcast2: add triangle_ta_fullscreen
18c906133c
dreamcast2: add triangle_ta
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bilbo
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bilbo/dreamcast
2025-08-25 21:44:18 +00:00
45f8661b93
dreamcast2: add triangle_core
586d493a6e
dreamcast2: holly: add object_list_bits
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bilbo
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bilbo/dreamcast
2025-08-25 21:43:49 +00:00
dacdad6132
dreamcast2: add triangle_core
bilbo
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bilbo/dreamcast
2025-08-25 04:07:04 +00:00
b99d646365
holly: add object_list_bits
bilbo
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bilbo/dreamcast
2025-08-25 03:30:14 +00:00
5f61aaa483
dreamcast2: add framebuffer_shaded example
bilbo
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bilbo/dreamcast
2025-08-24 16:14:15 +00:00
8e97614ffe
dreamcast2: initial
bilbo
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bilbo/dreamcast-minimal
2025-08-24 03:26:02 +00:00
5c5422621d
maple: improve Maple vs TA explanation
bilbo
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bilbo/dreamcast-minimal
2025-08-24 01:46:16 +00:00
ff6126b76a
add maple example
bilbo
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bilbo/dreamcast-minimal
2025-08-22 03:33:15 +00:00
498052f711
cube_ta_fullscreen_textured: explicit texture filter mode and shading
bilbo
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bilbo/dreamcast-minimal
2025-08-22 03:25:44 +00:00
9818bf257e
remove _zero fields
bilbo
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bilbo/dreamcast-minimal
2025-08-22 03:21:20 +00:00
470e15a57a
add cube_ta_fullscreen_textured
bilbo
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bilbo/dreamcast-minimal
2025-08-22 00:48:38 +00:00
28dce9c10f
add cube_ta_fullscreen
bilbo
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bilbo/dreamcast-minimal
2025-08-22 00:22:58 +00:00
560e543188
add serial example
bilbo
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bilbo/dreamcast-minimal
2025-08-21 23:38:50 +00:00
aa3c6dc744
add new cube_ta example
bilbo
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bilbo/dreamcast-minimal
2025-08-21 21:28:53 +00:00
d126ce6c88
wip
bilbo
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bilbo/dreamcast-minimal
2025-08-21 03:09:18 +00:00
176df19e9d
background: remove incorrect comment
bilbo
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bilbo/dreamcast-minimal
2025-08-21 03:00:03 +00:00
7886a60ef2
add framebuffer, framebuffer_shaded, vo_border_col
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