• Joined on 2023-04-23
bilbo pushed to main at bilbo/pokemon 2023-07-29 06:38:51 +00:00
0b61a59117 font: initial
bilbo pushed to main at bilbo/pokemon 2023-07-29 04:27:58 +00:00
e57d93400e main: start vdp1 drawing immediately after updating the command list
bilbo pushed to main at bilbo/pokemon 2023-07-29 03:56:40 +00:00
a443d09b3d png_to_nbpp*: add support for concatenating multiple files
d12e49aa16 tools/png_to_nbpp: add support for 1bpp
fde161dabf main: add ledge jumps
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bilbo pushed to main at bilbo/pokemon 2023-07-29 03:51:34 +00:00
1f80d22e72 tools/png_to_nbpp: add support for 1bpp
bilbo pushed to main at bilbo/pokemon 2023-07-29 03:41:58 +00:00
ab4d133820 main: add ledge jumps
bilbo pushed to main at bilbo/pokemon 2023-07-29 00:17:58 +00:00
62988e73ac main: add warp events
bilbo pushed to main at bilbo/pokemon 2023-07-29 00:17:33 +00:00
e1a430abec main: add warp events
bilbo pushed to main at bilbo/pokemon 2023-07-28 05:47:30 +00:00
e6cae1c242 coordinates: rework map rendering
bilbo pushed to main at bilbo/pokemon 2023-07-27 05:33:16 +00:00
9645b4b414 main: add connection drawing
da49dbeb2b Makefile: improve build rules slightly
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bilbo pushed to main at bilbo/pokemon 2023-07-26 05:34:41 +00:00
d8fb314a79 main: primitive map scrolling
bilbo pushed to main at bilbo/pokemon 2023-07-26 03:44:30 +00:00
8682decd56 main: incomplete map scrolling
bilbo pushed to main at bilbo/pokemon 2023-07-25 23:47:13 +00:00
485b2f8dd5 main: rework sprite and tileset loading
bilbo pushed to main at bilbo/pokemon 2023-07-25 20:52:55 +00:00
1b71c6cfb6 sprites: initial implementation
bilbo pushed to main at bilbo/pokemon 2023-07-25 08:06:37 +00:00
3b9cbf82aa main: use border_block from map_objects
bilbo pushed to main at bilbo/pokemon 2023-07-25 07:47:46 +00:00
5c588dbe29 map_objects: initial
e37d56b729 tools/generate: move maps to a new module
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bilbo pushed to main at bilbo/pokemon 2023-07-25 05:36:23 +00:00
b03055c3a5 move generated source code to gen/ directory
c1a96584e4 input: added
210e1bd22a tools: switch tileset storage format to 2 bits per pixel
c55300ea75 initial
Compare 4 commits »
bilbo pushed to main at bilbo/pokemon 2023-07-25 04:29:03 +00:00
070e33d1e8 map_object: define structs
bilbo pushed to main at bilbo/pokemon 2023-07-25 00:25:13 +00:00
f9b0f43af6 input: added
bilbo pushed to main at bilbo/pokemon 2023-07-25 00:06:30 +00:00
cf59a9c9d5 generate: initial support for maps, tilesets, and blocksets
f764b4ef0d tools: switch tileset storage format to 2 bits per pixel
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bilbo pushed to main at bilbo/pokemon 2023-07-24 20:36:05 +00:00
85e02abc17 initial