align transform allocations

This commit is contained in:
Zack Buhman 2026-01-27 12:11:11 -06:00
parent ff5d2da6dc
commit 2860311f8a
3 changed files with 16 additions and 15 deletions

View File

@ -5,14 +5,13 @@
namespace collada_scene {
struct lookat {
struct __attribute__((aligned(16))) lookat {
XMVECTOR eye;
XMVECTOR at;
XMVECTOR up;
};
struct transform {
collada::transform_type type;
struct __attribute__((aligned(16))) transform {
union {
lookat lookat;
XMMATRIX matrix;
@ -20,6 +19,7 @@ namespace collada_scene {
XMVECTOR scale;
XMVECTOR translate;
};
collada::transform_type type;
};
struct node_instance {
@ -43,8 +43,8 @@ namespace collada_scene {
HRESULT load_scene(collada::descriptor const * const descriptor);
void render();
typedef void (* const apply_node_func_t)(collada::node const * const node,
node_instance * node_instance);
typedef void (collada_scene::scene_state::* const apply_node_func_t)(collada::node const * const node,
node_instance * node_instance);
private:
HRESULT load_layouts();
@ -54,6 +54,9 @@ namespace collada_scene {
apply_node_func_t func);
void apply_node_instances(apply_node_func_t func);
void allocate_node_instance(collada::node const * const node,
node_instance * node_instance);
void render_geometries(collada::instance_geometry const * const instance_geometries,
int const instance_geometries_count);
};

View File

@ -1,9 +1,7 @@
#pragma once
#include <stdlib.h>
template <typename T>
T * New(int elements)
{
return (T *)malloc((sizeof (T)) * elements);
return (T *)_aligned_malloc((sizeof (T)) * elements, 16);
}

View File

@ -71,7 +71,7 @@ namespace collada_scene {
{
int count = 1;
for (int i = 0; i < node->nodes_count; i++) {
count += count_nodes(&node->nodes[i]);
count += count_nodes(node->nodes[i]);
}
return count;
}
@ -98,7 +98,7 @@ namespace collada_scene {
transform.scale = XMLoadFloat3((XMFLOAT3 *)&node->transforms[i].scale);
break;
case transform_type::TRANSLATE:
transform.translate = XMLoadFloat3((XMFLOAT3 *)&node->transforms[i].translate);
transform.translate = XMLoadFloat3((XMFLOAT3*)&node->transforms[i].translate);
break;
default:
assert(false);
@ -106,8 +106,8 @@ namespace collada_scene {
}
}
static void allocate_node_instance(node const * const node,
node_instance * node_instance)
void scene_state::allocate_node_instance(node const * const node,
node_instance * node_instance)
{
node_instance->transforms = New<transform>(node->transforms_count);
initialize_node_transforms(node, node_instance);
@ -117,11 +117,11 @@ namespace collada_scene {
node_instance * node_instance,
apply_node_func_t func)
{
func(node, node_instance);
(this->*func)(node, node_instance);
node_instance = &node_instance[1];
for (int i = 0; i < node->nodes_count; i++) {
node_instance = apply_node_instances1(&node->nodes[i], node_instance, func);
node_instance = apply_node_instances1(node->nodes[i], node_instance, func);
}
return node_instance;
@ -144,7 +144,7 @@ namespace collada_scene {
m_nodeInstances = New<node_instance>(count);
apply_node_instances(allocate_node_instance);
apply_node_instances(&scene_state::allocate_node_instance);
}
HRESULT scene_state::load_scene(collada::descriptor const * const descriptor)