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bilbo
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2023-04-23
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bilbo
pushed to
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bilbo/d3d10
2026-01-05 19:14:36 +00:00
31e8291e94
add robot_player; re-enable texturing
bilbo
pushed to
main
at
bilbo/gltf
2026-01-05 17:32:39 +00:00
9c2c7c9ff6
render_cpp: split model data to separate source/header files
bilbo
pushed to
main
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bilbo/d3d10
2026-01-05 17:31:29 +00:00
a8b1297ddc
add makefile build process
bilbo
pushed to
main
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bilbo/gltf
2026-01-05 05:33:42 +00:00
4547fa6e9f
tree: check joint parent order
bilbo
pushed to
main
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bilbo/gltf
2026-01-05 04:00:23 +00:00
32cc14106d
render_cpp: render an array of nodes
bilbo
pushed to
main
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bilbo/d3d10
2026-01-05 03:34:40 +00:00
6a5b56ce95
animate rigged figure
bilbo
pushed to
main
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bilbo/d3d10
2026-01-05 01:20:46 +00:00
473bf1965b
gltf: draw rigged_simple animation
bilbo
pushed to
main
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bilbo/gltf
2026-01-05 00:10:41 +00:00
07df5d9a1d
gltf: add parent node calculation
bilbo
pushed to
main
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bilbo/xenosengine
2026-01-04 21:47:23 +00:00
eec0619e44
initial
bilbo
created branch
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in
bilbo/xenosengine
2026-01-04 21:47:23 +00:00
bilbo
created repository
bilbo/xenosengine
2026-01-04 21:46:55 +00:00
bilbo
pushed to
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bilbo/d3d10
2026-01-04 20:55:20 +00:00
3451ca26c7
use matrix multiplication operator
bilbo
pushed to
main
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bilbo/gltf
2026-01-03 22:29:38 +00:00
9111df6257
add weight and joint accessors
bilbo
pushed to
main
at
bilbo/gltf
2026-01-03 22:26:19 +00:00
862b4e308f
add weight and joint accessors
bilbo
pushed to
main
at
bilbo/d3d10
2026-01-03 21:53:49 +00:00
2477f849c7
basic skinned animation demo
bilbo
pushed to
main
at
bilbo/gltf
2026-01-03 02:06:50 +00:00
ee4deb53fb
initial
bilbo
created branch
main
in
bilbo/gltf
2026-01-03 02:06:50 +00:00
bilbo
created repository
bilbo/gltf
2026-01-03 02:05:57 +00:00
bilbo
pushed to
main
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bilbo/d3d10
2026-01-02 00:48:01 +00:00
532288906d
'simple' gltf animation
bilbo
pushed to
main
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bilbo/d3d10
2026-01-01 02:08:45 +00:00
03e76232d6
add support for window resize
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