• Joined on 2023-04-23
bilbo pushed to main at bilbo/d3d10 2026-01-14 03:30:01 +00:00
6cfa7ec571 RenderVolumeMesh: draw 3d volume as instanced cubes
bilbo pushed to main at bilbo/d3d10 2026-01-14 02:20:34 +00:00
ead9c883fe view rotation and translation
cdf49949c3 add xinput
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bilbo pushed to main at bilbo/d3d10 2026-01-14 00:05:24 +00:00
efa08063c0 draw instanced cubes
bilbo pushed to main at bilbo/d3d10 2026-01-13 22:56:25 +00:00
9449f3f4d7 Makefile: set mconsole/mwindows in ldflags
82660a3bc1 print: use WriteConsoleA for debug output
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bilbo pushed to main at bilbo/d3d10 2026-01-13 22:23:24 +00:00
151873afb1 main: setforegroundwindow
bilbo pushed to main at bilbo/d3d10 2026-01-13 20:46:40 +00:00
20cb55a63e Makefile: build fxo in release/debug directories
bilbo pushed to main at bilbo/d3d10 2026-01-13 20:27:39 +00:00
6236225ce6 fix Windows build on Windows
bilbo pushed to main at bilbo/gltf 2026-01-13 18:58:49 +00:00
b86b57c62a render_cpp: generate directxmath type names
bilbo pushed to main at bilbo/d3d10 2026-01-13 18:58:08 +00:00
7985ad3434 remove dependency on d3dx
bilbo pushed to main at bilbo/gltf 2026-01-13 18:31:51 +00:00
5c37fb26dc render_cpp.py: wrap models in namespaces
bilbo pushed to main at bilbo/d3d10 2026-01-13 17:35:22 +00:00
12e04e1f40 Makefile: use GCC/mingw by default
bilbo pushed to main at bilbo/d3d10 2026-01-13 15:44:15 +00:00
2a46f6e550 Makefile_cross: add gcc/mingw build
bilbo pushed to main at bilbo/d3d10 2026-01-12 22:06:56 +00:00
83338bada4 main: add 3d volume visualization
bilbo pushed to main at bilbo/saturn-aseprite 2026-01-10 05:46:58 +00:00
669f771dc1 background.py: generate correct 7shades PLSZ value
bilbo pushed to main at bilbo/d3d10 2026-01-10 02:17:36 +00:00
7939bb8b97 bloom: improve blur/exposure constants
bilbo pushed to main at bilbo/d3d10 2026-01-09 05:54:46 +00:00
0c27a5aeac bloom: blend blur result with the scene
bilbo pushed to main at bilbo/d3d10 2026-01-09 03:29:15 +00:00
48b1c3b8d4 draw light positions again
bilbo pushed to main at bilbo/d3d10 2026-01-09 03:03:44 +00:00
8092e5cb01 draw light positions again
bilbo pushed to main at bilbo/gltf 2026-01-09 01:24:00 +00:00
a94b3044b0 restore support for non-animated meshes
bilbo pushed to main at bilbo/d3d10 2026-01-09 00:31:54 +00:00
8d438ed178 bloom: implement two-pass gaussian blur