example: add standalone "macaw" example
This commit is contained in:
parent
25e299feba
commit
3e9572673c
@ -1,6 +1,20 @@
|
||||
MACAW_OBJ = \
|
||||
example/macaw.o \
|
||||
vga.o \
|
||||
holly/core.o \
|
||||
holly/region_array.o \
|
||||
holly/background.o \
|
||||
holly/ta_fifo_polygon_converter.o \
|
||||
macaw.data.o
|
||||
|
||||
example/macaw.elf: LDSCRIPT = $(LIB)/alt.lds
|
||||
example/macaw.elf: $(START_OBJ) $(MACAW_OBJ)
|
||||
|
||||
CUBE_OBJ = \
|
||||
example/cube.o \
|
||||
vga.o
|
||||
vga.o \
|
||||
holly/core.o \
|
||||
holly/ta_fifo_polygon_converter.o
|
||||
|
||||
example/cube.elf: LDSCRIPT = $(LIB)/alt.lds
|
||||
example/cube.elf: $(START_OBJ) $(CUBE_OBJ)
|
||||
|
119
example/macaw.cpp
Normal file
119
example/macaw.cpp
Normal file
@ -0,0 +1,119 @@
|
||||
#include <cstdint>
|
||||
|
||||
#include "align.hpp"
|
||||
#include "vga.hpp"
|
||||
|
||||
#include "holly/texture_memory_alloc.hpp"
|
||||
#include "holly.hpp"
|
||||
#include "holly/core.hpp"
|
||||
#include "holly/core_bits.hpp"
|
||||
#include "holly/ta_fifo_polygon_converter.hpp"
|
||||
#include "holly/ta_parameter.hpp"
|
||||
|
||||
#include "macaw.hpp"
|
||||
|
||||
struct vertex {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float u;
|
||||
float v;
|
||||
uint32_t color;
|
||||
};
|
||||
|
||||
const struct vertex strip_vertices[4] = {
|
||||
// [ position ] [ uv coordinates ] [color ]
|
||||
{ -0.5f, 0.5f, 0.f, 0.f , 127.f/128.f, 0x00000000}, // the first two base colors in a
|
||||
{ -0.5f, -0.5f, 0.f, 0.f , 0.f , 0x00000000}, // non-Gouraud triangle strip are ignored
|
||||
{ 0.5f, 0.5f, 0.f, 127.f/128.f, 127.f/128.f, 0xffff00ff},
|
||||
{ 0.5f, -0.5f, 0.f, 127.f/128.f, 0.f , 0xffffff00},
|
||||
};
|
||||
constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex));
|
||||
|
||||
uint32_t _ta_parameter_buf[((32 * (strip_length + 2)) + 32) / 4];
|
||||
|
||||
static float theta = 0;
|
||||
constexpr float half_degree = 0.01745329f / 2.f;
|
||||
|
||||
uint32_t transform(uint32_t * ta_parameter_buf,
|
||||
const vertex * strip_vertices,
|
||||
const uint32_t strip_length)
|
||||
{
|
||||
auto ta_parameter = reinterpret_cast<union ta_parameter *>(ta_parameter_buf);
|
||||
int ix = 0;
|
||||
uint32_t texture_address = (offsetof (struct texture_memory_alloc, texture));
|
||||
ta_parameter[ix++].global_polygon_type_0 = global_polygon_type_0(texture_address);
|
||||
|
||||
for (uint32_t i = 0; i < strip_length; i++) {
|
||||
bool end_of_strip = i == strip_length - 1;
|
||||
|
||||
float x = strip_vertices[i].x;
|
||||
float y = strip_vertices[i].y;
|
||||
float z = strip_vertices[i].z;
|
||||
float x1;
|
||||
|
||||
x1 = x * __builtin_cosf(theta) - z * __builtin_sinf(theta);
|
||||
z = x * __builtin_sinf(theta) + z * __builtin_cosf(theta);
|
||||
x = x1;
|
||||
x *= 240.f;
|
||||
y *= 240.f;
|
||||
x += 320.f;
|
||||
y += 240.f;
|
||||
z = 1.f / (z + 10.f);
|
||||
|
||||
ta_parameter[ix++].vertex_polygon_type_3 =
