draw renpy backgrounds

This commit is contained in:
Zack Buhman 2026-05-25 21:19:19 -05:00
parent 9112e74b8b
commit 54039ee885
20 changed files with 1398 additions and 33 deletions

1
.gitignore vendored
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@ -7,3 +7,4 @@ tool/pack_file
*.zip
*.tar
*.pyc
*.dds

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@ -54,7 +54,8 @@ OBJS = \
src/minecraft/entry_table.o \
src/minecraft/vulkan.o \
src/minecraft/vulkan/per_world.o \
src/font/outline.o
src/font/outline.o \
src/renpy/vulkan.o
WORLDS = \
data/minecraft/midnightmeadow/inthash.o \
@ -83,6 +84,9 @@ all: main
%.o: %.s
$(AS) $< -o $@
#%.dds: %.png
# WINEDEBUG=-all wine $(HOME)/Texconv.exe -y -nogpu -nowic -dx10 --format BC7_UNORM_SRGB -m 1 $< -o $(dir $@)
main: $(OBJS) $(LIBS) $(SCENES) $(WORLDS)
$(CC) $(ARCH) $(LDFLAGS) $(FLAGS) $(OPT) $(DEBUG) $^ -o $@

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data/renpy/script.rpy Normal file
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# The script of the game goes in this file.
# Declare characters used by this game. The color argument colorizes the
# name of the character.
image bgwhite = "bg/white.png"
image bgforest1 = "bg/forest1.png"
image bgforest2 = "bg/forest2.png"
image bgflower1 = "bg/flowerfield1.png"
image bgwheatfield1 = "bg/wheatfield1.png"
image cat = "ch/cat.png"
image catw = "ch/catw.png"
image ei = "ch/Eily.png"
image al = "ch/Alice.png"
#image ei1 = "ch/eily1.png"
#image al1 = "ch/alice1.png"
define a = Character("Alice",color="00765e")
define c = Character("Cat",color="590093")
define e = Character("Eily",color="0b6092")
define mg = Character("Mouse Girls",color="000000")
define n = Character("Narrator",color="000000")
define l = Character("Leona",color="590093")
#this centers the name display
define gui.name_xpos = 0.5
define gui.name_xalign = 0.5
#this centers the dialogue display
define gui.dialogue_xpos = 0.5
define gui.dialogue_text_xalign = 0.5
transform centerleft:
xalign 0.3
yalign 1.0
transform centerright:
xalign 0.7
yalign 1.0
init:
python:
renpy.music.register_channel("ScaredMice", "music", loop=True)
renpy.music.register_channel("TinyForestMinstrels", "music", loop=True)
renpy.music.register_channel("MistAmbience", "music", loop=False)
renpy.music.register_channel("PhrygianButterflies", "music", loop=True)
renpy.music.register_channel("WheatFields", "music", loop=True)
# The game starts here.
label start:
# Show a background. This uses a placeholder by default, but you can
# add a file (named either "bg room.png" or "bg room.jpg") to the
# images directory to show it.
#play Chime "sfx/Chime.ogg" fadeout 1.0
play sound "sfx/Chime.ogg"
play MistAmbience "sfx/MistAmbience.ogg"
scene bgwhite
with Dissolve(3.0)
#play music "IntroMusicTest.ogg"
#play NarratorLoop "n1test.mp3"
#voice "n1test.mp3"
n "Far over the mountains of Almystice"
#voice "n2test.mp3"
n "Beyond the tumultuous waters of the Lilac Bay"
#voice "n3test.mp3"
n "And across the vast fields of Alysen"
#voice "n4test.mp3"
play TinyForestMinstrels "music/TinyForestMinstrels.ogg"
n "Tiny minstrels can be heard amongst the trees"
scene bgforest1
with Dissolve(3.0)
show al at left
a "Are we almost there?"
show ei at right
e "Hmmm... Not really"
a "How much further have we to go?"
e "About two more moons"
menu:
"Complain" :
a "We are still sooo far awayyy"
e "And it will be even further if you dont stop complaining"
a "Easy for you to say, all you have to carry is a little memory pipe!"
a "I'm tired ><"
e "Don't start whining now!"
e "You need to remember why we have come all this way"
a "I understand... I suppose it is for an important purpose"
"Rationalize" :
a "I understand... I suppose it is for an important purpose"
jump mainbranch1
label mainbranch1:
e "We're almost out of the forest, we can take a little break once we clear the tree line"
a "Is that where the flora field is?"
e "Why yes, If I remember correctly, it should be just up ahead"
stop TinyForestMinstrels fadeout 5.5
scene bgwhite
play sound "sfx/Chime.ogg"
with Dissolve(1.0)
voice "n5test.ogg"
n "As the minstrel mice girls continue along the path, the forest opens up into a beautiful field of flowers"
play PhrygianButterflies "music/PhrygianButterflies.ogg"
scene bgflower1
with Dissolve(1.0)
show ei at right
e "Look at all the butterflies! They are all so pretty!"
show al at left
a "This place is like a dream..."
e "There are so many flowers this time of year"
e "I told you it would be worth the journey!"
a "Can we stop for a bit now?"
e "Of course"
e "Ya know, Its a shame we didnt save some of those giant strawberries you found"
a "I told you not to eat them all!"
e "Yah yah"
e "Anyways, shall I recite a tale?"
menu:
"Good idea" :
stop PhrygianButterflies fadeout 4.2
a "Why dont you sing the story of Eleanor the Hero!"
e "Sure"
a "..."
play music "music/Poem1.ogg" noloop
pause 40
"I am too tired" :
e "Serves you right for scaring those elephant-dogs"
stop PhrygianButterflies fadeout 4.2
a "They were asking for it, you know"
jump mainbranch2
#Improvise music in the butterfly field
#Choose Between: Fleeting and
#Elri scares the mice
#We learn why they want to petition the queen
# elri: "Arent you sacred she will eat you?"
# elri: "Also, why would two little mice"
#Elri shows them to the wheat town with the castle in the distance
#They wish to speak to the queen of birds, but arent important enough
#Elri helps
#Cat is summoned to see the Queen of birds
#Mouse girls realize its their only chance
#
#Lenient on Taxes
#Removed from the map
#And what is this? A cat and 2 mice stumbling about into my courtroom?
#
#
label mainbranch2:
hide ei
show catw at right
show ei at centerleft:
xzoom -1
voice "placeholdermeow.mp3"
c "Rawrrrr"
hide catw
show cat at right
play ScaredMice "music/ScaredMice.ogg"
mg "AHHHHHHHHHH!!!!!"
c "Nyanyanyanya"
c "Well, what do we have here? If it isn't two little meowse girls, all alone amongst the flowers"
menu:
"Beg for mercy" :
a "Please don't eat us!!!"
"Run" :
e "Alice don't run, our only chance is through pleading!"
e "Please don't eat us, miss kitty cat!!! ><"
jump mainbranch3
label mainbranch3:
stop ScaredMice fadeout 2.0
c "I'm not gonna eat you nyanyanya"
play TinyForestMinstrels "music/TinyForestMinstrels.ogg"
