11 lines
264 B
GLSL
11 lines
264 B
GLSL
layout (location = 0) out vec4 g_color;
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layout (location = 1) out vec4 g_position;
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layout (location = 2) out vec4 g_normal;
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void pixelmain()
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{
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g_color = vec4(0.0, 0.0, 0.0, 1.0);
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g_position = vec4(0.0, 0.0, 0.0, 1.0);
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g_normal = vec4(0.0, 0.0, 0.0, 1.0);
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}
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