#include #include "align.hpp" #include "vga.hpp" #include "holly/texture_memory_alloc.hpp" #include "holly.hpp" #include "holly/core.hpp" #include "holly/core_bits.hpp" #include "holly/ta_fifo_polygon_converter.hpp" #include "holly/ta_parameter.hpp" #include "macaw.hpp" struct vertex { float x; float y; float z; float u; float v; uint32_t color; }; const struct vertex strip_vertices[4] = { // [ position ] [ uv coordinates ] [color ] { -0.5f, 0.5f, 0.f, 0.f , 127.f/128.f, 0x00000000}, // the first two base colors in a { -0.5f, -0.5f, 0.f, 0.f , 0.f , 0x00000000}, // non-Gouraud triangle strip are ignored { 0.5f, 0.5f, 0.f, 127.f/128.f, 127.f/128.f, 0xffff00ff}, { 0.5f, -0.5f, 0.f, 127.f/128.f, 0.f , 0xffffff00}, }; constexpr uint32_t strip_length = (sizeof (strip_vertices)) / (sizeof (struct vertex)); uint32_t _ta_parameter_buf[((32 * (strip_length + 2)) + 32) / 4]; static float theta = 0; constexpr float half_degree = 0.01745329f / 2.f; uint32_t transform(uint32_t * ta_parameter_buf, const vertex * strip_vertices, const uint32_t strip_length) { auto ta_parameter = reinterpret_cast(ta_parameter_buf); int ix = 0; uint32_t texture_address = (offsetof (struct texture_memory_alloc, texture)); ta_parameter[ix++].global_polygon_type_0 = global_polygon_type_0(texture_address); for (uint32_t i = 0; i < strip_length; i++) { bool end_of_strip = i == strip_length - 1; float x = strip_vertices[i].x; float y = strip_vertices[i].y; float z = strip_vertices[i].z; float x1; x1 = x * __builtin_cosf(theta) - z * __builtin_sinf(theta); z = x * __builtin_sinf(theta) + z * __builtin_cosf(theta); x = x1; x *= 240.f; y *= 240.f; x += 320.f; y += 240.f; z = 1.f / (z + 10.f); ta_parameter[ix++].vertex_polygon_type_3 = vertex_polygon_type_3(x, y, z, strip_vertices[i].u, strip_vertices[i].v, strip_vertices[i].color, end_of_strip); } ta_parameter[ix++].global_end_of_list = global_end_of_list(); theta += half_degree; return ix * 32; } void main() { vga(); auto src = reinterpret_cast(&_binary_macaw_data_start); auto size = reinterpret_cast(&_binary_macaw_data_size); auto mem = reinterpret_cast(0xa400'0000); for (uint32_t px = 0; px < size / 3; px++) { uint8_t r = src[px * 3 + 0]; uint8_t g = src[px * 3 + 1]; uint8_t b = src[px * 3 + 2]; uint16_t rgb565 = ((r / 8) << 11) | ((g / 4) << 5) | ((b / 8) << 0); mem->texture[px] = rgb565; } holly.SOFTRESET = softreset::pipeline_soft_reset | softreset::ta_soft_reset; holly.SOFTRESET = 0; core_init(); core_init_texture_memory(); // the address of `scene` must be a multiple of 32 bytes // this is mandatory for ch2-dma to the ta fifo polygon converter uint32_t * ta_parameter_buf = align_32byte(_ta_parameter_buf); while (true) { v_sync_out(); v_sync_in(); ta_polygon_converter_init(); uint32_t ta_parameter_size = transform(ta_parameter_buf, strip_vertices, strip_length); ta_polygon_converter_transfer(ta_parameter_buf, ta_parameter_size); ta_wait_opaque_list(); constexpr int frame_ix = 0; constexpr int num_frames = 0; core_start_render(frame_ix, num_frames); } }