c "I just want to know what two little meowses are doing so very far away from home"
c "Also, are you minstrels?"
e "Y-Yes"
a "W-We are on a quest to Castle Alysen..."
e "Shh don't tell her that"
c "The Castle of Alysen you say?!?"
c "Why, that's where I am headed!"
e "You don't say..."
c "Yah, I do actually"
e "So... Why might you be traveling to the castle?"
c "I belong to the lineage of Agrepen"
e "And what might that mean?"
c "The Agrepens are a long line of felines loyal to the crown of corvidae"
e "Really? That must mean you are a noble?"
c "Well, not really..."
c "My father was one of the queens knights many years ago"
e "Ah I see"
e "So do you live at the castle or something?"
c "Well, no..."
a "Then why are you traveling to Castle Alysen?"
c "uhhh"
play MistAmbience "sfx/MistAmbience.ogg"
stop TinyForestMinstrels fadeout 2.0
c "I DONT NEED TO BE PRESSURED BY LITTLE MICE TO SAY ANYTHING!!!!"
c "GOOD DAY!"
hide cat
a "Wha..."
e "Phew, I was scared she was gonna follow us the whole way"
a "She didn't seem so bad"
#play MistAmbience "sfx/MistAmbience.ogg"
e "Are you kidding? She's a crazy kitty!"
scene bgwhite
play sound "sfx/Chime.ogg"
with Dissolve(3.0)
n "After their encounter with the weird cat, the mice scurry out of the flower field and into the nearby meadow"
scene forest2
with Dissolve(3.0)
show ei at right
e "I think this is the right way..."
show al at left
a "Then where did the path go?"
e "How am I supposed to know?"
a "Did you hear that?!?!"
show ei at centerleft:
xzoom -1
show cat at right
play PhrygianButterflies "music/PhrygianButterflies.ogg"
c "Hey there..."
c "I apologize"
c "I didn't mean to storm off like that"
e "Ha ha, no problem..."
a "So... Why are you traveling to Castle Alysen?"
e "Alice!!!"
c "If you must know, I have been summoned by the queen"
c "I suspect that my poor reputation amongst the locals of Eastern Nidus has come back to haunt me"
c "Though I know not what what she has summoned me for"
a "Ahhhhhh"
c "So then..."
c "Why are YOU traveling to the Castle?"
a "We are delivering a feather!!!"
e "Alice no!"
a "A feather that belonged to the queen herself!!!"
e "Why you little..."
c "A feather you say? One of the queens?"
c "How on the face of Al Mot might you have aquired such a thing?"
c "If it is authentic, that is..."
e "Since Alice cannot keep a secret, I shall tell you"
e "Seven moons ago, our town was attacked by three owls and a band of mice from the northern principalities"
e "Eventually word spread to greater nearby settlements, and so"
e "Messengers from the keep in Musia sent for aid from the Ravens"
e "Four moons ago, the request was answered"
e "And a small group of mice accompanied by two ravens a fox, and three squirrels set out to the northern principalities"
e "Anyways, long story short, we drove those barbaric rats out of their home"
a "They arent actual rats you know"
e "Obviously, but you wont catch me speaking kindly of them"
a "And you forgot the most important part"
e "Yah yah, I am getting there"
e "So, essentially, my brother is trained in archery, and..."
a "Speed it up already"
e "You tell it then!"
a "My cousin found this feather in one of the highest towers of a castle far to the north"
c "How do you know it belongs to the queen?"
e "It said so itself above the display on the wall"
a "Supposedly, it was in a room filled with treasures!"
c "That is very nice and all, but what are the two of you doing out here all alone?"
c "Do you expect every bird in Avia to respect your alliance with Castle Alysen?"
e "What do you mean?"
c "I mean, the two of you probably look like walking dinner to most creatures"
a "I could go for some dinner..."
e "Anyways..."
e "To answer your question, upon returning to the village, the feather was taken from my brother by the needle guild"
e "So... Yesterday, after sundown"
e "We stole the feather from the guild hall before vanishing into the night"
e "Can you imagine the look on their stupid faces, when they woke up, and not only is the feather missing"
e "But so are we!"
a "Hahahaha"
c "Are the two of you mad?"
c "I assume you are attempting to return the Queens feather?"
a "Yes, we intend to deliver the feather to its rightful owner"
c "Absolute madness!"
mg "..."
c "I will follow the two of you"
c "To keep you safe, that is"
a "Alright!"
e "Ha ha... Okay..."
c "Great! Follow me, I know a shortcut! :3"
hide cat
a "Sounds good!"
hide al
stop PhrygianButterflies fadeout 2.0
e "Oh dear!"
hide ei
#hide al
#hide ei
#pause 10
scene bgwhite
play sound "sfx/Chime.ogg"
with Dissolve(2.0)
n "And so the mice girls follow the noble cat further towards their destination"
scene bgwheatfield1
play WheatFields "music/WheatFields.ogg"
show cat at right
with Dissolve(1.3)
c "Nya"
show al at left
a "Look, your right, the castle is just up ahead!"
show ei at centerleft:
xzoom -1
e "Wait up"
c "I told you I knew a shortcut!"
c "Most people take the long way around"
e "Yah because these are royal wheatfields!"
a "Who cares?"
e "Are you trying to get us killed?"
e "Its trespassing on royal land!"
c "Calm down, I have done this a million times"
e "That doesnt make me calm!"
c "How can the rolling fields of wheat not calm your spirit?"
c "You little mice truly are mad!"
a "I like the wheat!"
e "Shut up!"
c "Sounds like someone needs a nap!"
e "Why? because I'm not insane like you?"
c "Yah, your so sane, that you decided to steal from your town and then run off alone to the country of birds"
c "The power of friendship wont protect the two of you from becoming dinner"
c "And that, is why I feel obligated to accompany you!"
e "Hey, we have a good reason!"
c "And what might that be?"
e "My brother found the feather, not the town guild, its a matter of family pride!"
c "Pride has touched the chosen meouse"
c "Flies she towards the Castle"
c "But her ambition burns far too bright, and silly myice dont have any wings to myelt"
mg "What?"
c "Nyanyanya"
c "Nyevermind"
c "Sing me a song little minstrels!"
c "Very Nyice!"
c "Now tell me little minstrels, what are your names?"
a "My name is Alice"
e "And my name is Eily"
e "What is your name?"
l "My name is Leona!"
scene bgwhite
with Dissolve(3.0)
n "And so, the odd trio walked through the wheatfields and towards the castle walls"
n "Upon approaching the castle walls"
# birds!!!
return

