example: add gradient
This commit is contained in:
parent
cf4b078d0a
commit
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14
common.lds
14
common.lds
@ -34,13 +34,6 @@ SECTIONS
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KEEP(*(.ctors.*))
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} > p1ram
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.bss ALIGN(4) (NOLOAD) :
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{
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*(.bss)
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*(.bss.*)
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*(COMMON)
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} > p1ram
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.text.vbr ALIGN(4) : SUBALIGN(4)
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{
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__vbr100 = .;
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@ -51,6 +44,13 @@ SECTIONS
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KEEP(*(.vbr.600))
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} > p1ram
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.bss ALIGN(4) (NOLOAD) :
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{
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*(.bss)
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*(.bss.*)
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*(COMMON)
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} > p1ram
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INCLUDE "debug.lds"
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}
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@ -907,3 +907,17 @@ CASTLE_OBJ = \
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example/castle.elf: LDSCRIPT = $(LIB)/main.lds
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example/castle.elf: $(START_OBJ) $(CASTLE_OBJ)
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GRADIENT_OBJ = \
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example/gradient.o \
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holly/core.o \
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holly/region_array.o \
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holly/background.o \
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holly/ta_fifo_polygon_converter.o \
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holly/video_output.o \
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sh7091/serial.o \
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texture/gradient/gradient.data.o \
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$(LIBGCC)
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example/gradient.elf: LDSCRIPT = $(LIB)/main.lds
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example/gradient.elf: $(START_OBJ) $(GRADIENT_OBJ)
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417
example/gradient.cpp
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417
example/gradient.cpp
Normal file
@ -0,0 +1,417 @@
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#include <stdint.h>
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#include "holly/background.hpp"
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#include "holly/core.hpp"
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#include "holly/core_bits.hpp"
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#include "holly/holly.hpp"
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#include "holly/isp_tsp.hpp"
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#include "holly/region_array.hpp"
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#include "holly/ta_bits.hpp"
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#include "holly/ta_fifo_polygon_converter.hpp"
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#include "holly/ta_global_parameter.hpp"
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#include "holly/ta_parameter.hpp"
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#include "holly/ta_vertex_parameter.hpp"
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#include "holly/texture_memory_alloc3.hpp"
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#include "holly/video_output.hpp"
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#include "sh7091/sh7091.hpp"
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#include "sh7091/sh7091_bits.hpp"
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#include "sh7091/serial.hpp"
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#include "sh7091/vbr.hpp"
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#include "systembus.hpp"
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#include "systembus_bits.hpp"
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#include "memorymap.hpp"
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#include "math/vec2.hpp"
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#include "math/vec3.hpp"
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#include "math/vec4.hpp"
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#include "math/mat4x4.hpp"
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using vec2 = vec<2, float>;
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using vec3 = vec<3, float>;
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using vec4 = vec<4, float>;
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using mat4x4 = mat<4, 4, float>;
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#include "texture/gradient/gradient.data.h"
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void vbr100()
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{
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serial::string("vbr100\n");
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serial::string("expevt ");
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serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
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serial::string("intevt ");
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serial::integer<uint16_t>(sh7091.CCN.INTEVT);
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serial::string("tra ");
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serial::integer<uint16_t>(sh7091.CCN.TRA);
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uint32_t spc;
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uint32_t ssr;
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asm volatile ("stc spc,%0" : "=r" (spc));
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asm volatile ("stc ssr,%0" : "=r" (ssr));
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serial::string("spc ");
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serial::integer(spc);
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serial::string("ssr ");
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serial::integer(ssr);
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while (1);
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}
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void vbr400()
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{
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serial::string("vbr400\n");
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serial::string("expevt ");
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serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
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serial::string("intevt ");
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serial::integer<uint16_t>(sh7091.CCN.INTEVT);
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serial::string("tra ");
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serial::integer<uint16_t>(sh7091.CCN.TRA);
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uint32_t spc;
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uint32_t ssr;
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asm volatile ("stc spc,%0" : "=r" (spc));
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asm volatile ("stc ssr,%0" : "=r" (ssr));
