• Joined on 2023-04-23
bilbo pushed to main at bilbo/d3d10 2026-01-13 22:23:24 +00:00
151873afb1 main: setforegroundwindow
bilbo pushed to main at bilbo/d3d10 2026-01-13 20:46:40 +00:00
20cb55a63e Makefile: build fxo in release/debug directories
bilbo pushed to main at bilbo/d3d10 2026-01-13 20:27:39 +00:00
6236225ce6 fix Windows build on Windows
bilbo pushed to main at bilbo/gltf 2026-01-13 18:58:49 +00:00
b86b57c62a render_cpp: generate directxmath type names
bilbo pushed to main at bilbo/d3d10 2026-01-13 18:58:08 +00:00
7985ad3434 remove dependency on d3dx
bilbo pushed to main at bilbo/gltf 2026-01-13 18:31:51 +00:00
5c37fb26dc render_cpp.py: wrap models in namespaces
bilbo pushed to main at bilbo/d3d10 2026-01-13 17:35:22 +00:00
12e04e1f40 Makefile: use GCC/mingw by default
bilbo pushed to main at bilbo/d3d10 2026-01-13 15:44:15 +00:00
2a46f6e550 Makefile_cross: add gcc/mingw build
bilbo pushed to main at bilbo/d3d10 2026-01-12 22:06:56 +00:00
83338bada4 main: add 3d volume visualization
bilbo pushed to main at bilbo/saturn-aseprite 2026-01-10 05:46:58 +00:00
669f771dc1 background.py: generate correct 7shades PLSZ value
bilbo pushed to main at bilbo/d3d10 2026-01-10 02:17:36 +00:00
7939bb8b97 bloom: improve blur/exposure constants
bilbo pushed to main at bilbo/d3d10 2026-01-09 05:54:46 +00:00
0c27a5aeac bloom: blend blur result with the scene
bilbo pushed to main at bilbo/d3d10 2026-01-09 03:29:15 +00:00
48b1c3b8d4 draw light positions again
bilbo pushed to main at bilbo/d3d10 2026-01-09 03:03:44 +00:00
8092e5cb01 draw light positions again
bilbo pushed to main at bilbo/gltf 2026-01-09 01:24:00 +00:00
a94b3044b0 restore support for non-animated meshes
bilbo pushed to main at bilbo/d3d10 2026-01-09 00:31:54 +00:00
8d438ed178 bloom: implement two-pass gaussian blur
bilbo pushed to main at bilbo/d3d10 2026-01-07 05:26:42 +00:00
efdcf9a92f font: set blend state
bilbo pushed to main at bilbo/d3d10 2026-01-07 05:08:38 +00:00
e3f8197dc1 font.fx: geometry shaded text string
bilbo pushed to main at bilbo/d3d10 2026-01-07 04:54:43 +00:00
494c93c104 font.fx: geometry shaded text string
bilbo pushed to main at bilbo/d3d10 2026-01-07 04:53:30 +00:00
8bcf7d5d79 font.fx: geometry shaded text string
c2557116a8 font.fx: generate quad via geometry shader
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