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@ -38,3 +38,13 @@ data/minecraft/terrain2.dds
shader/font.spv
data/font/outline/uncial_antiqua_36.data
shader/renpy.spv
data/renpy/images/bg/white.dds
data/renpy/images/bg/forest1.dds
data/renpy/images/bg/flowerfield1.dds
data/renpy/images/bg/wheatfield1.dds
data/renpy/images/ch/cat.dds
data/renpy/images/ch/catw.dds
data/renpy/images/ch/Eily.dds
data/renpy/images/ch/Alice.dds

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@ -1,6 +1,6 @@
#include <stdint.h>
namespace language {
namespace renpy::language {
struct option {
char const * const string;
uint32_t statementIndex;
@ -88,13 +88,16 @@ namespace language {
struct statement {
enum type type;
union {
jump jump;
menu menu;
play play;
say say;
scene scene;
show show;
voice voice;
renpy::language::jump jump;
renpy::language::menu menu;
renpy::language::play play;
renpy::language::say say;
renpy::language::scene scene;
renpy::language::show show;
renpy::language::voice voice;
renpy::language::stop stop;
renpy::language::pause pause;
renpy::language::hide hide;
};
};
}

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include/renpy/script.h Normal file
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@ -0,0 +1,221 @@
#include "renpy/language.h"
namespace renpy::script {
using namespace renpy::language;
char const * const strings[] = {
"Far over the mountains of Almystice", // 0
"Beyond the tumultuous waters of the Lilac Bay", // 1
"And across the vast fields of Alysen", // 2
"Tiny minstrels can be heard amongst the trees", // 3
"Are we almost there?", // 4
"Hmmm... Not really", // 5
"How much further have we to go?", // 6
"About a day or two of walking", // 7
"We are still sooo far awayyy", // 8
"And it will be even further if we dont stop taking breaks", // 9
"Easy for you to say, all you have to carry is a little memory pipe!", // 10
"I'm tired ><", // 11
"Don't start whining now!", // 12
"You need to remember why we have come all this way", // 13
"I understand... I suppose it is for an important purpose", // 14
"We're almost out of the forest, we can take a little break once we clear the tree line", // 15
"Is that where the flora field is?", // 16
"Why yes, If I remember correctly, it should be just up ahead", // 17
"As the minstrel mice girls continue along the path, the forest opens up into a beautiful field of flowers", // 18
"Look at all the butterflies! They are all so pretty!", // 19
"This place is like a dream...", // 20
"There are so many flowers this time of year", // 21
"I told you it would be worth the journey!", // 22
"Can we stop for a bit now?", // 23
"Of course", // 24
"Ya know, Its a shame we didnt save some of those giant strawberries you found", // 25
"I told you not to eat them all!", // 26
"Yah yah", // 27
"Anyways, shall I recite a tale?", // 28
"Why dont you sing the story of Eleanor the Hero!", // 29
"Let us sing of the Hero Eleanor", // 30
"...", // 31
"Serves you right for scaring those elephant-dogs", // 32
"They were asking for it, you know", // 33
"Rawrrrr", // 34
"AHHHHHHHHHH!!!!!", // 35
"Nyanyanyanya", // 36
"Well, what do we have here? If it isnt 2 little meowse girls, all alone in the flowers", // 37
"Please dont eat us!!!", // 38
"Alice dont run, our only chance is through pleading!", // 39
"Please dont eat us, miss kitty cat!!! ><", // 40
"I'm not gonna eat you nyanyanya", // 41
"I just want to know what two little meowses are doing so very far away from home", // 42
"Also, are you minstrels?", // 43
"Y-Yes", // 44
"W-We are on a quest to Castle Alysen...", // 45
"Shh dont tell her that", // 46
"The Castle of Alysen you say?!?", // 47
"Why, that's where I am headed!", // 48
"You dont say...", // 49
"Yah I do actually", // 50
"So... Why might you be traveling to the castle?", // 51
"nya", // 52
"Look, your right, the castle is just up ahead!", // 53
};
constexpr int strings_length = (sizeof (strings)) / (sizeof (strings[0]));
const character characters[] = {
{ .characterName = "Alice" }, // 0
{ .characterName = "Cat" }, // 1
{ .characterName = "Eily" }, // 2
{ .characterName = "Mouse Girls" }, // 3
{ .characterName = "Narrator" }, // 4
};
constexpr int characters_length = (sizeof (characters)) / (sizeof (characters[0]));
const audio audio[] = {
{ .path = "sfx/Chime.opus" }, // 0 sfx/Chime.ogg
{ .path = "sfx/MistAmbience.opus" }, // 1 sfx/MistAmbience.ogg
{ .path = "n1test.opus" }, // 2 n1test.mp3
{ .path = "n2test.opus" }, // 3 n2test.mp3
{ .path = "n3test.opus" }, // 4 n3test.mp3
{ .path = "n4test.opus" }, // 5 n4test.mp3
{ .path = "music/TinyForestMinstrels.opus" }, // 6 music/TinyForestMinstrels.ogg
{ .path = "n5test.opus" }, // 7 n5test.ogg
{ .path = "music/PhrygianButterflies.opus" }, // 8 music/PhrygianButterflies.ogg
{ .path = "music/Poem1.opus" }, // 9 music/Poem1.ogg
{ .path = "placeholdermeow.opus" }, // 10 placeholdermeow.mp3
{ .path = "music/ScaredMice.opus" }, // 11 music/ScaredMice.ogg
};
constexpr int audio_length = (sizeof (audio)) / (sizeof (audio[0]));
const image images[] = {
{ .path = "data/renpy/images/bg/white.dds" }, // 0 bg/white.png
{ .path = "data/renpy/images/bg/forest1.dds" }, // 1 bg/forest1.png
{ .path = "data/renpy/images/bg/flowerfield1.dds" }, // 2 bg/flowerfield1.png
{ .path = "data/renpy/images/bg/wheatfield1.dds" }, // 3 bg/wheatfield1.png
{ .path = "data/renpy/images/ch/cat.dds" }, // 4 ch/cat.png
{ .path = "data/renpy/images/ch/catw.dds" }, // 5 ch/catw.png
{ .path = "data/renpy/images/ch/Eily.dds" }, // 6 ch/Eily.png
{ .path = "data/renpy/images/ch/Alice.dds" }, // 7 ch/Alice.png
};
constexpr int images_length = (sizeof (images)) / (sizeof (images[0]));
const option options[] = {
{ .string = "Complain", .statementIndex = 22 }, // 0
{ .string = "Rationalize", .statementIndex = 30 }, // 1
{ .string = "Good idea", .statementIndex = 57 }, // 2
{ .string = "I am too tired", .statementIndex = 64 }, // 3
{ .string = "Beg for mercy", .statementIndex = 80 }, // 4
{ .string = "Run", .statementIndex = 82 }, // 5
};
constexpr int options_length = (sizeof (options)) / (sizeof (options[0]));
const statement statements[] = {
{ .type = type::play, .play = { .audioIndex = 0, /* FIXME channel */ } }, // 0 sfx/Chime.ogg
{ .type = type::play, .play = { .audioIndex = 1, /* FIXME channel */ } }, // 1 sfx/MistAmbience.ogg
{ .type = type::scene, .scene = { .imageIndex = 0 } }, // 2 bgwhite
{ .type = type::voice, .voice = { .audioIndex = 2 } }, // 4 n1test.mp3
{ .type = type::say, .say = { .characterIndex = 4, .stringIndex = 0 } }, // 5 n "Far over the mountains of Almystice"
{ .type = type::voice, .voice = { .audioIndex = 3 } }, // 6 n2test.mp3
{ .type = type::say, .say = { .characterIndex = 4, .stringIndex = 1 } }, // 7 n "Beyond the tumultuous waters of the Lilac Bay"
{ .type = type::voice, .voice = { .audioIndex = 4 } }, // 8 n3test.mp3
{ .type = type::say, .say = { .characterIndex = 4, .stringIndex = 2 } }, // 9 n "And across the vast fields of Alysen"
{ .type = type::voice, .voice = { .audioIndex = 5 } }, // 10 n4test.mp3
{ .type = type::play, .play = { .audioIndex = 6, /* FIXME channel */ } }, // 11 music/TinyForestMinstrels.ogg
{ .type = type::say, .say = { .characterIndex = 4, .stringIndex = 3 } }, // 12 n "Tiny minstrels can be heard amongst the trees"
{ .type = type::scene, .scene = { .imageIndex = 1 } }, // 13 bgforest1
{ .type = type::show, .show = { .imageIndex = 7 } }, // 15 al
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 4 } }, // 16 a "Are we almost there?"
{ .type = type::show, .show = { .imageIndex = 6 } }, // 17 ei
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 5 } }, // 18 e "Hmmm... Not really"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 6 } }, // 19 a "How much further have we to go?"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 7 } }, // 20 e "About a day or two of walking"
