• Joined on 2023-04-23
bilbo pushed to main at bilbo/d3d10 2026-01-05 19:14:36 +00:00
31e8291e94 add robot_player; re-enable texturing
bilbo pushed to main at bilbo/gltf 2026-01-05 17:32:39 +00:00
9c2c7c9ff6 render_cpp: split model data to separate source/header files
bilbo pushed to main at bilbo/d3d10 2026-01-05 17:31:29 +00:00
a8b1297ddc add makefile build process
bilbo pushed to main at bilbo/gltf 2026-01-05 05:33:42 +00:00
4547fa6e9f tree: check joint parent order
bilbo pushed to main at bilbo/gltf 2026-01-05 04:00:23 +00:00
32cc14106d render_cpp: render an array of nodes
bilbo pushed to main at bilbo/d3d10 2026-01-05 03:34:40 +00:00
6a5b56ce95 animate rigged figure
bilbo pushed to main at bilbo/d3d10 2026-01-05 01:20:46 +00:00
473bf1965b gltf: draw rigged_simple animation
bilbo pushed to main at bilbo/gltf 2026-01-05 00:10:41 +00:00
07df5d9a1d gltf: add parent node calculation
bilbo pushed to main at bilbo/xenosengine 2026-01-04 21:47:23 +00:00
eec0619e44 initial
bilbo created branch main in bilbo/xenosengine 2026-01-04 21:47:23 +00:00
bilbo created repository bilbo/xenosengine 2026-01-04 21:46:55 +00:00
bilbo pushed to main at bilbo/d3d10 2026-01-04 20:55:20 +00:00
3451ca26c7 use matrix multiplication operator
bilbo pushed to main at bilbo/gltf 2026-01-03 22:29:38 +00:00
9111df6257 add weight and joint accessors
bilbo pushed to main at bilbo/gltf 2026-01-03 22:26:19 +00:00
862b4e308f add weight and joint accessors
bilbo pushed to main at bilbo/d3d10 2026-01-03 21:53:49 +00:00
2477f849c7 basic skinned animation demo
bilbo pushed to main at bilbo/gltf 2026-01-03 02:06:50 +00:00
ee4deb53fb initial
bilbo created branch main in bilbo/gltf 2026-01-03 02:06:50 +00:00
bilbo created repository bilbo/gltf 2026-01-03 02:05:57 +00:00
bilbo pushed to main at bilbo/d3d10 2026-01-02 00:48:01 +00:00
532288906d 'simple' gltf animation
bilbo pushed to main at bilbo/d3d10 2026-01-01 02:08:45 +00:00
03e76232d6 add support for window resize