e6cae1c242
coordinates: rework map rendering
...
This also adds interactive player movement.
I am much more satisfied with the coordinate space math in this
commit compared to the previous commit.
2023-07-28 05:46:36 +00:00
9645b4b414
main: add connection drawing
2023-07-27 05:32:54 +00:00
da49dbeb2b
Makefile: improve build rules slightly
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I'm still not satisfied with the Makefile, but this at least makes it
converge in a single make invocation again.
This also removes the enum value arrays.
2023-07-26 18:17:45 +00:00
d8fb314a79
main: primitive map scrolling
2023-07-25 22:32:41 -07:00
8682decd56
main: incomplete map scrolling
2023-07-26 03:44:30 +00:00
485b2f8dd5
main: rework sprite and tileset loading
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All sprites and tilesets can fit at the same time. Load everything all
at once to avoid flickering during drawing.
2023-07-25 23:46:44 +00:00
1b71c6cfb6
sprites: initial implementation
2023-07-25 20:52:44 +00:00
3b9cbf82aa
main: use border_block from map_objects
2023-07-25 08:06:27 +00:00
5c588dbe29
map_objects: initial
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The map_objects generator is incomplete as there are no models for,
e.g: sprites yet.
2023-07-25 07:46:57 +00:00
e37d56b729
tools/generate: move maps to a new module
2023-07-25 05:43:09 +00:00
b03055c3a5
move generated source code to gen/ directory
2023-07-25 05:35:35 +00:00
c1a96584e4
input: added
2023-07-25 05:35:33 +00:00
210e1bd22a
tools: switch tileset storage format to 2 bits per pixel
2023-07-25 05:35:19 +00:00
c55300ea75
initial
2023-07-25 05:34:48 +00:00