{ .type = type::menu, .menu = { .count = 2, .optionIndex = 0 } }, // 21 "Complain", "Rationalize"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 8 } }, // 22 a "We are still sooo far awayyy"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 9 } }, // 23 e "And it will be even further if we dont stop taking breaks"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 10 } }, // 24 a "Easy for you to say, all you have to carry is a little memory pipe!"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 11 } }, // 25 a "I'm tired ><"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 12 } }, // 26 e "Don't start whining now!"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 13 } }, // 27 e "You need to remember why we have come all this way"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 14 } }, // 28 a "I understand... I suppose it is for an important purpose"
{ .type = type::jump, .jump = { .statementIndex = 32 } }, // 29 internal jump (b'__menu_end', 0)
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 14 } }, // 30 a "I understand... I suppose it is for an important purpose"
{ .type = type::jump, .jump = { .statementIndex = 32 } }, // 31 internal jump (b'__menu_end', 0)
{ .type = type::jump, .jump = { .statementIndex = 33 } }, // 32 mainbranch1
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 15 } }, // 33 e "We're almost out of the forest, we can take a little break once we clear the tree line"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 16 } }, // 34 a "Is that where the flora field is?"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 17 } }, // 35 e "Why yes, If I remember correctly, it should be just up ahead"
{ .type = type::stop, .stop = { /* FIXME channel */ } }, // 36
{ .type = type::scene, .scene = { .imageIndex = 0 } }, // 37 bgwhite
{ .type = type::voice, .voice = { .audioIndex = 7 } }, // 39 n5test.ogg
{ .type = type::say, .say = { .characterIndex = 4, .stringIndex = 18 } }, // 40 n "As the minstrel mice girls continue along the path, the forest opens up into a beautiful field of flowers"
{ .type = type::play, .play = { .audioIndex = 8, /* FIXME channel */ } }, // 41 music/PhrygianButterflies.ogg
{ .type = type::scene, .scene = { .imageIndex = 2 } }, // 42 bgflower1
{ .type = type::show, .show = { .imageIndex = 6 } }, // 44 ei
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 19 } }, // 45 e "Look at all the butterflies! They are all so pretty!"
{ .type = type::show, .show = { .imageIndex = 7 } }, // 46 al
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 20 } }, // 47 a "This place is like a dream..."
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 21 } }, // 48 e "There are so many flowers this time of year"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 22 } }, // 49 e "I told you it would be worth the journey!"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 23 } }, // 50 a "Can we stop for a bit now?"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 24 } }, // 51 e "Of course"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 25 } }, // 52 e "Ya know, Its a shame we didnt save some of those giant strawberries you found"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 26 } }, // 53 a "I told you not to eat them all!"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 27 } }, // 54 e "Yah yah"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 28 } }, // 55 e "Anyways, shall I recite a tale?"
{ .type = type::menu, .menu = { .count = 2, .optionIndex = 2 } }, // 56 "Good idea", "I am too tired"
{ .type = type::stop, .stop = { /* FIXME channel */ } }, // 57
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 29 } }, // 58 a "Why dont you sing the story of Eleanor the Hero!"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 30 } }, // 59 e "Let us sing of the Hero Eleanor"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 31 } }, // 60 a "..."
{ .type = type::play, .play = { .audioIndex = 9, /* FIXME channel */ } }, // 61 music/Poem1.ogg
{ .type = type::pause, .pause = { .duration = 40 } }, // 62
{ .type = type::jump, .jump = { .statementIndex = 67 } }, // 63 internal jump (b'__menu_end', 1)
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 32 } }, // 64 e "Serves you right for scaring those elephant-dogs"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 33 } }, // 65 a "They were asking for it, you know"
{ .type = type::jump, .jump = { .statementIndex = 67 } }, // 66 internal jump (b'__menu_end', 1)
{ .type = type::jump, .jump = { .statementIndex = 68 } }, // 67 mainbranch2
{ .type = type::hide, .hide = { .imageIndex = 6 } }, // 68 ei
{ .type = type::show, .show = { .imageIndex = 5 } }, // 69 catw
{ .type = type::show, .show = { .imageIndex = 6 } }, // 70 ei
{ .type = type::voice, .voice = { .audioIndex = 10 } }, // 71 placeholdermeow.mp3
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 34 } }, // 72 c "Rawrrrr"
{ .type = type::hide, .hide = { .imageIndex = 5 } }, // 73 catw
{ .type = type::show, .show = { .imageIndex = 4 } }, // 74 cat
{ .type = type::play, .play = { .audioIndex = 11, /* FIXME channel */ } }, // 75 music/ScaredMice.ogg
{ .type = type::say, .say = { .characterIndex = 3, .stringIndex = 35 } }, // 76 mg "AHHHHHHHHHH!!!!!"
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 36 } }, // 77 c "Nyanyanyanya"
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 37 } }, // 78 c "Well, what do we have here? If it isnt 2 little meowse girls, all alone in the flowers"
{ .type = type::menu, .menu = { .count = 2, .optionIndex = 4 } }, // 79 "Beg for mercy", "Run"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 38 } }, // 80 a "Please dont eat us!!!"
{ .type = type::jump, .jump = { .statementIndex = 85 } }, // 81 internal jump (b'__menu_end', 2)
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 39 } }, // 82 e "Alice dont run, our only chance is through pleading!"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 40 } }, // 83 e "Please dont eat us, miss kitty cat!!! ><"
{ .type = type::jump, .jump = { .statementIndex = 85 } }, // 84 internal jump (b'__menu_end', 2)
{ .type = type::jump, .jump = { .statementIndex = 86 } }, // 85 mainbranch3
{ .type = type::stop, .stop = { /* FIXME channel */ } }, // 86
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 41 } }, // 87 c "I'm not gonna eat you nyanyanya"
{ .type = type::play, .play = { .audioIndex = 6, /* FIXME channel */ } }, // 88 music/TinyForestMinstrels.ogg
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 42 } }, // 89 c "I just want to know what two little meowses are doing so very far away from home"
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 43 } }, // 90 c "Also, are you minstrels?"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 44 } }, // 91 e "Y-Yes"
{ .type = type::say, .say = { .characterIndex = 0, .stringIndex = 45 } }, // 92 a "W-We are on a quest to Castle Alysen..."
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 46 } }, // 93 e "Shh dont tell her that"
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 47 } }, // 94 c "The Castle of Alysen you say?!?"
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 48 } }, // 95 c "Why, that's where I am headed!"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 49 } }, // 96 e "You dont say..."
{ .type = type::say, .say = { .characterIndex = 1, .stringIndex = 50 } }, // 97 c "Yah I do actually"
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 51 } }, // 98 e "So... Why might you be traveling to the castle?"
{ .type = type::scene, .scene = { .imageIndex = 0 } }, // 99 bgwhite
{ .type = type::say, .say = { .characterIndex = 4, .stringIndex = 52 } }, // 100 n "nya"
{ .type = type::scene, .scene = { .imageIndex = 3 } }, // 101 bgwheatfield1
{ .type = type::say, .say = { .characterIndex = 2, .stringIndex = 53 } }, // 102 e "Look, your right, the castle is just up ahead!"
{ .type = type::_return }, // 103
};
constexpr int statements_length = (sizeof (statements)) / (sizeof (statements[0]));
}

