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fb3c8b7a04
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overlap: support for window resize
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2026-05-29 22:43:23 -05:00 |
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5b645bd8ad
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xflip
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2026-05-29 22:07:47 -05:00 |
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da2c48ac02
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music attenuation
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2026-05-29 21:37:35 -05:00 |
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5805204916
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script update, implement voice, character highlight
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2026-05-29 19:43:13 -05:00 |
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f2edffd898
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window resize with integer scaling
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2026-05-28 22:08:25 -05:00 |
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bb10732ce1
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renpy: pause and dissolve
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2026-05-28 19:39:27 -05:00 |
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1575b3053a
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macos support
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2026-05-27 21:35:49 -05:00 |
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22aa0dd60e
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audio: implement stop/fadeout
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2026-05-27 21:34:55 -05:00 |
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f22989d544
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audio: more tracks
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2026-05-27 21:34:55 -05:00 |
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f03db5122a
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audio: looped tracks
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2026-05-27 21:34:53 -05:00 |
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2111ead3ee
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self-compression
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2026-05-27 21:34:23 -05:00 |
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5a0299d9dd
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implement interaction/menus
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2026-05-26 20:51:39 -05:00 |
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06db7983ca
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draw more UI
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2026-05-26 18:20:52 -05:00 |
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ce5d9fccba
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renpy: define image instance data
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2026-05-25 22:42:28 -05:00 |
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54039ee885
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draw renpy backgrounds
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2026-05-25 21:19:19 -05:00 |
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bb6f76cf72
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font: glyph per-instance data, draw multiple individual glyphs
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2026-05-20 23:19:06 -05:00 |
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4042bbd623
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font: render font texture
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2026-05-20 19:12:09 -05:00 |
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51167365d5
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minecraft: hacky diffuse lighting
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2026-04-30 20:35:11 -05:00 |
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9137cba3b4
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view: translate/rotate view with gamepad
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2026-04-30 19:22:40 -05:00 |
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b79473a881
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minecraft: texture sampling
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2026-04-30 15:43:28 -05:00 |
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46924c8451
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minecraft: send view and projection matrices to vertex shader
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2026-04-30 13:53:58 -05:00 |
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4cc844addf
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minecraft: draw world
This is currently off-screen, because no view/projection transform is
sent to the vertex shader.
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2026-04-30 12:28:57 -05:00 |
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8102ad7870
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minecraft: load per-world data
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2026-04-29 22:20:24 -05:00 |
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759006dd2f
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minecraft: initial
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2026-04-27 22:55:07 -05:00 |
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9f636548db
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scene/reload: implement run-time texture reload
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2026-04-21 22:07:38 -05:00 |
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352958f031
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implement support for loading textures from uncompressed TGA files
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2026-04-21 21:07:48 -05:00 |
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65455ad471
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collada: mouse view control
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2026-04-18 19:30:32 -05:00 |
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dbd36f2d2c
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collada: animated eidelwind
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2026-04-18 18:24:09 -05:00 |
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1ae766c648
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geometry shader
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2026-04-16 18:23:46 -05:00 |
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b7c25fc41f
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collada: draw scene textures
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2026-04-15 22:43:59 -05:00 |
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e9c0c9627c
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collada: load scene textures
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2026-04-15 21:35:46 -05:00 |
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3e78886a95
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fix vkFlushMappedMemoryRanges and vkCmdBeginRendering validation errors
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2026-04-15 16:57:50 -05:00 |
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fbe6b157ff
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draw shadows with percentage closer filtering
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2026-04-15 14:52:43 -05:00 |
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3e3175a085
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collada: render light projection to shadow depth buffer
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2026-04-14 22:36:30 -05:00 |
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c395b3e7bb
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collada: pass light node position to shader
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2026-04-14 19:25:31 -05:00 |
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779b837caa
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collada scene animation
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2026-04-14 18:43:37 -05:00 |
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8a9198c3e8
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collada: use storagebuffers, draw material colors
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2026-04-12 23:33:56 -05:00 |
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c30394c3ed
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collada: per-scene pipelines and descriptor sets
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2026-04-12 21:58:22 -05:00 |
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0a33f58f04
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render collada scene
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2026-04-11 22:27:12 -05:00 |
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466c7b030e
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load mipmaps from .dds, enable anisotropy
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2026-04-10 23:21:30 -05:00 |
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3061a1e09c
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replace bufferDeviceAddress with uniform buffers
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2026-04-10 20:25:13 -05:00 |
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70fea48b38
|
load files from .pack file
|
2026-04-07 12:53:29 -05:00 |
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cad2532e04
|
move volk to repository
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2026-04-06 20:38:58 -05:00 |
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a978c8a9e6
|
initial
|
2026-04-04 23:50:52 -05:00 |
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