• Joined on 2023-04-23
bilbo pushed to main at bilbo/love-demo 2026-02-23 02:16:51 +00:00
cf05436514 _math: implement matrix multiplication
bilbo pushed to main at bilbo/love-demo 2026-02-23 01:32:29 +00:00
13d882d6df _math: implement mat4.perspective_rh and mat4.look_at_rh
bilbo pushed to main at bilbo/love-demo 2026-02-22 21:33:59 +00:00
44a3c5b76e _math: initial matrix/vector math library
bilbo pushed to main at bilbo/love-demo 2026-02-22 03:59:05 +00:00
955a3e09aa main: draw mesh from binary vertex/index buffers
c54fd525ff main: use setIndexBuffer
50b784e6ab main: color attribute
0a423f850d initial
bilbo created branch main in bilbo/love-demo 2026-02-22 03:59:04 +00:00
bilbo created repository bilbo/love-demo 2026-02-22 03:57:56 +00:00
bilbo pushed to main at bilbo/dreamcast 2026-02-12 15:43:08 +00:00
bc05fba87e dreamcast2/runtime: calculate bss size in bytes
bilbo pushed to main at bilbo/d3d10 2026-02-03 04:03:32 +00:00
a7dfd1b782 collada_scene: load vertex/index buffers from descriptor
bilbo pushed to main at bilbo/d3d10 2026-02-03 02:29:21 +00:00
86b0abad5b collada_scene: render ship20
bilbo deleted branch wip2 from bilbo/d3d10 2026-02-03 02:24:11 +00:00
bilbo deleted branch wip from bilbo/d3d10 2026-02-03 02:24:00 +00:00
bilbo pushed to main at bilbo/d3d10 2026-02-03 02:23:45 +00:00
edd9a92018 collada_scene: render ship20
bilbo pushed to wip2 at bilbo/d3d10 2026-02-03 02:12:20 +00:00
433c5281e7 wip2
bilbo created branch wip2 in bilbo/d3d10 2026-02-03 02:12:20 +00:00
bilbo pushed to wip at bilbo/d3d10 2026-02-03 02:05:58 +00:00
fcbaf7ab66 collada: partial support for cameras
Compare 2 commits »
bilbo pushed to main at bilbo/d3d10 2026-02-03 02:01:57 +00:00
fcbaf7ab66 collada: partial support for cameras
bilbo pushed to wip at bilbo/d3d10 2026-02-03 02:01:04 +00:00
bilbo created branch wip in bilbo/d3d10 2026-02-03 02:01:04 +00:00
bilbo pushed to main at bilbo/d3d10 2026-02-02 23:09:31 +00:00
4e98fe2684 scenes: add ship20
bilbo pushed to main at bilbo/d3d10 2026-01-30 20:50:47 +00:00
d7183c1b39 collada_scene: render skinned animation