58
include/renpy/vulkan.h Normal file
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@ -0,0 +1,58 @@
namespace renpy {
struct Image {
VkImage image;
VkDeviceMemory memory;
VkImageView imageView;
};
struct vulkan {
static constexpr int perVertexSize = (4) * 2;
// externally initialized, opaque handle
VkInstance instance;
VkDevice device;
VkQueue queue;
VkCommandPool commandPool;
// externally initialized, structures
VkPhysicalDeviceProperties physicalDeviceProperties;
VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
// externally initialized, enum
VkFormat colorFormat;
VkFormat depthFormat;
VkSampler linearSampler;
// internal vulkan state
VkPipelineLayout pipelineLayout;
VkShaderModule shaderModule;
VkPipeline pipeline;
VertexIndex vertexIndex;
VkDescriptorPool descriptorPool{ VK_NULL_HANDLE };
static constexpr int descriptorSetLayoutCount = 1;
VkDescriptorSetLayout descriptorSetLayouts[descriptorSetLayoutCount]; // unrelated to maxFrames, unrelated to descriptorCount
VkDescriptorSet descriptorSet0;
Image * images;
void initial_state(VkInstance instance,
VkDevice device,
VkQueue queue,
VkCommandPool commandPool,
VkPhysicalDeviceProperties physicalDeviceProperties,
VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties,
VkFormat colorFormat,
VkFormat depthFormat,
VkSampler linearSampler);
void init();
void load_vertex_index_buffer();
void load_shader();
void create_descriptor_sets();
void write_descriptor_sets();
void load_image_inner(VkCommandBuffer commandBuffer, VkFence fence, int i, char const * filename);
void load_images();
void create_pipeline();
void draw(VkCommandBuffer commandBuffer,
uint32_t frameIndex);
};
}

View File

@ -215,7 +215,7 @@ def pass2_images(state):
path = path.removesuffix(".png")
else:
assert False, path
yield f"{{ .path = \"{path}.dds\" }}, // {i} {orig_path}"
yield f"{{ .path = \"data/renpy/images/{path}.dds\" }}, // {i} {orig_path}"
yield "};"
yield "constexpr int images_length = (sizeof (images)) / (sizeof (images[0]));"

31
shader/renpy.hlsl Normal file
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@ -0,0 +1,31 @@
[[vk::binding(0, 0)]] SamplerState ClosestSampler;
[[vk::binding(1, 0)]] Texture2D Texture[];
struct VSInput
{
float2 Position : POSITION0;
float2 Texture : TEXCOORD0;
};
struct VSOutput
{
float4 Position : SV_POSITION;
float2 Texture : NORMAL0;
};
[shader("vertex")]
VSOutput VSMain(VSInput input)
{
VSOutput output = (VSOutput)0;
output.Position = float4(input.Position, 0, 1);
output.Texture = input.Texture;
return output;
}
[shader("pixel")]
float4 PSMain(VSOutput input) : SV_TARGET
{
float4 color = Texture[1].Sample(ClosestSampler, input.Texture);
return float4(color.xyz, 1.0);
}

View File

@ -1,5 +1,6 @@
#include <assert.h>
#include <stdint.h>
#include <stdio.h>
#include "new.h"
#include "dds/validate.h"
@ -71,6 +72,13 @@ static inline dds_size_levels dds_mip_total_size(DXGI_FORMAT dxgiFormat,
return {mip_total_size, mip_levels};
}
/*
static inline bool is_power_of_two(uint32_t n)
{
return (n & (n - 1)) == 0;
}
*/
namespace dds {
DDS_FILE const * validate(void const * data, uint32_t size, uint32_t ** out_offsets, void ** out_data, uint32_t * out_size)
{
@ -84,14 +92,21 @@ namespace dds {
uint32_t * offsets = NewM<uint32_t>(dds->header.dwMipMapCount);
//bool power_of_two = is_power_of_two(dds->header.dwHeight) && is_power_of_two(dds->header.dwWidth);
//uint32_t max_mip_levels = power_of_two ? dds->header.dwMipMapCount : 1;
uint32_t max_mip_levels = dds->header.dwMipMapCount;
uintptr_t image_data = ((uintptr_t)dds) + (sizeof (DDS_FILE));
dds_size_levels ret = dds_mip_total_size(dds->header10.dxgiFormat,
dds->header.dwHeight,
dds->header.dwWidth,
dds->header.dwMipMapCount,
max_mip_levels,
offsets);
if (ret.size + (sizeof (DDS_FILE)) != size) {
fprintf(stderr, "%d %ld %d\n", ret.size, (sizeof (DDS_FILE)), size);
}
assert(ret.size + (sizeof (DDS_FILE)) == size);
assert(ret.levels == dds->header.dwMipMapCount);
assert(ret.levels == max_mip_levels);
*out_offsets = offsets;
*out_data = (void *)image_data;

