18 lines
449 B
GLSL
18 lines
449 B
GLSL
#pragma language glsl3
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const vec4 vtx[4] = vec4[](vec4(-1.0, 1.0, 0.0, 1.0), // tl
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vec4( 1.0, 1.0, 0.0, 1.0), // tr
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vec4( 1.0, -1.0, 0.0, 1.0), // br
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vec4(-1.0, -1.0, 0.0, 1.0)); // bl
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varying vec4 PixelTexture;
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void vertexmain()
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{
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vec4 vertex = vtx[gl_VertexID];
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PixelTexture = vec4(vertex.xy * vec2(0.5, -0.5) + 0.5, 0, 0);
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love_Position = vertex;
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}
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