167 lines
5.1 KiB
C++
167 lines
5.1 KiB
C++
#include <cstdint>
|
|
|
|
#include "graphic.hpp"
|
|
#include "coordinates.hpp"
|
|
#include "font.hpp"
|
|
#include "start_size.hpp"
|
|
#include "control.hpp"
|
|
#include "number.hpp"
|
|
|
|
#define S reinterpret_cast<const uint8_t *>
|
|
|
|
void draw_text(const uint32_t base_pattern,
|
|
const uint8_t * text,
|
|
const int32_t x, const int32_t y)
|
|
{
|
|
uint8_t i = 0, x_o = 0;
|
|
uint8_t c;
|
|
|
|
auto draw_ligature = [&](const uint8_t * l_text)
|
|
{
|
|
uint8_t j = 0;
|
|
uint8_t d;
|
|
while ((d = l_text[j++]) != 0)
|
|
put_char(base_pattern, x + x_o++, y, ascii_to_font(d));
|
|
};
|
|
while ((c = text[i++]) != 0) {
|
|
switch (c) {
|
|
case ligatures_t::pkmn:
|
|
{
|
|
static const uint8_t * pkmn = S("\xb2\xb3");
|
|
draw_ligature(pkmn);
|
|
}
|
|
break;
|
|
case ligatures_t::poke:
|
|
{
|
|
static const uint8_t * poke = S("POK\xe9");
|
|
draw_ligature(poke);
|
|
}
|
|
break;
|
|
case ligatures_t::trainer:
|
|
{
|
|
static const uint8_t * trainer = S("TRAINER");
|
|
draw_ligature(trainer);
|
|
}
|
|
break;
|
|
default:
|
|
put_char(base_pattern, x + x_o++, y, ascii_to_font(c));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_box_border(const uint32_t base_pattern,
|
|
const screen_cell_t& top_left, const screen_cell_t& bottom_right)
|
|
{
|
|
// place corners
|
|
put_char(base_pattern, top_left.x, top_left.y, dialog_border::corner_top_left);
|
|
put_char(base_pattern, bottom_right.x, top_left.y, dialog_border::corner_top_right);
|
|
put_char(base_pattern, bottom_right.x, bottom_right.y, dialog_border::corner_bottom_right);
|
|
put_char(base_pattern, top_left.x, bottom_right.y, dialog_border::corner_bottom_left);
|
|
|
|
for (int32_t y = top_left.y + 1; y < bottom_right.y; y++) {
|
|
// left vertical bar
|
|
put_char(base_pattern, top_left.x, y, dialog_border::vertical);
|
|
// right vertical bar
|
|
put_char(base_pattern, bottom_right.x, y, dialog_border::vertical);
|
|
}
|
|
|
|
|
|
for (int32_t x = top_left.x + 1; x < bottom_right.x; x++) {
|
|
// top horizontal bar
|
|
put_char(base_pattern, x, top_left.y, dialog_border::horizontal);
|
|
|
|
// bottom horizontal bar
|
|
put_char(base_pattern, x, bottom_right.y, dialog_border::horizontal);
|
|
}
|
|
}
|
|
|
|
void draw_box_background(const uint32_t base_pattern,
|
|
const screen_cell_t& top_left, const screen_cell_t& bottom_right)
|
|
{
|
|
for (int32_t x = top_left.x + 1; x < bottom_right.x; x++) {
|
|
for (int32_t y = top_left.y + 1; y < bottom_right.y; y++) {
|
|
put_char(base_pattern, x, y, ascii_to_font(' '));
|
|
}
|
|
}
|
|
}
|
|
|
|
void draw_battle_border(const uint32_t base_pattern,
|
|
const screen_cell_t& top_corner, const screen_cell_t& bottom_corner)
|
|
{
|
|
// draw the vertical line
|
|
for (int32_t y = top_corner.y; y < bottom_corner.y; y++)
|
|
put_char(base_pattern, top_corner.x, y, battle_border::vertical);
|
|
|
|
// decide which direction we are drawing
|
|
const int32_t increment = bottom_corner.x <= top_corner.x ? 1 : -1;
|
|
|
|
// draw the horizontal line
|
|
for (int32_t x = bottom_corner.x + increment; x != top_corner.x; x += increment)
|
|
put_char(base_pattern, x, bottom_corner.y, battle_border::horizontal);
|
|
|
|
// draw the end cap and corner piece
|
|
const uint8_t end_cap = increment == 1 ? battle_border::arrow_left
|
|
: battle_border::arrow_right;
|
|
const uint8_t corner = increment == 1 ? battle_border::corner_bottom_right
|
|
: battle_border::corner_bottom_left;
|
|
put_char(base_pattern, bottom_corner.x, bottom_corner.y, end_cap);
|
|
put_char(base_pattern, top_corner.x , bottom_corner.y, corner );
|
|
}
|
|
|
|
constexpr inline uint8_t hp_seg(const int32_t hp_48, const int32_t ix)
|
|
{
|
|
const int32_t hp_ix = hp_48 - (ix * 8);
|
|
|
|
if (hp_ix < 0) return hp_bar::seg0;
|
|
|
|
switch (hp_ix) {
|
|
default: [[fallthrough]];
|
|
case 8: return hp_bar::seg8;
|
|
case 7: return hp_bar::seg7;
|
|
case 6: return hp_bar::seg6;
|
|
case 5: return hp_bar::seg5;
|
|
case 4: return hp_bar::seg4;
|
|
case 3: return hp_bar::seg3;
|
|
case 2: return hp_bar::seg2;
|
|
case 1: return hp_bar::seg1;
|
|
case 0: return hp_bar::seg0;
|
|
}
|
|
}
|
|
|
|
static inline void _draw_hp_bar(const uint32_t base_pattern,
|
|
const screen_cell_t& top_left,
|
|
const uint8_t end_cap,
|
|
const int32_t hp_48)
|
|
{
|
|
put_char(base_pattern, top_left.x + 0, top_left.y, hp_bar::hp);
|
|
put_char(base_pattern, top_left.x + 1, top_left.y, hp_bar::start_cap);
|
|
|
|
for (int32_t ix = 0; ix < 6; ix++) {
|
|
const uint8_t seg = hp_seg(hp_48, ix);
|
|
put_char(base_pattern, top_left.x + 2 + ix, top_left.y, seg);
|
|
}
|
|
|
|
put_char(base_pattern, top_left.x + 8, top_left.y, end_cap);
|
|
}
|
|
|
|
void draw_hp_bar_with_numbers(const uint32_t base_pattern,
|
|
const pokemon_instance_t& pokemon_instance,
|
|
const screen_cell_t& pos)
|
|
{
|
|
const int32_t hp_48 = (pokemon_instance.current_hit_points * 48) / pokemon_instance.stat_values.hit_points;
|
|
_draw_hp_bar(base_pattern, pos, hp_bar::end_cap_bar, hp_48);
|
|
|
|
draw_number_right_align(base_pattern, {pos.x + 1, pos.y + 1},
|
|
pokemon_instance.current_hit_points,
|
|
3, ascii_to_font(' ')); // width, fill
|
|
|
|
put_char(base_pattern, pos.x + 4, pos.y + 1, ascii_to_font('/'));
|
|
|
|
draw_number_right_align(base_pattern, {pos.x + 5, pos.y + 1},
|
|
pokemon_instance.stat_values.hit_points,
|
|
3, ascii_to_font(' ')); // width, fill
|
|
}
|
|
|
|
#undef S
|