saturn-aseprite/background.py

169 lines
5.9 KiB
Python

import sys
from pprint import pprint, pformat
import textwrap
import struct
from operator import itemgetter
from aseprite import parse_file
from aseprite import PaletteChunk, OldPaletteChunk, TilesetChunkInternal, CelChunk_CompressedTilemap
def pprinti(o, i):
s = pformat(o)
print(textwrap.indent(s, ' ' * i))
def pack_bgr555(red, green, blue):
bgr = (
((red >> 3) << 0) |
((green >> 3) << 5) |
((blue >> 3) << 10)
)
return struct.pack(">H", bgr)
def pack_index(i):
return struct.pack(">I", i)
def pack_old_palette_chunk(old_palette_chunk):
with open("palette.bin", "wb") as f:
for color in old_palette_chunk.packets[0].colors:
f.write(pack_bgr555(*color))
def pack_palette_chunk(palette_chunk):
with open("palette.bin", "wb") as f:
assert palette_chunk.first_color_index_to_change == 0
for entry in palette_chunk.entries:
color = (entry.red, entry.green, entry.blue)
f.write(pack_bgr555(*color))
print("palette.bin", f.tell(), file=sys.stderr)
def pack_palette(palette):
if type(palette) is PaletteChunk:
pack_palette_chunk(palette)
elif type(palette) is OldPaletteChunk:
pack_old_palette_chunk(palette)
else:
assert False, type(palette)
def pack_character_2x2(tileset_chunk, offset):
#tileset_chunk.number_of_tiles,
#tileset_chunk.tile_width,
#tileset_chunk.tile_height,
assert tileset_chunk.tile_width == 16
assert tileset_chunk.tile_height == 16
assert type(tileset_chunk.data) == TilesetChunkInternal
buf = bytearray(16 * 16)
for cell_ix in range(4):
for y in range(8):
for x in range(8):
tileset_x = 8 * (cell_ix % 2) + x
tileset_y = 8 * (cell_ix // 2) + y
px = tileset_chunk.data.pixel[offset + tileset_y * 16 + tileset_x]
buf[cell_ix * 8 * 8 + y * 8 + x] = px
return bytes(buf)
def pack_character_1x1(tileset_chunk, offset):
assert tileset_chunk.tile_width == 8
assert tileset_chunk.tile_height == 8
assert type(tileset_chunk.data) == TilesetChunkInternal
buf = bytearray(8 * 8)
for y in range(8):
for x in range(8):
tileset_x = x
tileset_y = y
px = tileset_chunk.data.pixel[offset + tileset_y * 8 + tileset_x]
buf[y * 8 + x] = px
return bytes(buf)
def pack_character_patterns(filename, tileset_chunk):
with open(filename, "wb") as f:
for i in range(tileset_chunk.number_of_tiles):
offset = tileset_chunk.tile_width * tileset_chunk.tile_height * i
if tileset_chunk.tile_width == 8 and tileset_chunk.tile_height == 8:
buf = pack_character_1x1(tileset_chunk, offset)
elif tileset_chunk.tile_width == 16 and tileset_chunk.tile_height == 16:
buf = pack_character_2x2(tileset_chunk, offset)
else:
assert False, (tileset_chunk.tile_width, tileset_chunk.tile_height)
f.write(buf)
print(filename, f.tell(), file=sys.stderr)
def pack_pattern_name_table(filename, cel_chunk, x_cells, y_cells):
with open(filename, "wb") as f:
assert type(cel_chunk.data) == CelChunk_CompressedTilemap
#assert cel_chunk.data.width_in_number_of_tiles <= 64
#assert cel_chunk.data.height_in_number_of_tiles <= 64
tile_width = cel_chunk.data.width_in_number_of_tiles
tile_height = cel_chunk.data.height_in_number_of_tiles
print(tile_width, tile_height)
h_pages = ((tile_width + (x_cells - 1)) & (~(x_cells - 1))) // x_cells
v_pages = ((tile_height + (y_cells - 1)) & (~(y_cells - 1))) // y_cells
if h_pages > 2:
h_pages = 2
if v_pages > 2:
v_pages = 2
print("h_pages, v_pages", h_pages, v_pages)
for v_page in range(v_pages):
for h_page in range(h_pages):
for y in range(y_cells):
for x in range(x_cells):
tx = (h_page * x_cells) + x
ty = (v_page * y_cells) + y
if tx >= tile_width or ty >= tile_height:
f.write(pack_index(0))
else:
cel_chunk_ix = ty * tile_width + tx
tile_data = cel_chunk.data.tile[cel_chunk_ix]
tile_id = tile_data & cel_chunk.data.bitmask_for_tile_id.value
x_flip = (tile_data & cel_chunk.data.bitmask_for_x_flip.value) != 0
y_flip = (tile_data & cel_chunk.data.bitmask_for_y_flip.value) != 0
pattern = (int(y_flip) << 31) | (int(x_flip) << 30) | tile_id
f.write(pack_index(pattern))
print(filename, f.tell(), file=sys.stderr)
with open(sys.argv[1], 'rb') as f:
buf = f.read()
mem = memoryview(buf)
tilesets, layers, palette, cel_chunks = parse_file(buf)
pack_palette(palette)
for tileset_index, tileset_chunk in sorted(tilesets.items(), key=itemgetter(0)):
filename = f"character_pattern__tileset_{tileset_index}.bin"
pack_character_patterns(filename, tileset_chunk)
for layer_index, cel_chunk in sorted(cel_chunks.items(), key=itemgetter(0)):
filename = f"pattern_name_table__layer_{layer_index}.bin"
#layers[layer_index]
print(f"layer={layer_index} layer_name={layers[layer_index].layer_name} tileset={layers[layer_index].tileset_index}");
tileset_chunk = tilesets[layers[layer_index].tileset_index]
x_cells = 64 // (tileset_chunk.tile_width // 8)
y_cells = 64 // (tileset_chunk.tile_height // 8)
pack_pattern_name_table(filename, cel_chunk, x_cells, y_cells)
#for layer_index, layer_chunk in enumerate(layers):
# print(f"layer={layer_index} layer_name={layer_chunk.layer_name} tileset={layer_chunk.tileset_index}");