|
||||
vertex_polygon_type_3(x, y, z,
|
||||
strip_vertices[i].u,
|
||||
strip_vertices[i].v,
|
||||
strip_vertices[i].color,
|
||||
end_of_strip);
|
||||
}
|
||||
|
||||
ta_parameter[ix++].global_end_of_list = global_end_of_list();
|
||||
|
||||
theta += half_degree;
|
||||
|
||||
return ix * 32;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vga();
|
||||
|
||||
auto src = reinterpret_cast<const uint8_t *>(&_binary_macaw_data_start);
|
||||
auto size = reinterpret_cast<const uint32_t>(&_binary_macaw_data_size);
|
||||
auto mem = reinterpret_cast<texture_memory_alloc *>(0xa400'0000);
|
||||
for (uint32_t px = 0; px < size / 3; px++) {
|
||||
uint8_t r = src[px * 3 + 0];
|
||||
uint8_t g = src[px * 3 + 1];
|
||||
uint8_t b = src[px * 3 + 2];
|
||||
|
||||
uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0);
|
||||
mem->texture[px] = rgb565;
|
||||
}
|
||||
|
||||
holly.SOFTRESET = softreset::pipeline_soft_reset
|
||||
| softreset::ta_soft_reset;
|
||||
holly.SOFTRESET = 0;
|
||||
|
||||
core_init();
|
||||
core_init_texture_memory();
|
||||
|
||||
// the address of `scene` must be a multiple of 32 bytes
|
||||
// this is mandatory for ch2-dma to the ta fifo polygon converter
|
||||
uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf);
|
||||
|
||||
while (true) {
|
||||
v_sync_out();
|
||||
v_sync_in();
|
||||
|
||||
ta_polygon_converter_init();
|
||||
uint32_t ta_parameter_size = transform(ta_parameter_buf, strip_vertices, strip_length);
|
||||
ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size);
|
||||
ta_wait_opaque_list();
|
||||
|
||||
constexpr int frame_ix = 0;
|
||||
constexpr int num_frames = 0;
|
||||
core_start_render(frame_ix, num_frames);
|
||||
}
|
||||
}
|
@ -4,7 +4,7 @@
|
||||
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wstrict-aliasing"
|
||||
constexpr uint32_t _i(float f) {
|
||||
inline uint32_t _i(float f) {
|
||||
return *(reinterpret_cast<uint32_t *>(&f));
|
||||
}
|
||||
#pragma GCC diagnostic pop
|
||||
|
@ -60,7 +60,7 @@ void core_init_texture_memory()
|
||||
);
|
||||
}
|
||||
|
||||
void core_start_render(int fb)
|
||||
void core_start_render(int frame_ix, int num_frames)
|
||||
{
|
||||
holly.REGION_BASE = (offsetof (struct texture_memory_alloc, region_array));
|
||||
holly.PARAM_BASE = (offsetof (struct texture_memory_alloc, isp_tsp_parameters));
|
||||
@ -73,11 +73,10 @@ void core_start_render(int fb)
|
||||
holly.FB_W_CTRL = 1 << 3 | fb_w_ctrl::fb_packmode::_565_rgb_16bit;
|
||||
holly.FB_W_LINESTRIDE = (640 * 2) / 8;
|
||||
|
||||
int w_fb = (!(!fb)) * 0x00096000;
|
||||
int r_fb = (!fb) * 0x00096000;
|
||||
int w_fb = ((frame_ix + 0) & num_frames) * 0x00096000;
|
||||
int r_fb = ((frame_ix + 1) & num_frames) * 0x00096000;
|
||||
holly.FB_W_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb;
|
||||
//holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + r_fb;
|
||||
holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + w_fb;