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serial::string("spc ");
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serial::integer(spc);
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serial::string("ssr ");
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serial::integer(ssr);
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while (1);
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}
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static int render_done = 0;
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void vbr600()
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{
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if (sh7091.CCN.EXPEVT == 0 && sh7091.CCN.INTEVT == 0x320) {
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uint32_t istnrm = system.ISTNRM;
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uint32_t isterr = system.ISTERR;
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if (isterr) {
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serial::string("isterr: ");
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serial::integer<uint32_t>(system.ISTERR);
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}
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if (istnrm & istnrm::end_of_render_tsp) {
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system.ISTNRM = istnrm::end_of_render_tsp
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| istnrm::end_of_render_isp
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| istnrm::end_of_render_video;
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render_done = 1;
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return;
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}
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}
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serial::string("vbr600\n");
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serial::string("expevt ");
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serial::integer<uint16_t>(sh7091.CCN.EXPEVT);
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serial::string("intevt ");
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serial::integer<uint16_t>(sh7091.CCN.INTEVT);
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serial::string("tra ");
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serial::integer<uint16_t>(sh7091.CCN.TRA);
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serial::string("istnrm: ");
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serial::integer<uint32_t>(system.ISTNRM);
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serial::string("isterr: ");
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serial::integer<uint32_t>(system.ISTERR);
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uint32_t spc;
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uint32_t ssr;
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asm volatile ("stc spc,%0" : "=r" (spc));
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asm volatile ("stc ssr,%0" : "=r" (ssr));
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serial::string("spc ");
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serial::integer(spc);
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serial::string("ssr ");
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serial::integer(ssr);
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while (1);
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}
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void interrupt_init()
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{
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system.IML2NRM = 0;
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system.IML2ERR = 0;
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system.IML2EXT = 0;
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system.IML4NRM = 0;
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system.IML4ERR = 0;
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system.IML4EXT = 0;
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system.IML6NRM = 0;
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system.IML6ERR = 0;
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system.IML6EXT = 0;
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system.ISTERR = 0xffffffff;
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system.ISTNRM = 0xffffffff;
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sh7091.CCN.INTEVT = 0;
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sh7091.CCN.EXPEVT = 0;
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uint32_t vbr = reinterpret_cast<uint32_t>(&__vbr_link_start) - 0x100;
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asm volatile ("ldc %0,vbr"
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:
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: "r" (vbr));
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uint32_t sr;
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asm volatile ("stc sr,%0"
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: "=r" (sr));
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serial::string("sr ");
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serial::integer<uint32_t>(sr);
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sr &= ~sh::sr::bl; // BL
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sr &= ~sh::sr::imask(15); // imask
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serial::string("sr ");
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serial::integer<uint32_t>(sr);
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asm volatile ("ldc %0,sr"
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:
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: "r" (sr));
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}
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void global_polygon_type_0(ta_parameter_writer& writer, uint32_t texture_address, int width, int height)
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{
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const uint32_t parameter_control_word = para_control::para_type::polygon_or_modifier_volume
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| para_control::list_type::opaque
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| obj_control::col_type::packed_color
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| obj_control::texture
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;
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const uint32_t isp_tsp_instruction_word = isp_tsp_instruction_word::depth_compare_mode::greater
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| isp_tsp_instruction_word::culling_mode::no_culling;
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const uint32_t tsp_instruction_word = tsp_instruction_word::fog_control::no_fog
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| tsp_instruction_word::src_alpha_instr::one
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| tsp_instruction_word::dst_alpha_instr::zero
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| tsp_instruction_word::texture_u_size::from_int(width)
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| tsp_instruction_word::texture_v_size::from_int(height)
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| tsp_instruction_word::clamp_uv::uv
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| tsp_instruction_word::filter_mode::bilinear_filter
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;
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const uint32_t texture_control_word = texture_control_word::pixel_format::_565
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| texture_control_word::scan_order::twiddled
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| texture_control_word::texture_address(texture_address / 8);
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writer.append<ta_global_parameter::polygon_type_0>() =
