• Joined on 2023-04-23
bilbo pushed to main at bilbo/vulkan 2026-04-19 00:37:51 +00:00
65455ad471 collada: mouse view control
bilbo pushed to main at bilbo/vulkan 2026-04-18 23:31:40 +00:00
dbd36f2d2c collada: animated eidelwind
bilbo pushed to main at bilbo/vulkan 2026-04-18 17:30:12 +00:00
440272ad7a shadow texture array
bilbo pushed to main at bilbo/vulkan 2026-04-16 23:30:57 +00:00
1ae766c648 geometry shader
bilbo pushed to main at bilbo/vulkan 2026-04-16 03:51:07 +00:00
b7c25fc41f collada: draw scene textures
bilbo pushed to main at bilbo/vulkan 2026-04-16 02:42:53 +00:00
e9c0c9627c collada: load scene textures
bilbo pushed to main at bilbo/vulkan 2026-04-15 22:38:34 +00:00
635e27b03f adjust shadow bias constants
bilbo pushed to main at bilbo/vulkan 2026-04-15 22:04:20 +00:00
3e78886a95 fix vkFlushMappedMemoryRanges and vkCmdBeginRendering validation errors
bilbo pushed to main at bilbo/vulkan 2026-04-15 20:24:03 +00:00
cdce2d64f3 fix vkBindImageMemory and vkFlushMappedMemoryRanges validation errors
bilbo pushed to main at bilbo/vulkan 2026-04-15 20:05:46 +00:00
6731129670 main: support for Wayland surfaceCapabilities
bilbo pushed to main at bilbo/vulkan 2026-04-15 19:59:46 +00:00
fbe6b157ff draw shadows with percentage closer filtering
bilbo pushed to main at bilbo/vulkan 2026-04-15 03:44:04 +00:00
3e3175a085 collada: render light projection to shadow depth buffer
bilbo pushed to main at bilbo/vulkan 2026-04-15 00:32:33 +00:00
c395b3e7bb collada: pass light node position to shader
bilbo pushed to main at bilbo/vulkan 2026-04-15 00:24:45 +00:00
2b0b29aeb9 shadow_test: box visualization for light
bilbo pushed to main at bilbo/vulkan 2026-04-14 23:50:44 +00:00
779b837caa collada scene animation
bilbo pushed to main at bilbo/d3d10 2026-04-13 05:01:02 +00:00
94cecfe810 header: render materials array, material_index, buffer paths
bilbo pushed to main at bilbo/vulkan 2026-04-13 04:40:53 +00:00
8a9198c3e8 collada: use storagebuffers, draw material colors
bilbo pushed to main at bilbo/vulkan 2026-04-13 04:39:27 +00:00
b8e370f417 collada: use storagebuffers, draw material colors
bilbo pushed to main at bilbo/vulkan 2026-04-13 04:32:24 +00:00
107135c310 collada: use storagebuffers, draw material colors
bilbo pushed to main at bilbo/vulkan 2026-04-13 03:07:07 +00:00
c30394c3ed collada: per-scene pipelines and descriptor sets