#include #include "graphic.hpp" #include "coordinates.hpp" #include "font.hpp" #include "start_size.hpp" #include "control.hpp" #include "number.hpp" #define S reinterpret_cast void draw_text(const uint32_t base_pattern, const uint8_t * text, const int32_t x, const int32_t y) { uint8_t i = 0, x_o = 0; uint8_t c; auto draw_ligature = [&](const uint8_t * l_text) { uint8_t j = 0; uint8_t d; while ((d = l_text[j++]) != 0) put_char(base_pattern, x + x_o++, y, ascii_to_font(d)); }; while ((c = text[i++]) != 0) { switch (c) { case ligatures_t::pkmn: { static const uint8_t * pkmn = S("\xb2\xb3"); draw_ligature(pkmn); } break; case ligatures_t::poke: { static const uint8_t * poke = S("POK\xe9"); draw_ligature(poke); } break; case ligatures_t::trainer: { static const uint8_t * trainer = S("TRAINER"); draw_ligature(trainer); } break; default: put_char(base_pattern, x + x_o++, y, ascii_to_font(c)); break; } } } void draw_box_border(const uint32_t base_pattern, const screen_cell_t& top_left, const screen_cell_t& bottom_right) { // place corners put_char(base_pattern, top_left.x, top_left.y, dialog_border::corner_top_left); put_char(base_pattern, bottom_right.x, top_left.y, dialog_border::corner_top_right); put_char(base_pattern, bottom_right.x, bottom_right.y, dialog_border::corner_bottom_right); put_char(base_pattern, top_left.x, bottom_right.y, dialog_border::corner_bottom_left); for (int32_t y = top_left.y + 1; y < bottom_right.y; y++) { // left vertical bar put_char(base_pattern, top_left.x, y, dialog_border::vertical); // right vertical bar put_char(base_pattern, bottom_right.x, y, dialog_border::vertical); } for (int32_t x = top_left.x + 1; x < bottom_right.x; x++) { // top horizontal bar put_char(base_pattern, x, top_left.y, dialog_border::horizontal); // bottom horizontal bar put_char(base_pattern, x, bottom_right.y, dialog_border::horizontal); } } void draw_box_background(const uint32_t base_pattern, const screen_cell_t& top_left, const screen_cell_t& bottom_right) { for (int32_t x = top_left.x + 1; x < bottom_right.x; x++) { for (int32_t y = top_left.y + 1; y < bottom_right.y; y++) { put_char(base_pattern, x, y, ascii_to_font(' ')); } } } void draw_battle_border(const uint32_t base_pattern, const screen_cell_t& top_corner, const screen_cell_t& bottom_corner) { // draw the vertical line for (int32_t y = top_corner.y; y < bottom_corner.y; y++) put_char(base_pattern, top_corner.x, y, battle_border::vertical); // decide which direction we are drawing const int32_t increment = bottom_corner.x <= top_corner.x ? 1 : -1; // draw the horizontal line for (int32_t x = bottom_corner.x + increment; x != top_corner.x; x += increment) put_char(base_pattern, x, bottom_corner.y, battle_border::horizontal); // draw the end cap and corner piece const uint8_t end_cap = increment == 1 ? battle_border::arrow_left : battle_border::arrow_right; const uint8_t corner = increment == 1 ? battle_border::corner_bottom_right : battle_border::corner_bottom_left; put_char(base_pattern, bottom_corner.x, bottom_corner.y, end_cap); put_char(base_pattern, top_corner.x , bottom_corner.y, corner ); } constexpr inline uint8_t hp_seg(const int32_t hp_48, const int32_t ix) { const int32_t hp_ix = hp_48 - (ix * 8); if (hp_ix < 0) return hp_bar::seg0; switch (hp_ix) { default: [[fallthrough]]; case 8: return hp_bar::seg8; case 7: return hp_bar::seg7; case 6: return hp_bar::seg6; case 5: return hp_bar::seg5; case 4: return hp_bar::seg4; case 3: return hp_bar::seg3; case 2: return hp_bar::seg2; case 1: return hp_bar::seg1; case 0: return hp_bar::seg0; } } static inline void _draw_hp_bar(const uint32_t base_pattern, const screen_cell_t& top_left, const uint8_t end_cap, const int32_t hp_48) { put_char(base_pattern, top_left.x + 0, top_left.y, hp_bar::hp); put_char(base_pattern, top_left.x + 1, top_left.y, hp_bar::start_cap); for (int32_t ix = 0; ix < 6; ix++) { const uint8_t seg = hp_seg(hp_48, ix); put_char(base_pattern, top_left.x + 2 + ix, top_left.y, seg); } put_char(base_pattern, top_left.x + 8, top_left.y, end_cap); } void draw_hp_bar_with_numbers(const uint32_t base_pattern, const pokemon_instance_t& pokemon_instance, const screen_cell_t& pos) { const int32_t hp_48 = (pokemon_instance.current_hit_points * 48) / pokemon_instance.stat_values.hit_points; _draw_hp_bar(base_pattern, pos, hp_bar::end_cap_bar, hp_48); draw_number_right_align(base_pattern, {pos.x + 1, pos.y + 1}, pokemon_instance.current_hit_points, 3, ascii_to_font(' ')); // width, fill put_char(base_pattern, pos.x + 4, pos.y + 1, ascii_to_font('/')); draw_number_right_align(base_pattern, {pos.x + 5, pos.y + 1}, pokemon_instance.stat_values.hit_points, 3, ascii_to_font(' ')); // width, fill } #undef S