View File

@ -21,6 +21,7 @@
#include "minecraft/vulkan.h"
#include "font/outline.h"
#include "renpy/vulkan.h"
#include "scenes/shadow_test/shadow_test.h"
#include "scenes/eidelwind/eidelwind.h"
@ -496,7 +497,7 @@ int main()
// window and surface
//////////////////////////////////////////////////////////////////////
SDL_Window * window = SDL_CreateWindow("Vulkan", 1024, 1024, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
SDL_Window * window = SDL_CreateWindow("Vulkan", 1280, 720, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
SDL_CHECK_NONNULL(window);
SDL_CHECK(SDL_Vulkan_CreateSurface(window, instance, nullptr, &surface));
SDL_CHECK(SDL_GetWindowSize(window, &windowSize.x, &windowSize.y));
@ -546,8 +547,8 @@ int main()
createDepth(physicalDeviceProperties.limits.nonCoherentAtomSize,
physicalDeviceMemoryProperties,
1024,
1024,
1280,
720,
depthFormat,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
shadowArrayLayers,
@ -646,6 +647,7 @@ int main()
// initialize collada
//////////////////////////////////////////////////////////////////////
/*
collada::scene::state collada_state;
collada_state.vulkan.initial_state(instance,
@ -661,11 +663,13 @@ int main()
collada::types::descriptor const * collada_scene_descriptor = &eidelwind::descriptor;
collada_state.load_scene(collada_scene_descriptor);
*/
//////////////////////////////////////////////////////////////////////
// initialize minecraft
//////////////////////////////////////////////////////////////////////
/*
minecraft::vulkan::vulkan minecraft_state;
minecraft_state.initial_state(instance,
device,
@ -678,6 +682,7 @@ int main()
textureSamplers[2],
shadowDepthImageViewDepth);
minecraft_state.init();
*/
//////////////////////////////////////////////////////////////////////
// initialize font
@ -695,10 +700,27 @@ int main()
textureSamplers[2]);
font_state.init();
//////////////////////////////////////////////////////////////////////
// initialize renpy
//////////////////////////////////////////////////////////////////////
renpy::vulkan renpy_state;
renpy_state.initial_state(instance,
device,
queue,
commandPool,
physicalDeviceProperties,
physicalDeviceMemoryProperties,
surfaceFormat.format,
depthFormat,
textureSamplers[2]);
renpy_state.init();
//////////////////////////////////////////////////////////////////////
// initialize view
//////////////////////////////////////////////////////////////////////
/*
int cameraIndex = collada_state.find_node_index_by_name("Camera001");
int cameraTargetIndex = collada_state.find_node_index_by_name("EidelwindRigPelvis");
int lightIndex = collada_state.find_node_index_by_name("Camera001");
@ -719,6 +741,7 @@ int main()
viewState.forward = XMVectorSetZ(XMVector3Normalize(at - eye), 0);
viewState.pitch = 0;
viewState.applyTransform(0, 0, 0, 0, 0);
*/
//////////////////////////////////////////////////////////////////////
// loop
@ -732,7 +755,7 @@ int main()
int64_t start_time;
SDL_GetCurrentTime(&start_time);
collada_state.update(0);
//collada_state.update(0);
while (quit == false) {
SDL_Event event;
@ -761,10 +784,10 @@ int main()
}
if (event.type == SDL_EVENT_MOUSE_MOTION) {
if (event.motion.state & SDL_BUTTON_LMASK) {
collada_state.mouse_motion(cameraIndex, cameraTargetIndex, event.motion.xrel, event.motion.yrel, 0);
//collada_state.mouse_motion(cameraIndex, cameraTargetIndex, event.motion.xrel, event.motion.yrel, 0);
}
if (event.motion.state & SDL_BUTTON_RMASK) {
collada_state.mouse_motion(cameraIndex, cameraTargetIndex, event.motion.xrel, event.motion.yrel, 1);
//collada_state.mouse_motion(cameraIndex, cameraTargetIndex, event.motion.xrel, event.motion.yrel, 1);
}
}
if (event.type == SDL_EVENT_WINDOW_RESIZED) {
@ -782,14 +805,14 @@ int main()
// gamepad update
//////////////////////////////////////////////////////////////////////
gamepad_update(viewState);
//gamepad_update(viewState);
//////////////////////////////////////////////////////////////////////
// collada update
//////////////////////////////////////////////////////////////////////
double time = getTime(start_time);
collada_state.update(time / 1.5f);
//double time = getTime(start_time);
//collada_state.update(time / 1.5f);
//////////////////////////////////////////////////////////////////////
// fence
@ -816,6 +839,7 @@ int main()
//////////////////////////////////////////////////////////////////////
if (0) {
/*
collada_state.vulkan.change_frame(commandBuffer, frameIndex);
XMMATRIX projection = currentProjection();
@ -836,13 +860,16 @@ int main()
lightPositionWorld,
collada_state.descriptor->nodes_count,
collada_state.node_state.node_instances);
*/
// minecraft
/*
minecraft_state.transfer_transforms(projection,
view,
lightPositionWorld,
frameIndex);
*/
}
//////////////////////////////////////////////////////////////////////
@ -887,7 +914,7 @@ int main()
VkRenderingInfo shadowRenderingInfo{
.sType = VK_STRUCTURE_TYPE_RENDERING_INFO,
.renderArea{ .extent{ .width = 1024, .height = 1024 } },
.renderArea{ .extent{ .width = 1280, .height = 720 } },
.layerCount = 6,
.colorAttachmentCount = 0,
.pDepthAttachment = &shadowDepthRenderingAttachmentInfo,
@ -900,24 +927,24 @@ int main()
VkViewport shadowViewport{
.x = 0,
.y = 0,
.width = 1024,
.height = 1024,
.width = 1280,
.height = 720,
.minDepth = 0.0f,
.maxDepth = 1.0f
};
vkCmdSetViewport(commandBuffer, 0, 1, &shadowViewport);
VkRect2D shadowScissor{
.extent{
.width = 1024,
.height = 1024
.width = 1280,
.height = 720
}
};
vkCmdSetScissor(commandBuffer, 0, 1, &shadowScissor);
// draw
collada_state.vulkan.excludeMaterialIndex = lightMaterialIndex;
collada_state.vulkan.pipelineIndex = 0; // shadow pipeline
//collada_state.vulkan.excludeMaterialIndex = lightMaterialIndex;
//collada_state.vulkan.pipelineIndex = 0; // shadow pipeline
//collada_state.draw();
vkCmdEndRendering(commandBuffer);
@ -1038,8 +1065,8 @@ int main()
// draw
collada_state.vulkan.excludeMaterialIndex = -1;
collada_state.vulkan.pipelineIndex = 1; // non-shadow pipeline
//collada_state.vulkan.excludeMaterialIndex = -1;
//collada_state.vulkan.pipelineIndex = 1; // non-shadow pipeline
//collada_state.draw();
//collada_state.vulkan.pipelineIndex = 2; // geometry shader pipeline
//collada_state.draw();
@ -1048,6 +1075,8 @@ int main()
font_state.draw(commandBuffer, frameIndex);
renpy_state.draw(commandBuffer, frameIndex);
vkCmdEndRendering(commandBuffer);
// barrier
@ -1138,8 +1167,8 @@ int main()
VK_CHECK(vkDeviceWaitIdle(device));
collada_state.vulkan.destroy_all(collada_scene_descriptor);
collada_state.unload_scene();
//collada_state.vulkan.destroy_all(collada_scene_descriptor);
//collada_state.unload_scene();
for (uint32_t i = 0; i < maxFramesInFlight; i++) {
vkDestroyFence(device, fences[i], nullptr);

