dreamcast/example/macaw.cpp

120 lines
3.3 KiB
C++

#include <cstdint>
#include "align.hpp"
#include "vga.hpp"
#include "holly/texture_memory_alloc.hpp"
#include "holly.hpp"
#include "holly/core.hpp"
#include "holly/core_bits.hpp"
#include "holly/ta_fifo_polygon_converter.hpp"
#include "holly/ta_parameter.hpp"
#include "macaw.hpp"
struct vertex {
float x;
float y;
float z;
float u;
float v;
uint32_t color;
};
const struct vertex strip_vertices[4] = {
// [ position ] [ uv coordinates ] [color ]
{ -0.5f, 0.5f, 0.f, 0.f , 127.f/128.f, 0x00000000}, // the first two base colors in a
{ -0.5f, -0.5f, 0.f, 0.f , 0.f , 0x00000000}, // non-Gouraud triangle strip are ignored
{ 0.5f, 0.5f, 0.f, 127.f/128.f, 127.f/128.f, 0xffff00ff},
{ 0.5f, -0.5f, 0.f, 127.f/128.f, 0.f , 0xffffff00},
};
constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex));
uint32_t _ta_parameter_buf[((32 * (strip_length + 2)) + 32) / 4];
static float theta = 0;
constexpr float half_degree = 0.01745329f / 2.f;
uint32_t transform(uint32_t * ta_parameter_buf,
const vertex * strip_vertices,
const uint32_t strip_length)
{
auto ta_parameter = reinterpret_cast<union ta_parameter *>(ta_parameter_buf);
int ix = 0;
uint32_t texture_address = (offsetof (struct texture_memory_alloc, texture));
ta_parameter[ix++].global_polygon_type_0 = global_polygon_type_0(texture_address);
for (uint32_t i = 0; i < strip_length; i++) {
bool end_of_strip = i == strip_length - 1;
float x = strip_vertices[i].x;
float y = strip_vertices[i].y;
float z = strip_vertices[i].z;
float x1;
x1 = x * __builtin_cosf(theta) - z * __builtin_sinf(theta);
z = x * __builtin_sinf(theta) + z * __builtin_cosf(theta);
x = x1;
x *= 240.f;
y *= 240.f;
x += 320.f;
y += 240.f;
z = 1.f / (z + 10.f);
ta_parameter[ix++].vertex_polygon_type_3 =
vertex_polygon_type_3(x, y, z,
strip_vertices[i].u,
strip_vertices[i].v,
strip_vertices[i].color,
end_of_strip);
}
ta_parameter[ix++].global_end_of_list = global_end_of_list();
theta += half_degree;
return ix * 32;
}
void main()
{
vga();
auto src = reinterpret_cast<const uint8_t *>(&_binary_macaw_data_start);
auto size = reinterpret_cast<const uint32_t>(&_binary_macaw_data_size);
auto mem = reinterpret_cast<texture_memory_alloc *>(0xa400'0000);
for (uint32_t px = 0; px < size / 3; px++) {
uint8_t r = src[px * 3 + 0];
uint8_t g = src[px * 3 + 1];
uint8_t b = src[px * 3 + 2];
uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0);
mem->texture[px] = rgb565;
}
holly.SOFTRESET = softreset::pipeline_soft_reset
| softreset::ta_soft_reset;
holly.SOFTRESET = 0;
core_init();
core_init_texture_memory();
// the address of `scene` must be a multiple of 32 bytes
// this is mandatory for ch2-dma to the ta fifo polygon converter
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
while (true) {
v_sync_out();
v_sync_in();
ta_polygon_converter_init();
uint32_t ta_parameter_size = transform(ta_parameter_buf, strip_vertices, strip_length);
ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size);
ta_wait_opaque_list();
constexpr int frame_ix = 0;
constexpr int num_frames = 0;
core_start_render(frame_ix, num_frames);
}
}