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bilbo
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2023-04-23
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bilbo
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bilbo/r500
2025-10-21 15:25:15 +00:00
09c52ec338
shadertoy_circle.fs.asm : use presubtract to reduce instruction count
bilbo
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bilbo/r500
2025-10-21 04:02:40 +00:00
59390a9ea2
drm/shadertoy: add shadertoy_circle.fs.asm
bilbo
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bilbo/r500
2025-10-21 04:02:08 +00:00
2fd094bbc2
*.vs.asm: use semicolon syntax
306de6541d
assembler: add minus token; disable eol tokens
Compare 2 commits »
bilbo
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bilbo/opengl2
2025-10-21 02:32:45 +00:00
a32667e0ef
src/shadertoy: animated
bilbo
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bilbo/r500
2025-10-21 02:14:14 +00:00
6f5007525c
shadertoy: assemble shadertoy.fs.asm from source
bilbo
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bilbo/r500
2025-10-21 02:00:08 +00:00
50c53376df
assembler/fs: allow more concise assembly
bilbo
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bilbo/r500
2025-10-21 01:59:57 +00:00
81379e6aa7
assembler/fs: allow more concise source code
bilbo
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bilbo/r500
2025-10-21 01:49:28 +00:00
4777be84d4
assembler/vs/validator: only count temp addresses for macro operations
bilbo
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bilbo/r500
2025-10-20 23:53:12 +00:00
44dd480549
assembler/fs: add support for OUT and TEX_SEM_WAIT
bilbo
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bilbo/r500
2025-10-20 23:37:40 +00:00
3df0aed6ba
assembler/fs/emitter: set default float addr if unspecified
bilbo
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bilbo/r500
2025-10-20 23:26:07 +00:00
efecb277c8
assembler: implement fs emitter and frontend
bilbo
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bilbo/r500
2025-10-20 21:53:05 +00:00
72666a8c1f
assembler: add fs instruction validator
bilbo
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main
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bilbo/r500
2025-10-20 21:50:12 +00:00
8dbeabdfb8
assembler: add fs instruction validator
bilbo
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bilbo/r500
2025-10-20 17:59:02 +00:00
adca6a1c66
assembler: add initial fragment shader parser
bilbo
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bilbo/r500
2025-10-20 04:06:46 +00:00
59b6b2a0d2
us_disassemble2: invent a better fragment shader syntax
bilbo
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bilbo/r500
2025-10-20 01:33:34 +00:00
4b47f4f2c7
wip
bilbo
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bilbo/r500
2025-10-19 22:26:02 +00:00
0879b6b8f1
shader_examples: add length.fs
bilbo
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bilbo/r500
2025-10-19 22:25:31 +00:00
13777619d9
us_disassemble: reduce column widths
bilbo
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bilbo/r500
2025-10-19 21:34:49 +00:00
9a989fe545
us_disassemble: print columns
bilbo
pushed to
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bilbo/r500
2025-10-19 21:14:51 +00:00
82f8e56032
shadertoy: multiply fragment shader coordinates by aspect ratio
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