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bb10732ce1
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renpy: pause and dissolve
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2026-05-28 19:39:27 -05:00 |
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5a0299d9dd
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implement interaction/menus
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2026-05-26 20:51:39 -05:00 |
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06db7983ca
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draw more UI
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2026-05-26 18:20:52 -05:00 |
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ce5d9fccba
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renpy: define image instance data
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2026-05-25 22:42:28 -05:00 |
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54039ee885
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draw renpy backgrounds
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2026-05-25 21:19:19 -05:00 |
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bb6f76cf72
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font: glyph per-instance data, draw multiple individual glyphs
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2026-05-20 23:19:06 -05:00 |
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4042bbd623
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font: render font texture
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2026-05-20 19:12:09 -05:00 |
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51167365d5
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minecraft: hacky diffuse lighting
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2026-04-30 20:35:11 -05:00 |
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e1db1bc978
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main: move projection scaling to CPU-side code
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2026-04-30 19:27:24 -05:00 |
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9137cba3b4
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view: translate/rotate view with gamepad
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2026-04-30 19:22:40 -05:00 |
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b79473a881
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minecraft: texture sampling
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2026-04-30 15:43:28 -05:00 |
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46924c8451
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minecraft: send view and projection matrices to vertex shader
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2026-04-30 13:53:58 -05:00 |
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4cc844addf
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minecraft: draw world
This is currently off-screen, because no view/projection transform is
sent to the vertex shader.
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2026-04-30 12:28:57 -05:00 |
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65455ad471
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collada: mouse view control
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2026-04-18 19:30:32 -05:00 |
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dbd36f2d2c
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collada: animated eidelwind
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2026-04-18 18:24:09 -05:00 |
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440272ad7a
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shadow texture array
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2026-04-18 12:22:50 -05:00 |
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1ae766c648
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geometry shader
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2026-04-16 18:23:46 -05:00 |
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b7c25fc41f
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collada: draw scene textures
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2026-04-15 22:43:59 -05:00 |
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635e27b03f
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adjust shadow bias constants
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2026-04-15 17:31:16 -05:00 |
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fbe6b157ff
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draw shadows with percentage closer filtering
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2026-04-15 14:52:43 -05:00 |
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3e3175a085
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collada: render light projection to shadow depth buffer
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2026-04-14 22:36:30 -05:00 |
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c395b3e7bb
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collada: pass light node position to shader
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2026-04-14 19:25:31 -05:00 |
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8a9198c3e8
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collada: use storagebuffers, draw material colors
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2026-04-12 23:33:56 -05:00 |
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c30394c3ed
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collada: per-scene pipelines and descriptor sets
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2026-04-12 21:58:22 -05:00 |
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0a33f58f04
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render collada scene
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2026-04-11 22:27:12 -05:00 |
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1456e04200
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separate samplers and sampled images
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2026-04-11 13:22:27 -05:00 |
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466c7b030e
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load mipmaps from .dds, enable anisotropy
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2026-04-10 23:21:30 -05:00 |
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3061a1e09c
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replace bufferDeviceAddress with uniform buffers
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2026-04-10 20:25:13 -05:00 |
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256969454f
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phong lighting
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2026-04-07 18:54:28 -05:00 |
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ba01d3716c
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stencil outline
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2026-04-07 18:10:02 -05:00 |
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75d765702a
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render texture
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2026-04-06 00:29:10 -05:00 |
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df24407d9d
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shader: use push constants and buffer device address
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2026-04-05 13:15:39 -05:00 |
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a978c8a9e6
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initial
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2026-04-04 23:50:52 -05:00 |
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