32 lines
614 B
HLSL
32 lines
614 B
HLSL
[[vk::binding(0, 0)]] SamplerState ClosestSampler;
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[[vk::binding(1, 0)]] Texture2D Texture[];
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struct VSInput
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{
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float2 Position : POSITION0;
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float2 Texture : TEXCOORD0;
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};
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struct VSOutput
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{
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float4 Position : SV_POSITION;
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float2 Texture : NORMAL0;
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};
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[shader("vertex")]
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VSOutput VSMain(VSInput input)
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{
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VSOutput output = (VSOutput)0;
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output.Position = float4(input.Position, 0, 1);
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output.Texture = input.Texture;
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return output;
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}
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[shader("pixel")]
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float4 PSMain(VSOutput input) : SV_TARGET
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{
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float4 color = Texture[1].Sample(ClosestSampler, input.Texture);
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return float4(color.xyz, 1.0);
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}
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