451
src/renpy/vulkan.cpp Normal file
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@ -0,0 +1,451 @@
#include <string.h>
#include "volk/volk.h"
#include "vulkan/vk_enum_string_helper.h"
#include "dds/validate.h"
#include "vulkan_helper.h"
#include "check.h"
#include "new.h"
#include "file.h"
#include "renpy/vulkan.h"
#include "renpy/script.h"
namespace renpy {
static const _Float16 vertexData[] = {
// x y u v
(_Float16)-1.0, (_Float16)-1.0, (_Float16)0.0, (_Float16)0.0,
(_Float16)1.0, (_Float16)-1.0, (_Float16)1.0, (_Float16)0.0,
(_Float16)-1.0, (_Float16)1.0, (_Float16)0.0, (_Float16)1.0,
(_Float16)1.0, (_Float16)1.0, (_Float16)1.0, (_Float16)1.0,
};
static const uint32_t vertexSize = (sizeof (vertexData));
static const uint16_t indexData[] = {
0, 1, 2, 3,
};
static const uint32_t indexSize = (sizeof (indexData));
void vulkan::initial_state(VkInstance instance,
VkDevice device,
VkQueue queue,
VkCommandPool commandPool,
VkPhysicalDeviceProperties physicalDeviceProperties,
VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties,
VkFormat colorFormat,
VkFormat depthFormat,
VkSampler linearSampler)
{
this->instance = instance;
this->device = device;
this->queue = queue;
this->commandPool = commandPool;
this->physicalDeviceProperties = physicalDeviceProperties;
this->physicalDeviceMemoryProperties = physicalDeviceMemoryProperties;
this->colorFormat = colorFormat;
this->depthFormat = depthFormat;
this->linearSampler = linearSampler;
}
void vulkan::init()
{
load_vertex_index_buffer();
load_shader();
create_descriptor_sets();
load_images();
write_descriptor_sets();
create_pipeline();
}
//////////////////////////////////////////////////////////////////////
// vertex index buffer
//////////////////////////////////////////////////////////////////////
void vulkan::load_vertex_index_buffer()
{
void const * vertexStart = (void const *)vertexData;
void const * indexStart = (void const *)indexData;
vertexIndex = createVertexIndexBuffer(device,
physicalDeviceProperties,
physicalDeviceMemoryProperties,
vertexStart, vertexSize,
indexStart, indexSize);
}
//////////////////////////////////////////////////////////////////////
// shader
//////////////////////////////////////////////////////////////////////
void vulkan::load_shader()
{
uint32_t shaderSize;
void const * shaderStart = file::open("shader/renpy.spv", &shaderSize);
VkShaderModuleCreateInfo shaderModuleCreateInfo{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.codeSize = shaderSize,
.pCode = (uint32_t *)shaderStart
};
VK_CHECK(vkCreateShaderModule(device, &shaderModuleCreateInfo, nullptr, &shaderModule));
}
//////////////////////////////////////////////////////////////////////
// descriptor sets
//////////////////////////////////////////////////////////////////////
void vulkan::create_descriptor_sets()
{
//
// pool
//
constexpr int descriptorPoolSizesCount = 2;
VkDescriptorPoolSize descriptorPoolSizes[descriptorPoolSizesCount]{
{ // linear sampler
.type = VK_DESCRIPTOR_TYPE_SAMPLER,
.descriptorCount = 1,
},
{
.type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = script::images_length,
},
};
VkDescriptorPoolCreateInfo descriptorPoolCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.maxSets = 1,
.poolSizeCount = descriptorPoolSizesCount,
.pPoolSizes = descriptorPoolSizes
};
VK_CHECK(vkCreateDescriptorPool(device, &descriptorPoolCreateInfo, nullptr, &descriptorPool));
//
// (set 0, constant)
//
{
constexpr int bindingCount = 2;
VkDescriptorSetLayoutBinding descriptorSetLayoutBindings[bindingCount]{
{
.binding = 0,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT
},
{ // font image
.binding = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.descriptorCount = script::images_length,
.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT
}
};
VkDescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.bindingCount = bindingCount,
.pBindings = descriptorSetLayoutBindings
};
VK_CHECK(vkCreateDescriptorSetLayout(device, &descriptorSetLayoutCreateInfo, nullptr, &descriptorSetLayouts[0]));
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.descriptorPool = descriptorPool,
.descriptorSetCount = 1,
.pSetLayouts = &descriptorSetLayouts[0]
};
VK_CHECK(vkAllocateDescriptorSets(device, &descriptorSetAllocateInfo, &descriptorSet0));
}
}
//////////////////////////////////////////////////////////////////////
// descriptor set writes
//////////////////////////////////////////////////////////////////////
void vulkan::write_descriptor_sets()
{
constexpr uint32_t writeCount = 2;
VkWriteDescriptorSet writeDescriptorSets[writeCount];
uint32_t writeIndex = 0;
// set0 bindings
VkDescriptorImageInfo samplerDescriptorImageInfo = {
.sampler = linearSampler,
};
writeDescriptorSets[writeIndex++] = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = descriptorSet0,
.dstBinding = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER,
.pImageInfo = &samplerDescriptorImageInfo
};
VkDescriptorImageInfo * sceneDescriptorImageInfos = NewM<VkDescriptorImageInfo>(script::images_length);
for (int i = 0; i < script::images_length; i++) {
sceneDescriptorImageInfos[i] = {
.imageView = images[i].imageView,
.imageLayout = VK_IMAGE_LAYOUT_READ_ONLY_OPTIMAL
};
}
writeDescriptorSets[writeIndex++] = {
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.dstSet = descriptorSet0,
.dstBinding = 1,
.descriptorCount = (uint32_t)script::images_length,
.descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
.pImageInfo = sceneDescriptorImageInfos
};
assert(writeIndex == writeCount);
vkUpdateDescriptorSets(device, writeIndex, writeDescriptorSets, 0, nullptr);
//free(sceneDescriptorImageInfos);
}
//////////////////////////////////////////////////////////////////////
// images
//////////////////////////////////////////////////////////////////////
void vulkan::load_image_inner(VkCommandBuffer commandBuffer, VkFence fence, int i, char const * filename)
{
size_t length = strlen(filename);
if (dds::isDDSExtension(filename, length)) {
createImageFromFilenameDDS(device,
queue,
commandBuffer,
fence,