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ta_global_parameter::polygon_type_0(parameter_control_word,
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isp_tsp_instruction_word,
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tsp_instruction_word,
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texture_control_word,
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0, // data_size_for_sort_dma
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0 // next_address_for_sort_dma
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);
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}
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static inline void render_quad(ta_parameter_writer& writer,
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uint32_t base_color,
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vec3 ap,
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vec3 bp,
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vec3 cp,
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vec3 dp,
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vec2 at,
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vec2 bt,
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vec2 ct,
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vec2 dt)
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{
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if (ap.z < 0 || bp.z < 0 || cp.z < 0)
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return;
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writer.append<ta_vertex_parameter::polygon_type_3>() =
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ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false),
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ap.x, ap.y, ap.z,
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at.x, at.y,
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base_color,
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0); // offset_color
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writer.append<ta_vertex_parameter::polygon_type_3>() =
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ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false),
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bp.x, bp.y, bp.z,
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bt.x, bt.y,
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base_color,
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0); // offset_color
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writer.append<ta_vertex_parameter::polygon_type_3>() =
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ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(false),
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dp.x, dp.y, dp.z,
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dt.x, dt.y,
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base_color,
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0); // offset_color
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writer.append<ta_vertex_parameter::polygon_type_3>() =
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ta_vertex_parameter::polygon_type_3(polygon_vertex_parameter_control_word(true),
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cp.x, cp.y, cp.z,
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ct.x, ct.y,
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base_color,
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0); // offset_color
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}
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struct vertex {
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vec3 pos;
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vec2 tex;
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};
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struct vertex quad[] = {
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{{ 0, 0, 0.1}, {0, 0}},
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{{640, 0, 0.1}, {1, 0}},
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{{640, 480, 0.1}, {1, 1}},
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{{ 0, 480, 0.1}, {0, 1}},
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};
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void transfer_scene(ta_parameter_writer& writer)
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{
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uint32_t texture_address = texture_memory_alloc.texture.start;
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global_polygon_type_0(writer, texture_address, 8, 8);
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render_quad(writer, 0,
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quad[0].pos,
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quad[1].pos,
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quad[2].pos,
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quad[3].pos,
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quad[0].tex,
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quad[1].tex,
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quad[2].tex,
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quad[3].tex);
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writer.append<ta_global_parameter::end_of_list>() =
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ta_global_parameter::end_of_list(para_control::para_type::end_of_list);
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}
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void transfer_ta_fifo_texture_memory_32byte(void * dst, const void * src, int length)
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{
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uint32_t out_addr = (uint32_t)dst;
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sh7091.CCN.QACR0 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
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sh7091.CCN.QACR1 = ((reinterpret_cast<uint32_t>(out_addr) >> 24) & 0b11100);
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volatile uint32_t * base = &store_queue[(out_addr & 0x03ffffc0) / 4];
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const uint32_t * src32 = reinterpret_cast<const uint32_t *>(src);
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length = (length + 31) & ~31; // round up to nearest multiple of 32
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while (length > 0) {
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base[0] = src32[0];
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base[1] = src32[1];
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base[2] = src32[2];
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base[3] = src32[3];
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base[4] = src32[4];
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base[5] = src32[5];
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base[6] = src32[6];
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base[7] = src32[7];
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asm volatile ("pref @%0"
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: // output
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: "r" (&base[0]) // input
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: "memory");
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length -= 32;
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base += 8;
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src32 += 8;
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}
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}
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void transfer_texture()
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{
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void * start = (void *)&_binary_texture_gradient_gradient_data_start;
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int size = (int)&_binary_texture_gradient_gradient_data_size;
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uint32_t offset = texture_memory_alloc.texture.start;
