pokemon/graphic.cpp
2023-08-04 18:45:50 +00:00

167 lines
5.1 KiB
C++

#include <cstdint>
#include "graphic.hpp"
#include "coordinates.hpp"
#include "font.hpp"
#include "start_size.hpp"
#include "control.hpp"
#include "number.hpp"
#define S reinterpret_cast<const uint8_t *>
void draw_text(const uint32_t base_pattern,
const uint8_t * text,
const int32_t x, const int32_t y)
{
uint8_t i = 0, x_o = 0;
uint8_t c;
auto draw_ligature = [&](const uint8_t * l_text)
{
uint8_t j = 0;
uint8_t d;
while ((d = l_text[j++]) != 0)
put_char(base_pattern, x + x_o++, y, ascii_to_font(d));
};
while ((c = text[i++]) != 0) {
switch (c) {
case ligatures_t::pkmn:
{
static const uint8_t * pkmn = S("\xb2\xb3");
draw_ligature(pkmn);
}
break;
case ligatures_t::poke:
{
static const uint8_t * poke = S("POK\xe9");
draw_ligature(poke);
}
break;
case ligatures_t::trainer:
{
static const uint8_t * trainer = S("TRAINER");
draw_ligature(trainer);
}
break;
default:
put_char(base_pattern, x + x_o++, y, ascii_to_font(c));
break;
}
}
}
void draw_box_border(const uint32_t base_pattern,
const screen_cell_t& top_left, const screen_cell_t& bottom_right)
{
// place corners
put_char(base_pattern, top_left.x, top_left.y, dialog_border::corner_top_left);
put_char(base_pattern, bottom_right.x, top_left.y, dialog_border::corner_top_right);
put_char(base_pattern, bottom_right.x, bottom_right.y, dialog_border::corner_bottom_right);
put_char(base_pattern, top_left.x, bottom_right.y, dialog_border::corner_bottom_left);
for (int32_t y = top_left.y + 1; y < bottom_right.y; y++) {
// left vertical bar
put_char(base_pattern, top_left.x, y, dialog_border::vertical);
// right vertical bar
put_char(base_pattern, bottom_right.x, y, dialog_border::vertical);
}
for (int32_t x = top_left.x + 1; x < bottom_right.x; x++) {
// top horizontal bar
put_char(base_pattern, x, top_left.y, dialog_border::horizontal);
// bottom horizontal bar
put_char(base_pattern, x, bottom_right.y, dialog_border::horizontal);
}
}
void draw_box_background(const uint32_t base_pattern,
const screen_cell_t& top_left, const screen_cell_t& bottom_right)
{
for (int32_t x = top_left.x + 1; x < bottom_right.x; x++) {
for (int32_t y = top_left.y + 1; y < bottom_right.y; y++) {
put_char(base_pattern, x, y, ascii_to_font(' '));
}
}
}
void draw_battle_border(const uint32_t base_pattern,
const screen_cell_t& top_corner, const screen_cell_t& bottom_corner)
{
// draw the vertical line
for (int32_t y = top_corner.y; y < bottom_corner.y; y++)
put_char(base_pattern, top_corner.x, y, battle_border::vertical);
// decide which direction we are drawing
const int32_t increment = bottom_corner.x <= top_corner.x ? 1 : -1;
// draw the horizontal line
for (int32_t x = bottom_corner.x + increment; x != top_corner.x; x += increment)
put_char(base_pattern, x, bottom_corner.y, battle_border::horizontal);
// draw the end cap and corner piece
const uint8_t end_cap = increment == 1 ? battle_border::arrow_left
: battle_border::arrow_right;
const uint8_t corner = increment == 1 ? battle_border::corner_bottom_right
: battle_border::corner_bottom_left;
put_char(base_pattern, bottom_corner.x, bottom_corner.y, end_cap);
put_char(base_pattern, top_corner.x , bottom_corner.y, corner );
}
constexpr inline uint8_t hp_seg(const int32_t hp_48, const int32_t ix)
{
const int32_t hp_ix = hp_48 - (ix * 8);
if (hp_ix < 0) return hp_bar::seg0;
switch (hp_ix) {
default: [[fallthrough]];
case 8: return hp_bar::seg8;
case 7: return hp_bar::seg7;
case 6: return hp_bar::seg6;
case 5: return hp_bar::seg5;
case 4: return hp_bar::seg4;
case 3: return hp_bar::seg3;
case 2: return hp_bar::seg2;
case 1: return hp_bar::seg1;
case 0: return hp_bar::seg0;
}
}
static inline void _draw_hp_bar(const uint32_t base_pattern,
const screen_cell_t& top_left,
const uint8_t end_cap,
const int32_t hp_48)
{
put_char(base_pattern, top_left.x + 0, top_left.y, hp_bar::hp);
put_char(base_pattern, top_left.x + 1, top_left.y, hp_bar::start_cap);
for (int32_t ix = 0; ix < 6; ix++) {
const uint8_t seg = hp_seg(hp_48, ix);
put_char(base_pattern, top_left.x + 2 + ix, top_left.y, seg);
}
put_char(base_pattern, top_left.x + 8, top_left.y, end_cap);
}
void draw_hp_bar_with_numbers(const uint32_t base_pattern,
const pokemon_instance_t& pokemon_instance,
const screen_cell_t& pos)
{
const int32_t hp_48 = (pokemon_instance.current_hit_points * 48) / pokemon_instance.stat_values.hit_points;
_draw_hp_bar(base_pattern, pos, hp_bar::end_cap_bar, hp_48);
draw_number_right_align(base_pattern, {pos.x + 1, pos.y + 1},
pokemon_instance.current_hit_points,
3, ascii_to_font(' ')); // width, fill
put_char(base_pattern, pos.x + 4, pos.y + 1, ascii_to_font('/'));
draw_number_right_align(base_pattern, {pos.x + 5, pos.y + 1},
pokemon_instance.stat_values.hit_points,
3, ascii_to_font(' ')); // width, fill
}
#undef S