|
||||
holly.FB_R_SOF1 = (offsetof (struct texture_memory_alloc, framebuffer)) + r_fb;
|
||||
|
||||
holly.STARTRENDER = 1;
|
||||
}
|
||||
|
@ -2,4 +2,4 @@
|
||||
|
||||
void core_init();
|
||||
void core_init_texture_memory();
|
||||
void core_start_render(int fb);
|
||||
void core_start_render(int frame_ix, int num_frames);
|
||||
|
@ -312,3 +312,13 @@ static_assert((offsetof (struct global_end_of_list, _res3)) == 0x10);
|
||||
static_assert((offsetof (struct global_end_of_list, _res4)) == 0x14);
|
||||
static_assert((offsetof (struct global_end_of_list, _res5)) == 0x18);
|
||||
static_assert((offsetof (struct global_end_of_list, _res6)) == 0x1c);
|
||||
|
||||
union ta_parameter {
|
||||
struct global_polygon_type_0 global_polygon_type_0;
|
||||
struct global_sprite global_sprite;
|
||||
|
||||
struct vertex_polygon_type_0 vertex_polygon_type_0;
|
||||
struct vertex_polygon_type_3 vertex_polygon_type_3;
|
||||
|
||||
struct global_end_of_list global_end_of_list;
|
||||
};
|
||||
|
11
main.cpp
11
main.cpp
@ -77,17 +77,6 @@ void main()
|
||||
maple_test();
|
||||
//((void(*)(void))0xac010000)();
|
||||
|
||||
/*
|
||||
volatile uint16_t * framebuffer = reinterpret_cast<volatile uint16_t *>(&texture_memory[0]);
|
||||
for (int y = 0; y < 480; y++) {
|
||||
for (int x = 0; x < 640; x++) {
|
||||
struct hsv hsv = {(y * 255) / 480, 255, 255};
|
||||
struct rgb rgb = hsv_to_rgb(hsv);
|
||||
framebuffer[y * 640 + x] = ((rgb.r >> 3) << 11) | ((rgb.g >> 2) << 5) | ((rgb.b >> 3) << 0);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
volatile texture_memory_alloc * mem = reinterpret_cast<volatile texture_memory_alloc *>(0xa400'0000);
|
||||
|
||||
|
22
scene.cpp
22
scene.cpp
@ -12,22 +12,6 @@
|
||||
-0.5,0.5 | 0.5,0.5
|
||||
*/
|
||||
|
||||
struct vertex0 {
|
||||
float x;
|
||||
float y;
|
||||
float z;
|
||||
float u;
|
||||
float v;
|
||||
uint32_t color;
|
||||
};
|
||||
|
||||
const struct vertex0 scene_triangle[4] = {
|
||||
{ -0.5f, 0.5f, 0.f, 0.f , 128.f/128.f, 0x00000000}, // the first two base colors in a
|
||||
{ -0.5f, -0.5f, 0.f, 0.f , 0.f , 0x00000000}, // triangle strip are ignored
|
||||
{ 0.5f, 0.5f, 0.f, 128.f/128.f, 128.f/128.f, 0xffff00ff},
|
||||
{ 0.5f, -0.5f, 0.f, 128.f/128.f, 0.f , 0xffffff00},
|
||||
};
|
||||
|
||||
struct vertex1 {
|
||||
float x;
|
||||
float y;
|
||||
@ -74,12 +58,6 @@ uint32_t scene_transform_quad(uint32_t * _scene, uint32_t base_color)
|
||||
static float theta = 0;
|
||||
constexpr float half_degree = 0.01745329f / 2.f;
|
||||
|
||||
union ta_parameter {
|
||||
struct global_polygon_type_0 global_polygon_type_0;
|
||||
struct vertex_polygon_type_3 vertex_polygon_type_3;
|
||||
struct global_end_of_list global_end_of_list;
|
||||
};
|
||||
|
||||
uint32_t scene_transform(uint32_t * _scene)
|
||||
{
|
||||
ta_parameter * scene = reinterpret_cast<ta_parameter *>(&_scene[0]);
|
||||
|
Loading…
x
Reference in New Issue
Block a user