d2d085e29b
20kdm2: with two volumes
2025-04-26 09:52:44 -05:00
1ff9968eec
example/q3bsp: rename to example/bsp/20kdm2
2025-04-25 23:12:52 -05:00
acf4f8107e
example/q3bsp: add matrix on-screen display
2025-04-23 14:49:47 -05:00
f3f23ad239
example/q3bsp: add simple interactive scene navigation
2025-04-23 14:49:34 -05:00
670ce0710d
example/q3bsp: add textures
2025-04-23 14:49:34 -05:00
534ffb60af
example/q3bsp: initial
2025-04-23 14:49:18 -05:00
6d8b7f282e
example: add mod
2025-04-11 14:08:22 -05:00
33bac06002
example: add fog
2025-04-04 16:12:29 -05:00
608273ef44
example: rename female to haunted_mansion
2025-04-03 06:11:39 -05:00
1e2b725780
example: add bear
2025-04-03 06:11:39 -05:00
0d91fc9b2c
female: add exclusion modifier volume
2025-04-01 07:34:56 -05:00
94c4af8d38
example: add female
2025-03-31 23:19:14 -05:00
19f7af73b6
example: add moai
2025-03-30 18:37:00 -05:00
bd8ff8fa83
example: add gradient
2025-03-31 01:34:31 -05:00
94c12d690d
example/castle: render textures
2025-02-18 23:24:37 -06:00
39f496b52c
example/castle: draw untextured castle
2025-02-18 21:32:58 -06:00
e389a0c80c
example: add dragon
2025-02-16 19:40:33 -06:00
be19abcdcf
example: add modifier_volume_cube
2025-02-10 15:07:39 -06:00
058d1d658c
example: add elizabeth and speck
2025-02-06 08:25:17 -06:00
6c3aba1dc3
example/testscene: draw everything
2025-02-01 03:53:06 -06:00
87f468e83a
example/testscene: add converted textures
2025-01-31 17:24:59 -06:00
4d5205a8a0
add testground
2025-01-31 10:03:59 -06:00
216501d2b0
add testscene
2025-01-31 06:22:38 -06:00
b156e2d24e
wiffle_screen_space_store_queue2: add alpha blending
2025-01-28 08:59:30 -06:00
b4ae852b00
example: add wiffle_screen_space_store_queue2
2025-01-28 01:37:24 -06:00
24d35e8812
example: add wiffle_screen_space_store_queue
2025-01-27 21:54:05 -06:00
1c24f9e297
wiffle_screen_space: use sobel_fipr
2025-01-26 07:03:37 -06:00
0265a1c4ed
sobel_fipr
2025-01-26 06:39:38 -06:00
bf2c9a3d8c
example: add fipr
2025-01-25 22:52:07 -06:00
05e0a36ca7
wiffle_screen_space: use DMA for transfers to/from texture memory
2025-01-25 20:51:30 -06:00
65d768bdaf
screen space sobel
2025-01-25 03:48:57 -06:00
c7c0ce277a
add sprite_gouraud/texture_memory_alloc3
2025-01-24 22:47:28 -06:00
8b4b79a705
example: add triangle_gouraud
2025-01-22 22:54:57 -06:00
0c70ce02ec
example: add gdrom_jvm_boot
2025-01-01 07:16:02 -06:00
f7c8ba294e
new examples
2024-12-30 17:06:00 -06:00
d74804f2b3
serial_transfer: disable maple debugging
2024-12-16 11:20:13 -06:00
366432e4af
common.lds: fix vbr alignment
2024-12-05 20:50:02 -06:00
e36735f6c2
improve for out-of-tree usage
2024-12-03 10:43:08 -06:00
9933d945bf
add debug_protocol.hpp
2024-11-16 14:18:16 -06:00
17c1418574
example: fixed all examples
2024-10-27 11:01:54 -05:00
d55fa64714
example: restore more examples
2024-10-27 07:23:08 -05:00
fc536bd93a
example: restore several examples
...
The dump_* examples were removed because the serial_transfer example now handles
that use-case more generically.
2024-10-27 01:17:59 -05:00
ff7a03a75c
serial_transfer: rewrite
2024-10-26 04:54:06 -05:00
b133879f7e
serial_transfer: fully asynchronous maple display write
2024-10-22 04:19:37 -05:00
9043842796
example: add aica_gdrom_dft
2024-09-23 22:57:30 -05:00
9f90e5e3f6
example: add sheik_vq
2024-09-13 13:33:31 -05:00
32b8f85a4f
example: add cube_vq_rectangular
2024-09-13 05:35:43 -05:00
03403c95aa
example: add sheik
2024-09-13 03:55:02 -05:00
8cead9614f
add pipelined rendering examples
...
This adds a new texture memory allocation header,
texture_memory_alloc2.hpp, with two of each memory area.
This also adds two new examples, "cube_textured" and "cube_vq" that
demonstrate using the new texture_memory_alloc2 to perform CORE
rendering, geometry transformation, and tile acceleration
concurrently.
2024-09-09 04:20:40 -05:00
90fe17ac5c
example: add tetrahedron
2024-05-31 21:41:00 -05:00