layout (location = 0) out vec4 g_color; layout (location = 1) out vec4 g_position; layout (location = 2) out vec4 g_normal; void pixelmain() { g_color = vec4(0.0, 0.0, 0.0, 1.0); g_position = vec4(0.0, 0.0, 0.0, 1.0); g_normal = vec4(0.0, 0.0, 0.0, 1.0); }