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bilbo
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bilbo
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bilbo/r500
2025-11-04 05:17:12 +00:00
a7a497eb99
add drm2
fbe23d3506
assembler: add support for binary output
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bilbo
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bilbo/r500
2025-11-03 17:18:56 +00:00
2c62869ccd
drm: add matrix_cubesphere_cubemap
bilbo
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bilbo/r500
2025-11-01 04:48:33 +00:00
f511018208
wip
bilbo
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bilbo/r500
2025-11-01 04:48:33 +00:00
bilbo
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bilbo/r500
2025-11-01 03:07:53 +00:00
f43ac599f9
add matrix_cubesphere_specular_suzanne
bilbo
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bilbo/r500
2025-11-01 01:43:02 +00:00
8d72b164cc
model/cubesphere_smooth: reset UV coordinates
bilbo
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bilbo/r500
2025-11-01 01:32:57 +00:00
3a02dfa91d
matrix_cubesphere_specular: add diffuse lighting component
bilbo
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bilbo/r500
2025-11-01 01:19:29 +00:00
2b90395b2d
matrix_cubesphere_specular: rewrite specular fragment shader
bilbo
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bilbo/r500
2025-10-31 23:58:24 +00:00
30c018a748
matrix_cubesphere_specular: incomplete
bilbo
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bilbo/r500
2025-10-31 23:57:21 +00:00
836ecefac4
matrix_cubesphere_specular: incomplete
8e6e6e9750
us_disassemble2: support for printing omod
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bilbo
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bilbo/model_generator2
2025-10-31 20:23:33 +00:00
b63536933f
add generate_cpp2
bilbo
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bilbo/r500
2025-10-31 18:29:31 +00:00
1dc62d90ee
matrix_cubesphere: correct diffuse lighting
4c5ebb7dad
matrix_cubesphere: incorrect diffuse lighting
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bilbo
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bilbo/r500
2025-10-31 15:39:49 +00:00
7b89ed1b21
wip
bilbo
pushed to
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bilbo/r500
2025-10-31 00:55:47 +00:00
9266758ae2
use zfunc=less than
bilbo
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bilbo/r500
2025-10-30 20:16:10 +00:00
9f1999fd19
drm: add texture_cube_warping
bilbo
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bilbo/r500
2025-10-30 17:22:27 +00:00
18b7a593bd
tools: add zbuf_decode.py
bilbo
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bilbo/r500
2025-10-30 15:57:52 +00:00
e27e0ef0a4
drm: add matrix_cubesphere
bilbo
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bilbo/r500
2025-10-30 04:22:31 +00:00
5716b2bc24
drm: add matrix
bilbo
pushed to
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bilbo/r500
2025-10-30 02:28:22 +00:00
b2d084eb9e
drm: add texture_cube_clear_zwrite_vertex_shader_optimize_zscale
bilbo
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bilbo/r500
2025-10-30 02:28:08 +00:00
d8837ed506
add texture_cube_clear_zwrite_vertex_shader_optimize_zscale
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