physicalDeviceProperties.limits.nonCoherentAtomSize,
physicalDeviceMemoryProperties,
filename,
&images[i].image,
&images[i].memory,
&images[i].imageView);
} else {
fprintf(stderr, "filename: %s\n", filename);
ASSERT(false, "invalid image filename extension");
}
}
void vulkan::load_images()
{
VkCommandBuffer commandBuffer{};
VkCommandBufferAllocateInfo commandBufferAllocateInfo{
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,
.commandPool = commandPool,
.commandBufferCount = 1
};
VK_CHECK(vkAllocateCommandBuffers(device, &commandBufferAllocateInfo, &commandBuffer));
VkFenceCreateInfo fenceCreateInfo{
.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO
};
VkFence fence{};
VK_CHECK(vkCreateFence(device, &fenceCreateInfo, nullptr, &fence));
// images
images = NewM<Image>(script::images_length);
for (int i = 0; i < script::images_length; i++) {
char const * filename = script::images[i].path;
load_image_inner(commandBuffer, fence, i, filename);
}
// cleanup
vkDestroyFence(device, fence, nullptr);
vkFreeCommandBuffers(device,
commandPool,
1,
&commandBuffer);
}
//////////////////////////////////////////////////////////////////////
// pipeline
//////////////////////////////////////////////////////////////////////
void vulkan::create_pipeline()
{
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.setLayoutCount = descriptorSetLayoutCount,
.pSetLayouts = descriptorSetLayouts,
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr
};
VK_CHECK(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
};
VkPipelineShaderStageCreateInfo shaderStages[2]{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = shaderModule,
.pName = "VSMain"
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = shaderModule,
.pName = "PSMain"
}
};
VkPipelineViewportStateCreateInfo viewportState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.viewportCount = 1,
.scissorCount = 1
};
constexpr uint32_t dynamicStateCount = 2;
VkDynamicState dynamicStates[dynamicStateCount]{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
VkPipelineDynamicStateCreateInfo dynamicState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.dynamicStateCount = dynamicStateCount,
.pDynamicStates = dynamicStates
};
VkPipelineDepthStencilStateCreateInfo depthStencilState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.depthTestEnable = VK_FALSE,
.depthWriteEnable = VK_FALSE,
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
.stencilTestEnable = VK_FALSE,
.front = {
.failOp = VK_STENCIL_OP_REPLACE,
.passOp = VK_STENCIL_OP_REPLACE,
.depthFailOp = VK_STENCIL_OP_REPLACE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = 0x01,
.writeMask = 0x01,
.reference = 1,
},
.back = {
.failOp = VK_STENCIL_OP_REPLACE,
.passOp = VK_STENCIL_OP_REPLACE,
.depthFailOp = VK_STENCIL_OP_REPLACE,
.compareOp = VK_COMPARE_OP_ALWAYS,
.compareMask = 0x01,
.writeMask = 0x01,
.reference = 1,
},
};
VkPipelineRenderingCreateInfo renderingCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO,
.colorAttachmentCount = 1,
.pColorAttachmentFormats = &colorFormat,
.depthAttachmentFormat = depthFormat,
.stencilAttachmentFormat = depthFormat
};
VkPipelineColorBlendAttachmentState blendAttachment{
.colorWriteMask = 0xF
};
VkPipelineColorBlendStateCreateInfo colorBlendState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.attachmentCount = 1,
.pAttachments = &blendAttachment
};
VkPipelineRasterizationStateCreateInfo rasterizationState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
//.cullMode = VK_CULL_MODE_BACK_BIT,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE,
.lineWidth = 1.0f
};
VkPipelineMultisampleStateCreateInfo multisampleState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT
};
constexpr int vertexBindingDescriptionsCount = 1;
VkVertexInputBindingDescription vertexBindingDescriptions[vertexBindingDescriptionsCount]{
{
.binding = 0,
.stride = perVertexSize,
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
};
constexpr int vertexAttributeDescriptionsCount = 2;
VkVertexInputAttributeDescription vertexAttributeDescriptions[vertexAttributeDescriptionsCount]{
// per-vertex
{ // position
.location = 0,
.binding = 0,
.format = VK_FORMAT_R16G16_SFLOAT,
.offset = 0,
},
{ // texture
.location = 1,
.binding = 0,
.format = VK_FORMAT_R16G16_SFLOAT,
.offset = 4,
},
};
VkPipelineVertexInputStateCreateInfo vertexInputState{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.vertexBindingDescriptionCount = vertexBindingDescriptionsCount,
.pVertexBindingDescriptions = vertexBindingDescriptions,
.vertexAttributeDescriptionCount = vertexAttributeDescriptionsCount,
.pVertexAttributeDescriptions = vertexAttributeDescriptions,
};
VkGraphicsPipelineCreateInfo pipelineCreateInfos[1]{
{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = &renderingCreateInfo,
.stageCount = 2,
.pStages = shaderStages,
.pVertexInputState = &vertexInputState,
.pInputAssemblyState = &inputAssemblyState,
.pViewportState = &viewportState,
.pRasterizationState = &rasterizationState,
.pMultisampleState = &multisampleState,
.pDepthStencilState = &depthStencilState,
.pColorBlendState = &colorBlendState,
.pDynamicState = &dynamicState,
.layout = pipelineLayout
},
};
VK_CHECK(vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, pipelineCreateInfos, nullptr, &pipeline));
}
//////////////////////////////////////////////////////////////////////
// draw
//////////////////////////////////////////////////////////////////////
void vulkan::draw(VkCommandBuffer commandBuffer,
uint32_t frameIndex)
{
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDescriptorSet descriptorSets[1] = {
descriptorSet0,
};
vkCmdBindDescriptorSets(commandBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
pipelineLayout,
0, 1, descriptorSets,
0, nullptr);
vkCmdBindIndexBuffer(commandBuffer, vertexIndex.buffer, vertexIndex.indexOffset, VK_INDEX_TYPE_UINT16);
VkDeviceSize vertexOffsets[1]{ 0 };
VkBuffer vertexBuffers[1]{ vertexIndex.buffer };
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, vertexOffsets);
vkCmdDrawIndexed(commandBuffer, 4, 1, 0, 0, 0);
}
}