• Joined on 2023-04-23
bilbo pushed to main at bilbo/r500 2025-11-04 05:17:12 +00:00
a7a497eb99 add drm2
fbe23d3506 assembler: add support for binary output
Compare 2 commits »
bilbo pushed to main at bilbo/r500 2025-11-03 17:18:56 +00:00
2c62869ccd drm: add matrix_cubesphere_cubemap
bilbo pushed to wip at bilbo/r500 2025-11-01 04:48:33 +00:00
bilbo created branch wip in bilbo/r500 2025-11-01 04:48:33 +00:00
bilbo pushed to main at bilbo/r500 2025-11-01 03:07:53 +00:00
f43ac599f9 add matrix_cubesphere_specular_suzanne
bilbo pushed to main at bilbo/r500 2025-11-01 01:43:02 +00:00
8d72b164cc model/cubesphere_smooth: reset UV coordinates
bilbo pushed to main at bilbo/r500 2025-11-01 01:32:57 +00:00
3a02dfa91d matrix_cubesphere_specular: add diffuse lighting component
bilbo pushed to main at bilbo/r500 2025-11-01 01:19:29 +00:00
2b90395b2d matrix_cubesphere_specular: rewrite specular fragment shader
bilbo pushed to main at bilbo/r500 2025-10-31 23:58:24 +00:00
30c018a748 matrix_cubesphere_specular: incomplete
bilbo pushed to main at bilbo/r500 2025-10-31 23:57:21 +00:00
836ecefac4 matrix_cubesphere_specular: incomplete
8e6e6e9750 us_disassemble2: support for printing omod
Compare 2 commits »
bilbo pushed to main at bilbo/model_generator2 2025-10-31 20:23:33 +00:00
b63536933f add generate_cpp2
bilbo pushed to main at bilbo/r500 2025-10-31 18:29:31 +00:00
1dc62d90ee matrix_cubesphere: correct diffuse lighting
4c5ebb7dad matrix_cubesphere: incorrect diffuse lighting
Compare 2 commits »
bilbo pushed to main at bilbo/r500 2025-10-31 15:39:49 +00:00
bilbo pushed to main at bilbo/r500 2025-10-31 00:55:47 +00:00
9266758ae2 use zfunc=less than
bilbo pushed to main at bilbo/r500 2025-10-30 20:16:10 +00:00
9f1999fd19 drm: add texture_cube_warping
bilbo pushed to main at bilbo/r500 2025-10-30 17:22:27 +00:00
18b7a593bd tools: add zbuf_decode.py
bilbo pushed to main at bilbo/r500 2025-10-30 15:57:52 +00:00
e27e0ef0a4 drm: add matrix_cubesphere
bilbo pushed to main at bilbo/r500 2025-10-30 04:22:31 +00:00
5716b2bc24 drm: add matrix
bilbo pushed to main at bilbo/r500 2025-10-30 02:28:22 +00:00
b2d084eb9e drm: add texture_cube_clear_zwrite_vertex_shader_optimize_zscale
bilbo pushed to main at bilbo/r500 2025-10-30 02:28:08 +00:00
d8837ed506 add texture_cube_clear_zwrite_vertex_shader_optimize_zscale