• Joined on 2023-04-23
bilbo pushed to main at bilbo/d3d10 2026-01-30 17:36:35 +00:00
b72f978f6a collada_scene: render skins using skin vertex layouts
bilbo pushed to main at bilbo/d3d10 2026-01-30 16:16:04 +00:00
a672190459 render instance controllers
bilbo pushed to main at bilbo/d3d10 2026-01-30 15:53:03 +00:00
fda7c28b2c collada: emit joint weight vertex buffer
bilbo pushed to main at bilbo/d3d10 2026-01-30 06:23:45 +00:00
acc14843cd collada: emit instance controllers, skins, inverse bind matrices, joint indices
bilbo pushed to main at bilbo/d3d10 2026-01-30 02:26:15 +00:00
4afebb4380 Makefile: combine rc files
bilbo pushed to main at bilbo/d3d10 2026-01-30 02:10:56 +00:00
21f3de998c collada_scene: render scene textures
bilbo pushed to main at bilbo/d3d10 2026-01-30 00:47:07 +00:00
af165a3843 collada: render make and resource files
bilbo pushed to main at bilbo/d3d10 2026-01-29 23:49:56 +00:00
5f0f933224 collada/header: render effect texture and image data structures
bilbo pushed to main at bilbo/d3d10 2026-01-29 19:33:15 +00:00
2118b1fbd9 render_state: add DDS texture image loading
bilbo pushed to main at bilbo/d3d10 2026-01-29 05:44:01 +00:00
b9cfcde9c7 collada_scene: implement directional lighting
4d952b0a90 collada/header: add lights
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bilbo pushed to main at bilbo/d3d10 2026-01-28 04:08:13 +00:00
683115e0c1 collada: implement animated rotate and scale
bilbo pushed to main at bilbo/d3d10 2026-01-28 00:15:43 +00:00
6a2a74a0f6 collada_scene: cubic bezier interpolation
bilbo pushed to main at bilbo/d3d10 2026-01-27 20:49:17 +00:00
b0906ecdc6 collada_scene: linear interpolation
bilbo pushed to main at bilbo/d3d10 2026-01-27 19:11:22 +00:00
e4bb6c2616 collada/header: precalculate fully linearized node list
bilbo pushed to main at bilbo/d3d10 2026-01-27 18:16:45 +00:00
2860311f8a align transform allocations
bilbo pushed to main at bilbo/d3d10 2026-01-27 05:54:46 +00:00
ff5d2da6dc collada_scene: add mutable node transforms
bilbo pushed to main at bilbo/d3d10 2026-01-27 03:25:25 +00:00
b052718d7e collada/header: reference node transforms by index rather than by type
bilbo pushed to main at bilbo/d3d10 2026-01-27 02:52:59 +00:00
f939e70bf9 collada/header: generate animation channels
802136c03c collada_scene: render materials
Compare 2 commits »
bilbo pushed to main at bilbo/d3d10 2026-01-26 19:26:48 +00:00
b8cea38d9f collada_scene: basic scene rendering
bilbo pushed to main at bilbo/d3d10 2026-01-26 05:36:41 +00:00
67820fce2b collada: add main frontend