18 Commits

Author SHA1 Message Date
440272ad7a shadow texture array 2026-04-18 12:22:50 -05:00
1ae766c648 geometry shader 2026-04-16 18:23:46 -05:00
b7c25fc41f collada: draw scene textures 2026-04-15 22:43:59 -05:00
635e27b03f adjust shadow bias constants 2026-04-15 17:31:16 -05:00
fbe6b157ff draw shadows with percentage closer filtering 2026-04-15 14:52:43 -05:00
3e3175a085 collada: render light projection to shadow depth buffer 2026-04-14 22:36:30 -05:00
c395b3e7bb collada: pass light node position to shader 2026-04-14 19:25:31 -05:00
8a9198c3e8 collada: use storagebuffers, draw material colors 2026-04-12 23:33:56 -05:00
c30394c3ed collada: per-scene pipelines and descriptor sets 2026-04-12 21:58:22 -05:00
0a33f58f04 render collada scene 2026-04-11 22:27:12 -05:00
1456e04200 separate samplers and sampled images 2026-04-11 13:22:27 -05:00
466c7b030e load mipmaps from .dds, enable anisotropy 2026-04-10 23:21:30 -05:00
3061a1e09c replace bufferDeviceAddress with uniform buffers 2026-04-10 20:25:13 -05:00
256969454f phong lighting 2026-04-07 18:54:28 -05:00
ba01d3716c stencil outline 2026-04-07 18:10:02 -05:00
75d765702a render texture 2026-04-06 00:29:10 -05:00
df24407d9d shader: use push constants and buffer device address 2026-04-05 13:15:39 -05:00
a978c8a9e6 initial 2026-04-04 23:50:52 -05:00