vulkan/include/renpy/vulkan.h

59 lines
1.9 KiB
C++

namespace renpy {
struct Image {
VkImage image;
VkDeviceMemory memory;
VkImageView imageView;
};
struct vulkan {
static constexpr int perVertexSize = (4) * 2;
// externally initialized, opaque handle
VkInstance instance;
VkDevice device;
VkQueue queue;
VkCommandPool commandPool;
// externally initialized, structures
VkPhysicalDeviceProperties physicalDeviceProperties;
VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties;
// externally initialized, enum
VkFormat colorFormat;
VkFormat depthFormat;
VkSampler linearSampler;
// internal vulkan state
VkPipelineLayout pipelineLayout;
VkShaderModule shaderModule;
VkPipeline pipeline;
VertexIndex vertexIndex;
VkDescriptorPool descriptorPool{ VK_NULL_HANDLE };
static constexpr int descriptorSetLayoutCount = 1;
VkDescriptorSetLayout descriptorSetLayouts[descriptorSetLayoutCount]; // unrelated to maxFrames, unrelated to descriptorCount
VkDescriptorSet descriptorSet0;
Image * images;
void initial_state(VkInstance instance,
VkDevice device,
VkQueue queue,
VkCommandPool commandPool,
VkPhysicalDeviceProperties physicalDeviceProperties,
VkPhysicalDeviceMemoryProperties physicalDeviceMemoryProperties,
VkFormat colorFormat,
VkFormat depthFormat,
VkSampler linearSampler);
void init();
void load_vertex_index_buffer();
void load_shader();
void create_descriptor_sets();
void write_descriptor_sets();
void load_image_inner(VkCommandBuffer commandBuffer, VkFence fence, int i, char const * filename);
void load_images();
void create_pipeline();
void draw(VkCommandBuffer commandBuffer,
uint32_t frameIndex);
};
}