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void * dst = (void *)(&texture_memory64[offset / 4]);
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transfer_ta_fifo_texture_memory_32byte(dst, start, size);
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}
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void transfer_textures()
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{
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system.LMMODE0 = 0; // 64-bit address space
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system.LMMODE1 = 0; // 64-bit address space
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transfer_texture();
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}
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static uint8_t __attribute__((aligned(32))) ta_parameter_buf[1024 * 1024] = {0};
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void main()
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{
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serial::init(0);
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interrupt_init();
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constexpr uint32_t ta_alloc = 0
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| ta_alloc_ctrl::pt_opb::no_list
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| ta_alloc_ctrl::tm_opb::no_list
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| ta_alloc_ctrl::t_opb::no_list
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| ta_alloc_ctrl::om_opb::no_list
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| ta_alloc_ctrl::o_opb::_16x4byte;
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constexpr int render_passes = 1;
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constexpr struct opb_size opb_size[render_passes] = {
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{
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.opaque = 16 * 4,
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.opaque_modifier = 0,
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.translucent = 0,
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.translucent_modifier = 0,
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.punch_through = 0
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}
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};
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holly.SOFTRESET = softreset::pipeline_soft_reset
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| softreset::ta_soft_reset;
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holly.SOFTRESET = 0;
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core_init();
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system.IML6NRM = istnrm::end_of_render_tsp;
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const int framebuffer_width = 640;
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const int framebuffer_height = 480;
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const int tile_width = framebuffer_width / 32;
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const int tile_height = framebuffer_height / 32;
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for (int i = 0; i < 2; i++) {
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region_array_multipass(tile_width,
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tile_height,
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opb_size,
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render_passes,
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texture_memory_alloc.region_array[i].start,
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texture_memory_alloc.object_list[i].start);
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background_parameter2(texture_memory_alloc.background[i].start,
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0xff202040);
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}
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int ta = 0;
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int core = 0;
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ta_parameter_writer writer = ta_parameter_writer(ta_parameter_buf);
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transfer_textures();
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video_output::set_mode_vga();
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while (1) {
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ta_polygon_converter_init2(texture_memory_alloc.isp_tsp_parameters[ta].start,
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texture_memory_alloc.isp_tsp_parameters[ta].end,
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texture_memory_alloc.object_list[ta].start,
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texture_memory_alloc.object_list[ta].end,
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opb_size[0].total(),
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ta_alloc,
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tile_width,
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tile_height);
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writer.offset = 0;
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transfer_scene(writer);
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ta_polygon_converter_writeback(writer.buf, writer.offset);
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ta_polygon_converter_transfer(writer.buf, writer.offset);
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ta_wait_opaque_list();
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render_done = 0;
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core_start_render2(texture_memory_alloc.region_array[core].start,
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texture_memory_alloc.isp_tsp_parameters[core].start,
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texture_memory_alloc.background[core].start,
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texture_memory_alloc.framebuffer[core].start,
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framebuffer_width);
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//serial::string("wait render_done");
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while (render_done == 0) {
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asm volatile ("nop");
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};
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while (!spg_status::vsync(holly.SPG_STATUS));
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holly.FB_R_SOF1 = texture_memory_alloc.framebuffer[ta].start;
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while (spg_status::vsync(holly.SPG_STATUS));
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}
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}
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BIN
texture/gradient.png
Normal file
BIN
texture/gradient.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 576 B |
1
texture/gradient/gradient.data
Normal file
1
texture/gradient/gradient.data
Normal file
@ -0,0 +1 @@
|
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Q[Q[Q[Q[「ゥ&ュ「ゥ&ュQ[Q[Q[Q[「ゥ&ュ「ゥ&ュ&ュ「ゥ&ュ「ゥ「ゥ「ゥ「ゥ「ゥ&ュ「ゥ&ュ「ゥ「ゥ「ゥ「ゥ「ゥQ[Q[Q[Q[「ゥ&ュ「ゥ&ュQ[Q[Q[Q[「ゥ&ュ「ゥ&ュ&ュ「ゥ&ュ「ゥ「ゥ「ゥ「ゥ「ゥ&ュ「ゥ&ュ「ゥ「ゥ「ゥ「ゥ「ゥ
|
15
texture/gradient/gradient.data.h
Normal file
15
texture/gradient/gradient.data.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern uint32_t _binary_texture_gradient_gradient_data_start __asm("_binary_texture_gradient_gradient_data_start");
|
||||
extern uint32_t _binary_texture_gradient_gradient_data_end __asm("_binary_texture_gradient_gradient_data_end");
|
||||
extern uint32_t _binary_texture_gradient_gradient_data_size __asm("_binary_texture_gradient_gradient_data_size");
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
BIN
texture/gradient/gradient.png
Normal file
BIN
texture/gradient/gradient.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 576 B |
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Reference in New Issue
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